My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions Firecracker
Barbarian Barrel
Firecracker Valkyrie Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Valkyrie Hog Rider Wizard
Fireball
Minions Firecracker Hog Rider Wizard
Poison
Minions Firecracker Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Firecracker Fireball Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Firecracker

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider
Minions
Hog Rider Firecracker Valkyrie
Firecracker
Hog Rider Minions Valkyrie
Fireball
Arrows Hog Rider The Log
Valkyrie
Hog Rider Minions Firecracker Wizard
Hog Rider
Arrows Minions Firecracker Fireball Valkyrie The Log Wizard
Wizard
Valkyrie Hog Rider
The Log
Hog Rider Fireball

Defense Synergies 4 8

Arrows
Fireball Valkyrie
Minions
Valkyrie Firecracker The Log
Firecracker
Valkyrie The Log Minions
Fireball
The Log Arrows Valkyrie
Valkyrie
Minions Firecracker Arrows Fireball Wizard The Log
Hog Rider
Wizard
Valkyrie The Log
The Log
Firecracker Fireball Minions Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Fireball Valkyrie Wizard The Log
Minions Firecracker Valkyrie The Log
Minions Valkyrie
Minions Firecracker Valkyrie
Arrows Firecracker Fireball Valkyrie The Log
Arrows Fireball The Log Minions Firecracker Valkyrie
Minions Arrows Firecracker Fireball Wizard
Arrows Fireball Valkyrie The Log
Minions
Firecracker Valkyrie
Minions Valkyrie Arrows Firecracker Fireball Wizard The Log
Arrows Minions Firecracker Fireball Wizard
Minions Fireball Valkyrie Wizard The Log
Fireball Valkyrie Wizard Arrows Minions Firecracker The Log
Fireball The Log
Wizard Arrows Minions Firecracker Fireball Valkyrie
Arrows Fireball Valkyrie Minions Firecracker Wizard The Log
Arrows Valkyrie Wizard The Log Minions Firecracker Fireball
Valkyrie Wizard Arrows Minions Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Arrows Firecracker Valkyrie Wizard The Log
Minions Valkyrie The Log
Valkyrie Fireball The Log
Valkyrie
Arrows Firecracker Fireball Wizard Minions
Minions Fireball Valkyrie
Valkyrie
Minions Firecracker Fireball Valkyrie The Log
Minions Valkyrie
Arrows Fireball Valkyrie The Log
Fireball Valkyrie Wizard
Wizard Firecracker Fireball Valkyrie
Minions Firecracker Fireball Valkyrie The Log
Arrows Minions Valkyrie Firecracker Fireball Wizard The Log
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Valkyrie The Log
Arrows Firecracker Fireball The Log
Arrows Fireball The Log
Arrows Firecracker Fireball Valkyrie The Log
Fireball Wizard Arrows Firecracker Valkyrie The Log
Arrows Firecracker Fireball Wizard Minions
Arrows Firecracker Wizard The Log
Arrows Fireball The Log Firecracker Wizard
Arrows Fireball The Log Firecracker Wizard
Minions Fireball
Firecracker Arrows Fireball Valkyrie Wizard The Log
Fireball Arrows Firecracker Wizard
Firecracker Fireball The Log
Arrows Minions Firecracker Fireball
Arrows Firecracker Fireball The Log
Arrows Firecracker Fireball Wizard The Log
Arrows Firecracker Fireball Wizard The Log
Arrows Fireball
Minions
Arrows Firecracker Fireball Wizard The Log
Arrows Firecracker Fireball Valkyrie Wizard The Log
Minions Fireball The Log
Arrows Fireball Wizard
The Log
Arrows Fireball The Log
Arrows Firecracker The Log Fireball Valkyrie Wizard
Arrows Firecracker Fireball The Log Wizard
Fireball Arrows Wizard The Log
Fireball Arrows Firecracker The Log
Arrows Firecracker Fireball Wizard
Minions Firecracker Fireball Wizard
Fireball
Arrows Fireball Wizard The Log
Arrows Firecracker Fireball
Arrows Firecracker Fireball Wizard The Log
Minions Fireball
Fireball Arrows Firecracker Wizard
Arrows The Log Fireball
Fireball Firecracker Valkyrie Wizard
Arrows The Log Firecracker Fireball Wizard
Arrows Fireball
Firecracker
Minions Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball Firecracker Wizard

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