My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Executioner Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Cannon Goblin Gang
Zap
Cannon Goblin Gang Firecracker
Barbarian Barrel
Cannon Goblin Gang Firecracker Executioner Royal Ghost
The Log
Cannon Goblin Gang Firecracker
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Executioner Royal Ghost
Fireball
Cannon Goblin Gang Firecracker Executioner
Poison
Cannon Goblin Gang Firecracker Executioner
Lightning
Cannon Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Poison Executioner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Goblin Gang Firecracker Royal Ghost Poison Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Cannon Goblin Gang Firecracker

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Firecracker Giant Royal Ghost
Firecracker
Goblin Gang Giant
Giant
Rage Poison Goblin Gang Firecracker Executioner Royal Ghost
Rage
Giant
Poison
Giant Royal Ghost
Executioner
Giant
Royal Ghost
Goblin Gang Giant Poison

Defense Synergies 0 5

Cannon
Goblin Gang Firecracker Poison Royal Ghost
Goblin Gang
Cannon Firecracker
Firecracker
Cannon Goblin Gang
Giant
Rage
Poison
Cannon
Executioner
Royal Ghost
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Executioner
Cannon Goblin Gang Firecracker Executioner
Cannon Goblin Gang Executioner
Cannon Goblin Gang Firecracker
Firecracker Poison
Goblin Gang Cannon Firecracker Executioner Royal Ghost
Cannon Goblin Gang Firecracker Poison Executioner
Cannon Poison
Cannon Goblin Gang
Goblin Gang Cannon Firecracker Royal Ghost
Goblin Gang Poison Executioner Cannon Firecracker Royal Ghost
Executioner Goblin Gang Firecracker Poison
Cannon Goblin Gang
Executioner Cannon Goblin Gang Firecracker Poison Royal Ghost
Cannon Goblin Gang
Cannon Goblin Gang
Cannon Goblin Gang Firecracker Poison Executioner
Cannon Goblin Gang Firecracker Executioner Royal Ghost
Poison Executioner Cannon Firecracker Royal Ghost
Cannon
Goblin Gang Royal Ghost Cannon Firecracker Poison Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Ghost
Poison Goblin Gang Firecracker Executioner Royal Ghost
Goblin Gang
Goblin Gang
Cannon Goblin Gang Executioner
Firecracker Poison Executioner Goblin Gang
Goblin Gang
Firecracker Poison
Cannon Goblin Gang
Poison
Cannon Goblin Gang Executioner
Cannon Firecracker Executioner
Goblin Gang Firecracker Poison Executioner
Poison Executioner Cannon Firecracker Royal Ghost
Cannon
Cannon Poison
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Royal Ghost
Firecracker Poison Executioner Royal Ghost
Poison
Firecracker Poison
Poison Executioner Firecracker
Firecracker Poison Executioner
Firecracker Poison Executioner
Poison Firecracker Executioner
Poison Firecracker
Goblin Gang Poison
Firecracker Poison
Poison Firecracker Executioner
Poison Firecracker Executioner
Firecracker Poison
Firecracker Poison
Firecracker Poison Executioner
Firecracker Poison Executioner
Poison
Firecracker Poison Executioner
Firecracker Poison
Poison
Poison
Poison
Firecracker Poison Executioner
Firecracker Poison Executioner Royal Ghost
Poison
Poison Firecracker
Poison Firecracker Executioner
Firecracker Poison
Poison
Firecracker Poison
Firecracker Poison
Goblin Gang
Poison Firecracker Executioner
Poison Goblin Gang Firecracker Executioner
Firecracker Poison Executioner
Poison
Firecracker Executioner
Goblin Gang Firecracker Poison
Firecracker Poison Executioner
Poison Firecracker Executioner Royal Ghost
Firecracker
Poison

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