My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Ice Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ice Golem Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Bandit
Giant Snowball
Hog Rider Guards
Zap
Firecracker Guards Bandit
Barbarian Barrel
Firecracker Rascals Guards Bandit
The Log
Firecracker Rascals Hog Rider Guards Bandit
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Rascals Guards
Royal Delivery
Firecracker Rascals Hog Rider Guards Bandit
Fireball
Firecracker Rascals Hog Rider Bandit
Poison
Firecracker Rascals Guards
Lightning
Ice Golem Bandit
Rocket
Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Firecracker Guards Bandit Hog Rider Rascals Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Firecracker Guards

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Rascals Ice Golem Bandit
Rascals
Firecracker Hog Rider Bandit
Ice Golem
Hog Rider Firecracker
Hog Rider
Firecracker Ice Golem The Log Rascals Rocket Guards Bandit
Rocket
Hog Rider
Guards
Hog Rider The Log Bandit
The Log
Hog Rider Guards Bandit
Bandit
Firecracker Rascals Hog Rider Guards The Log

Defense Synergies 2 10

Firecracker
Ice Golem The Log Rascals Guards Bandit
Rascals
Firecracker The Log
Ice Golem
Firecracker Guards The Log Bandit
Hog Rider
Rocket
The Log
Guards
Firecracker Ice Golem The Log
The Log
Firecracker Rascals Ice Golem Rocket Guards Bandit
Bandit
Firecracker Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Ice Golem The Log
Firecracker Rascals The Log Bandit
Rocket Rascals Bandit
Firecracker Rascals Guards Bandit
Firecracker Rocket The Log
The Log Firecracker Rascals Guards Bandit
Rocket Firecracker Rascals
Rocket Rascals Ice Golem The Log Bandit
Rascals
Guards Firecracker Rascals Ice Golem Bandit
Guards Firecracker Rascals Ice Golem The Log Bandit
Firecracker Rascals
Rascals Rocket Guards The Log Bandit
Rocket Firecracker Rascals Guards The Log
Rascals Bandit
Rocket Rascals The Log Bandit
Firecracker Rascals
Firecracker Rascals Guards The Log Bandit
The Log Firecracker Rascals Ice Golem Guards Bandit
Rascals Firecracker Guards The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Ice Golem Bandit
Bandit Firecracker Ice Golem Rocket The Log
Guards Bandit Rascals Ice Golem Rocket The Log
Rocket Guards Rascals Ice Golem The Log Bandit
Rascals Guards Bandit
Firecracker Rocket Rascals Ice Golem
Rascals Rocket Guards Ice Golem Bandit
Rascals
Rocket Firecracker Ice Golem The Log Bandit
Guards
Rascals Guards
Rocket Guards The Log
Rascals Rocket Ice Golem Guards Bandit
Firecracker Rascals
Rascals Guards Firecracker Ice Golem Rocket The Log
Firecracker Rascals Ice Golem The Log
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rascals Ice Golem Rocket Guards The Log Bandit
Firecracker The Log Bandit
Rocket The Log Bandit
Firecracker Rascals Ice Golem Rocket Guards The Log
Rocket Firecracker The Log
Firecracker Ice Golem Rocket
Firecracker The Log
The Log Firecracker Ice Golem
The Log Firecracker Bandit
Rocket Guards
Firecracker Rocket The Log Bandit
Firecracker Rocket
Rocket Firecracker Ice Golem The Log Bandit
Firecracker Rocket Bandit
Firecracker Ice Golem The Log
Rocket Firecracker The Log Bandit
Firecracker Rocket The Log Bandit
Rocket
Rocket
Rocket Firecracker The Log Bandit
Rocket Firecracker The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
Firecracker Ice Golem The Log
Firecracker The Log Bandit
The Log Bandit
Rocket Firecracker The Log Bandit
Firecracker Ice Golem
Rocket Firecracker Guards
Rocket The Log Bandit
Rocket Firecracker
Rocket Firecracker The Log
Rocket Guards Bandit
Rocket Firecracker
The Log
Firecracker Rascals Rocket
The Log Firecracker Ice Golem
Rocket
Firecracker
Firecracker Rascals Rocket Guards The Log
Firecracker Rocket
Firecracker Rocket The Log Bandit
Firecracker Rocket

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