My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Executioner P.E.K.K.A Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A P.E.K.K.A Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits
Zap
Firecracker
Barbarian Barrel
Firecracker Royal Recruits Executioner
The Log
Firecracker Royal Recruits Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Firecracker Royal Recruits
Royal Delivery
Firecracker Royal Recruits Mini P.E.K.K.A Executioner P.E.K.K.A
Fireball
Firecracker Executioner
Poison
Firecracker Royal Recruits Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mini P.E.K.K.A Executioner P.E.K.K.A Electro Giant Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Mini P.E.K.K.A Executioner Royal Recruits P.E.K.K.A Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Firecracker Mini P.E.K.K.A Executioner

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A Mega Knight
Firecracker
Royal Recruits Mini P.E.K.K.A P.E.K.K.A Mega Knight
Royal Recruits
Firecracker
Mini P.E.K.K.A
Arrows Firecracker Electro Giant Mega Knight
Executioner
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Firecracker Executioner
Electro Giant
Mini P.E.K.K.A
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Executioner

Defense Synergies 1 9

Arrows
Mega Knight Mini P.E.K.K.A P.E.K.K.A
Firecracker
Royal Recruits Mini P.E.K.K.A P.E.K.K.A Mega Knight
Royal Recruits
Firecracker
Mini P.E.K.K.A
Arrows Firecracker Executioner Electro Giant
Executioner
Mini P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Firecracker
Electro Giant
Mini P.E.K.K.A
Mega Knight
Arrows Firecracker Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Executioner
Mini P.E.K.K.A P.E.K.K.A Firecracker Royal Recruits Executioner Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Royal Recruits Executioner
Royal Recruits Mini P.E.K.K.A P.E.K.K.A Firecracker Mega Knight
Arrows Firecracker Royal Recruits Mini P.E.K.K.A P.E.K.K.A Mega Knight
Arrows Firecracker Executioner Mega Knight
Arrows Firecracker Executioner
Arrows Royal Recruits P.E.K.K.A Electro Giant Mega Knight
Mini P.E.K.K.A P.E.K.K.A Royal Recruits
Firecracker Royal Recruits Mini P.E.K.K.A Mega Knight
Executioner Arrows Firecracker Royal Recruits Electro Giant Mega Knight
Arrows Executioner Firecracker
Royal Recruits Mini P.E.K.K.A P.E.K.K.A Mega Knight
Executioner Mega Knight Arrows Firecracker Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Royal Recruits Mini P.E.K.K.A P.E.K.K.A Mega Knight
Royal Recruits Mini P.E.K.K.A P.E.K.K.A Electro Giant Mega Knight
Mega Knight Arrows Firecracker Royal Recruits Mini P.E.K.K.A Executioner P.E.K.K.A
Arrows Mega Knight Firecracker Royal Recruits Executioner
Arrows Executioner Firecracker Royal Recruits Mega Knight
Mini P.E.K.K.A P.E.K.K.A Royal Recruits
Royal Recruits Mega Knight Arrows Firecracker Mini P.E.K.K.A Executioner P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Mega Knight P.E.K.K.A Electro Giant
Arrows Firecracker Mini P.E.K.K.A Executioner Mega Knight
Royal Recruits P.E.K.K.A Mega Knight Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A P.E.K.K.A Mega Knight
Royal Recruits P.E.K.K.A Mini P.E.K.K.A Executioner Mega Knight
Arrows Firecracker Executioner Electro Giant
Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mega Knight Royal Recruits
Royal Recruits P.E.K.K.A Mega Knight Firecracker Mini P.E.K.K.A
Royal Recruits P.E.K.K.A
P.E.K.K.A Mega Knight Royal Recruits Mini P.E.K.K.A
Royal Recruits P.E.K.K.A Mega Knight Arrows Electro Giant
Royal Recruits Mini P.E.K.K.A P.E.K.K.A Mega Knight Executioner
Royal Recruits Firecracker Executioner Electro Giant Mega Knight
Royal Recruits Electro Giant Firecracker Mini P.E.K.K.A Executioner P.E.K.K.A
Arrows Executioner Mega Knight Firecracker Royal Recruits Mini P.E.K.K.A P.E.K.K.A Electro Giant
Arrows
Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits
Arrows Firecracker Executioner
Arrows
Arrows Firecracker Royal Recruits
Executioner Arrows Firecracker Mega Knight
Arrows Firecracker Executioner Electro Giant
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker
Mini P.E.K.K.A
Firecracker Arrows Royal Recruits
Arrows Firecracker Executioner
Firecracker Executioner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Royal Recruits Executioner Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Executioner Mega Knight
Arrows Firecracker Electro Giant Mega Knight
Mega Knight
Arrows
Arrows Royal Recruits
Arrows Firecracker Electro Giant Executioner Mega Knight
Arrows Firecracker Executioner
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Executioner Electro Giant
Firecracker Electro Giant
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker
Royal Recruits
Arrows Firecracker Executioner
Arrows
Firecracker Mini P.E.K.K.A Executioner Mega Knight
Arrows Firecracker Executioner
Arrows Electro Giant
Firecracker Royal Recruits Executioner P.E.K.K.A Mega Knight
Electro Giant Firecracker Royal Recruits
Firecracker Executioner
Firecracker Royal Recruits Executioner Electro Giant Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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