My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Prince Princess Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Prince Princess Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Prince
Giant Snowball
Minion Horde Skeleton Army Princess
Zap
Firecracker Minion Horde Skeleton Army Prince Princess
Barbarian Barrel
Firecracker Valkyrie Skeleton Army Princess
The Log
Firecracker Skeleton Army Prince Princess
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Minion Horde Skeleton Army Princess
Royal Delivery
Firecracker Minion Horde Valkyrie Skeleton Army Prince Princess Boss Bandit
Fireball
Firecracker Minion Horde Skeleton Army Princess Boss Bandit
Poison
Firecracker Minion Horde Skeleton Army Princess Boss Bandit
Lightning
Valkyrie Prince Boss Bandit
Rocket
Minion Horde Valkyrie Prince Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Prince Princess Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Princess Valkyrie Minion Horde Prince Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Skeleton Army Princess

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince
Firecracker
Valkyrie Prince Princess
Minion Horde
Prince
Valkyrie
Prince Firecracker
Skeleton Army
Prince
Valkyrie Arrows Firecracker Minion Horde Princess
Princess
Firecracker Prince
Boss Bandit

Defense Synergies 1 9

Arrows
Valkyrie Prince
Firecracker
Valkyrie Skeleton Army Prince Princess
Minion Horde
Valkyrie
Firecracker Arrows Prince Princess
Skeleton Army
Firecracker Prince Princess
Prince
Arrows Firecracker Valkyrie Skeleton Army
Princess
Firecracker Valkyrie Skeleton Army
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Valkyrie
Minion Horde Skeleton Army Firecracker Valkyrie Prince
Minion Horde Skeleton Army Prince Valkyrie
Minion Horde Skeleton Army Prince Firecracker Valkyrie
Arrows Firecracker Valkyrie Skeleton Army Prince Princess
Arrows Skeleton Army Firecracker Valkyrie
Minion Horde Arrows Firecracker Princess
Arrows Valkyrie
Minion Horde Skeleton Army Prince Princess
Skeleton Army Firecracker Minion Horde Valkyrie Prince
Minion Horde Valkyrie Skeleton Army Arrows Firecracker Princess
Arrows Minion Horde Firecracker Princess
Minion Horde Skeleton Army Prince Valkyrie
Valkyrie Skeleton Army Arrows Firecracker Minion Horde Prince Princess
Skeleton Army Minion Horde Prince
Minion Horde Skeleton Army Prince
Minion Horde Arrows Firecracker Valkyrie Skeleton Army Prince
Arrows Valkyrie Firecracker Minion Horde Skeleton Army Prince
Arrows Valkyrie Firecracker Princess
Prince
Valkyrie Skeleton Army Arrows Firecracker Minion Horde Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Prince
Arrows Firecracker Valkyrie Prince
Skeleton Army Minion Horde Valkyrie Prince
Valkyrie Skeleton Army Prince Minion Horde
Minion Horde Valkyrie Skeleton Army Prince
Arrows Firecracker Minion Horde Princess
Skeleton Army Prince Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army Prince
Minion Horde Firecracker Valkyrie Skeleton Army Prince
Minion Horde Skeleton Army
Minion Horde Valkyrie Prince
Skeleton Army Arrows Valkyrie Prince
Skeleton Army Prince Minion Horde Valkyrie
Firecracker Minion Horde Valkyrie Skeleton Army Princess
Skeleton Army Firecracker Minion Horde Valkyrie Prince
Arrows Valkyrie Firecracker Minion Horde Princess
Arrows
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker Minion Horde Valkyrie
Arrows Firecracker Princess
Arrows Minion Horde
Arrows Firecracker Valkyrie Prince
Arrows Firecracker Minion Horde Valkyrie
Arrows Firecracker Minion Horde Princess
Arrows Firecracker Minion Horde Princess
Arrows Firecracker Princess
Arrows Firecracker
Minion Horde Prince
Firecracker Arrows Minion Horde Valkyrie Prince Princess
Arrows Firecracker Princess
Firecracker Princess
Arrows Firecracker Minion Horde Princess
Princess Arrows Firecracker Prince
Arrows Firecracker Minion Horde Princess
Arrows Firecracker Minion Horde Princess
Arrows
Minion Horde
Arrows Firecracker Prince Princess
Arrows Firecracker Valkyrie Princess
Minion Horde Prince
Arrows Princess
Prince
Arrows Minion Horde
Arrows Firecracker Valkyrie Princess
Minion Horde
Arrows Firecracker Princess
Arrows Prince Princess
Arrows Firecracker
Arrows Firecracker Minion Horde Princess
Firecracker Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Firecracker Minion Horde Princess
Minion Horde Prince
Arrows Firecracker Princess
Minion Horde Skeleton Army Prince Princess
Arrows Firecracker Princess
Arrows
Firecracker Minion Horde Valkyrie Prince Princess
Arrows Firecracker Princess
Arrows
Firecracker Minion Horde Prince
Firecracker Minion Horde Princess
Firecracker Princess
Firecracker Prince Princess
Prince
Firecracker

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