My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Ice Spirit Goblin Gang Firecracker
The Log
Ice Spirit Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Ice Spirit Goblin Gang Firecracker
Royal Delivery
Ice Spirit Goblin Gang Firecracker Battle Healer
Fireball
Goblin Gang Firecracker Battle Healer
Poison
Goblin Gang Firecracker Battle Healer
Lightning
Battle Healer Monk
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Healer

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Goblin Gang Firecracker Fireball Battle Healer Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Goblin Gang

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Firecracker Battle Healer
Zap
Ice Spirit Firecracker Fireball Battle Healer The Log
Goblin Gang
Firecracker Battle Healer Monk
Firecracker
Zap Ice Spirit Goblin Gang Battle Healer Monk
Fireball
Zap The Log
Battle Healer
Ice Spirit Zap Goblin Gang Firecracker
The Log
Zap Fireball
Monk
Goblin Gang Firecracker

Defense Synergies 5 14

Ice Spirit
Zap Goblin Gang Firecracker Fireball Battle Healer The Log
Zap
Ice Spirit Fireball Goblin Gang Firecracker Battle Healer The Log
Goblin Gang
Ice Spirit Zap Firecracker Battle Healer The Log
Firecracker
The Log Ice Spirit Zap Goblin Gang Battle Healer
Fireball
Zap The Log Ice Spirit Battle Healer
Battle Healer
Ice Spirit Zap Goblin Gang Firecracker Fireball The Log
The Log
Firecracker Fireball Ice Spirit Zap Goblin Gang Battle Healer
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball The Log
Ice Spirit Zap Goblin Gang Firecracker Battle Healer The Log Monk
Goblin Gang
Goblin Gang Firecracker Monk
Firecracker Fireball Battle Healer The Log Monk
Goblin Gang Fireball The Log Zap Firecracker
Ice Spirit Zap Goblin Gang Firecracker Fireball
Zap Fireball Battle Healer The Log Monk
Goblin Gang
Goblin Gang Ice Spirit Firecracker Battle Healer
Goblin Gang Zap Firecracker Fireball The Log
Zap Goblin Gang Firecracker Fireball
Ice Spirit Zap Goblin Gang Fireball Battle Healer The Log
Fireball Ice Spirit Zap Goblin Gang Firecracker The Log
Goblin Gang
Monk Ice Spirit Zap Goblin Gang Fireball The Log
Goblin Gang Firecracker Fireball
Ice Spirit Fireball Zap Goblin Gang Firecracker Battle Healer The Log
Zap The Log Ice Spirit Firecracker Fireball Battle Healer
Goblin Gang Firecracker Fireball Battle Healer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Battle Healer
Fireball Zap Goblin Gang Firecracker Battle Healer The Log Monk
Goblin Gang Ice Spirit Zap Battle Healer The Log
Goblin Gang Zap Fireball Battle Healer The Log Monk
Goblin Gang Battle Healer
Firecracker Fireball Ice Spirit Zap Goblin Gang Monk
Goblin Gang Fireball Battle Healer
Battle Healer
Zap Ice Spirit Firecracker Fireball The Log Monk
Goblin Gang
Monk Zap Fireball The Log
Goblin Gang Fireball
Firecracker Fireball
Goblin Gang Ice Spirit Zap Firecracker Fireball Battle Healer The Log Monk
Zap Firecracker Fireball Battle Healer The Log
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log Monk
Firecracker Fireball Monk Zap The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Zap Firecracker The Log
Firecracker Fireball Ice Spirit Zap Monk
Firecracker The Log
Fireball The Log Ice Spirit Zap Firecracker
Fireball The Log Monk Zap Firecracker
Goblin Gang Fireball
Firecracker Monk Zap Fireball The Log
Fireball Monk Zap Firecracker
Firecracker Fireball The Log
Firecracker Fireball Monk
Zap Firecracker Fireball The Log
Zap Firecracker Fireball The Log
Firecracker Fireball The Log
Monk Fireball
Zap Firecracker Fireball The Log Monk
Zap Firecracker Fireball The Log Monk
Fireball The Log Monk
Fireball
The Log Monk
Zap Fireball The Log Monk
Zap Firecracker The Log Ice Spirit Fireball
Firecracker Fireball The Log Zap Monk
Fireball Zap The Log Monk
Fireball Zap Firecracker The Log
Zap Firecracker Fireball
Zap Ice Spirit Firecracker Fireball
Fireball
Zap Fireball The Log
Zap Ice Spirit Firecracker Fireball Monk
Firecracker Fireball The Log Monk
Zap Ice Spirit Goblin Gang Fireball
Fireball Zap Firecracker Monk
The Log Fireball
Fireball Goblin Gang Firecracker
The Log Zap Firecracker Fireball
Monk Zap Fireball
Firecracker
Zap Ice Spirit Goblin Gang Firecracker Fireball The Log
Firecracker Zap Fireball
Zap Firecracker Fireball The Log Monk
Fireball Firecracker Monk

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