My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Princess
Zap
Firecracker Mortar Princess
Barbarian Barrel
Firecracker Mortar Bomb Tower Wizard Princess Magic Archer
The Log
Firecracker Princess
Earthquake
Firecracker Mortar Bomb Tower
Arrows
Firecracker Princess
Royal Delivery
Firecracker Wizard Princess Magic Archer
Fireball
Firecracker Mortar Bomb Tower Wizard Princess Magic Archer
Poison
Firecracker Mortar Bomb Tower Wizard Princess Magic Archer
Lightning
Mortar Bomb Tower Wizard Magic Archer
Rocket
Mortar Bomb Tower Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Poison Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Fireball Bomb Tower Wizard Poison Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Princess Mortar Fireball Bomb Tower Poison Magic Archer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Princess Mortar Fireball

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mortar Princess
Mortar
Firecracker Fireball
Fireball
Mortar Princess Magic Archer
Bomb Tower
Wizard
Poison
Princess
Firecracker Fireball
Magic Archer
Fireball

Defense Synergies 0 10

Firecracker
Mortar Bomb Tower Princess
Mortar
Firecracker Fireball Wizard Poison Princess
Fireball
Mortar Bomb Tower Princess
Bomb Tower
Firecracker Fireball Magic Archer
Wizard
Mortar
Poison
Mortar
Princess
Firecracker Mortar Fireball
Magic Archer
Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Fireball Wizard Magic Archer
Bomb Tower Firecracker Mortar
Mortar Bomb Tower
Bomb Tower Firecracker Mortar
Firecracker Fireball Bomb Tower Poison Princess
Fireball Firecracker Bomb Tower Magic Archer
Firecracker Mortar Fireball Bomb Tower Wizard Poison Princess Magic Archer
Fireball Bomb Tower Poison Magic Archer
Mortar Bomb Tower Princess
Firecracker
Poison Firecracker Fireball Bomb Tower Wizard Princess Magic Archer
Firecracker Fireball Wizard Poison Princess Magic Archer
Mortar Bomb Tower Fireball Wizard
Fireball Bomb Tower Wizard Firecracker Mortar Poison Princess Magic Archer
Mortar Bomb Tower
Bomb Tower Mortar Fireball
Bomb Tower Wizard Firecracker Mortar Fireball Poison
Mortar Fireball Bomb Tower Firecracker Wizard Magic Archer
Mortar Bomb Tower Wizard Poison Firecracker Fireball Princess Magic Archer
Mortar Bomb Tower
Wizard Firecracker Fireball Bomb Tower Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Poison Firecracker Mortar Bomb Tower Wizard Magic Archer
Bomb Tower
Fireball
Firecracker Fireball Wizard Poison Bomb Tower Princess Magic Archer
Fireball Bomb Tower
Bomb Tower
Firecracker Mortar Fireball Bomb Tower Poison Magic Archer
Bomb Tower
Fireball Poison
Fireball Bomb Tower Wizard
Wizard Firecracker Fireball Bomb Tower Princess Magic Archer
Firecracker Mortar Fireball Bomb Tower Poison Magic Archer
Poison Firecracker Fireball Bomb Tower Wizard Princess Magic Archer
Mortar Fireball Bomb Tower
Poison
Mortar Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Princess Magic Archer Firecracker Mortar
Firecracker Mortar Fireball Poison Princess Magic Archer
Fireball Poison Magic Archer
Firecracker Fireball Poison
Fireball Wizard Poison Firecracker Mortar Magic Archer
Firecracker Fireball Wizard Poison Princess Magic Archer
Firecracker Mortar Wizard Poison Princess Magic Archer
Fireball Poison Firecracker Wizard Princess Magic Archer
Fireball Poison Firecracker Mortar Wizard
Fireball Poison
Firecracker Poison Mortar Fireball Wizard Princess Magic Archer
Fireball Poison Firecracker Wizard Princess Magic Archer
Poison Firecracker Mortar Fireball Princess Magic Archer
Firecracker Mortar Fireball Poison Princess Magic Archer
Princess Firecracker Mortar Fireball Poison Magic Archer
Firecracker Mortar Fireball Wizard Poison Princess Magic Archer
Magic Archer Firecracker Mortar Fireball Wizard Poison Princess
Mortar Fireball Poison
Firecracker Mortar Fireball Wizard Poison Princess Magic Archer
Firecracker Mortar Fireball Wizard Poison Princess Magic Archer
Fireball Poison Magic Archer
Fireball Wizard Poison Princess
Mortar Fireball Poison
Firecracker Poison Mortar Fireball Wizard Princess Magic Archer
Firecracker Mortar Fireball Poison Wizard Princess Magic Archer
Fireball Mortar Wizard Poison Princess Magic Archer
Fireball Poison Firecracker Mortar Magic Archer
Poison Firecracker Fireball Wizard Princess Magic Archer
Firecracker Fireball Wizard Poison
Fireball
Poison Mortar Fireball Wizard Magic Archer
Firecracker Fireball Poison Princess Magic Archer
Firecracker Fireball Wizard Poison Princess Magic Archer
Fireball Princess Magic Archer
Fireball Poison Firecracker Wizard Princess Magic Archer
Fireball
Fireball Poison Firecracker Wizard Princess Magic Archer
Firecracker Mortar Fireball Wizard Poison Princess Magic Archer
Fireball Poison
Firecracker
Firecracker Fireball Poison Princess Magic Archer
Firecracker Fireball Poison Princess Magic Archer
Poison Firecracker Mortar Fireball Princess Magic Archer
Fireball Firecracker Mortar Wizard
Poison

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