My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards
Giant Snowball
Battle Ram Guards Witch Princess
Zap
Firecracker Battle Ram Guards Witch Princess
Barbarian Barrel
Electro Spirit Firecracker Battle Ram Guards Witch Princess
The Log
Electro Spirit Firecracker Battle Ram Guards Witch Princess
Earthquake
Firecracker Guards Witch
Arrows
Electro Spirit Firecracker Guards Witch Princess
Royal Delivery
Electro Spirit Firecracker Battle Ram Guards Witch Princess
Fireball
Firecracker Battle Ram Witch Princess
Poison
Firecracker Guards Witch Princess
Lightning
Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Poison Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Poison The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram Guards Poison Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Firecracker Guards Princess Battle Ram Poison Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Firecracker Guards

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram
Firecracker
Battle Ram Princess
Battle Ram
Poison The Log Electro Spirit Firecracker Witch Princess
Guards
The Log
Poison
Battle Ram The Log
Witch
Battle Ram
The Log
Battle Ram Guards Poison Princess
Princess
Firecracker Battle Ram The Log

Defense Synergies 1 10

Electro Spirit
The Log
Firecracker
The Log Guards Princess
Battle Ram
Guards
Firecracker Poison Witch The Log Princess
Poison
Guards The Log
Witch
Guards The Log
The Log
Firecracker Electro Spirit Guards Poison Witch Princess
Princess
Firecracker Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Firecracker Witch The Log
Witch
Witch Firecracker Guards
Firecracker Poison The Log Princess
The Log Electro Spirit Firecracker Guards
Electro Spirit Firecracker Poison Witch Princess
Electro Spirit Poison The Log
Witch Princess
Guards Firecracker
Guards Poison Witch Electro Spirit Firecracker The Log Princess
Firecracker Poison Witch Princess
Guards Witch The Log
Electro Spirit Firecracker Guards Poison Witch The Log Princess
The Log
Firecracker Poison Witch
Electro Spirit Firecracker Guards Witch The Log
Poison Witch The Log Electro Spirit Firecracker Guards Princess
Electro Spirit Firecracker Guards Poison Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch
Poison Firecracker The Log
Guards Witch The Log
Guards The Log
Guards Witch
Firecracker Poison Electro Spirit Witch Princess
Guards Witch
Electro Spirit Firecracker Poison Witch The Log
Witch Guards
Guards Witch
Guards Poison The Log
Guards Witch
Firecracker Witch Princess
Guards Witch Electro Spirit Firecracker Poison The Log
Poison Electro Spirit Firecracker Witch The Log Princess
Electro Spirit
Poison
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Firecracker Guards The Log
Firecracker Poison The Log Princess
Poison The Log
Firecracker Guards Poison The Log
Poison Firecracker The Log
Firecracker Poison Electro Spirit Witch Princess
Firecracker Poison Witch The Log Princess
Poison The Log Firecracker Princess
Poison The Log Firecracker
Guards Poison
Firecracker Poison The Log Princess
Poison Firecracker Princess
Poison Firecracker The Log Princess
Firecracker Poison Princess
Princess Firecracker Poison The Log
Firecracker Poison Witch The Log Princess
Firecracker Poison The Log Princess
Poison
Firecracker Poison The Log Princess
Firecracker Poison Witch The Log Princess
Poison The Log
Poison Princess
The Log
Poison The Log
Firecracker Poison The Log Electro Spirit Witch Princess
Witch
Firecracker Poison The Log Witch Princess
Poison Witch The Log Princess
Poison Firecracker The Log
Poison Firecracker Witch Princess
Electro Spirit Firecracker Guards Poison Witch
Poison The Log
Electro Spirit Firecracker Poison Princess
Firecracker Poison The Log Princess
Electro Spirit Guards Witch Princess
Poison Firecracker Witch Princess
The Log
Poison Firecracker Princess
The Log Firecracker Poison Princess
Poison
Firecracker
Electro Spirit Firecracker Guards Poison Witch The Log Princess
Firecracker Poison Witch Princess
Poison Firecracker Witch The Log Princess
Firecracker
Poison

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