My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Prince P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Prince P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Prince Ram Rider
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Wizard
The Log
Firecracker Elite Barbarians Prince Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Valkyrie Wizard Prince P.E.K.K.A Ram Rider
Fireball
Firecracker Elite Barbarians Wizard Ram Rider
Poison
Firecracker Wizard
Lightning
Elite Barbarians Valkyrie Wizard Prince Ram Rider
Rocket
Elite Barbarians Valkyrie Wizard Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Valkyrie Wizard Prince Ram Rider Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Firecracker Valkyrie Wizard

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A Prince Ram Rider
Firecracker
Elite Barbarians Valkyrie Prince P.E.K.K.A Ram Rider
Elite Barbarians
Arrows Valkyrie Firecracker Wizard
Valkyrie
Elite Barbarians Prince Firecracker Wizard P.E.K.K.A Ram Rider
Wizard
Elite Barbarians Valkyrie Prince P.E.K.K.A Ram Rider
Prince
Valkyrie Arrows Firecracker Wizard Ram Rider
P.E.K.K.A
Arrows Firecracker Valkyrie Wizard Ram Rider
Ram Rider
Arrows Firecracker Valkyrie Wizard Prince P.E.K.K.A

Defense Synergies 2 11

Arrows
Valkyrie Prince P.E.K.K.A
Firecracker
Valkyrie Prince P.E.K.K.A
Elite Barbarians
Valkyrie Wizard
Valkyrie
Firecracker Elite Barbarians Arrows Wizard Prince P.E.K.K.A
Wizard
Elite Barbarians Valkyrie Prince P.E.K.K.A
Prince
Arrows Firecracker Valkyrie Wizard
P.E.K.K.A
Arrows Firecracker Valkyrie Wizard
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Ram Rider
Elite Barbarians P.E.K.K.A Firecracker Valkyrie Prince Ram Rider
Prince P.E.K.K.A Ram Rider Elite Barbarians Valkyrie
Elite Barbarians Prince P.E.K.K.A Firecracker Valkyrie Ram Rider
Arrows Firecracker Elite Barbarians Valkyrie Prince P.E.K.K.A
Arrows Firecracker Valkyrie
Ram Rider Arrows Firecracker Wizard
Arrows Valkyrie P.E.K.K.A Ram Rider
P.E.K.K.A Elite Barbarians Prince
Elite Barbarians Firecracker Valkyrie Prince
Valkyrie Arrows Firecracker Wizard Ram Rider
Arrows Firecracker Wizard Ram Rider
Prince P.E.K.K.A Elite Barbarians Valkyrie Wizard Ram Rider
Valkyrie Wizard Arrows Firecracker Prince P.E.K.K.A
Elite Barbarians P.E.K.K.A Prince Ram Rider
Elite Barbarians Prince P.E.K.K.A Ram Rider
Wizard Arrows Firecracker Elite Barbarians Valkyrie Prince P.E.K.K.A
Arrows Valkyrie Firecracker Elite Barbarians Wizard Prince Ram Rider
Arrows Valkyrie Wizard Firecracker Ram Rider
P.E.K.K.A Elite Barbarians Prince Ram Rider
Valkyrie Wizard Arrows Firecracker Elite Barbarians Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Prince P.E.K.K.A
Arrows Firecracker Elite Barbarians Valkyrie Wizard Prince
P.E.K.K.A Elite Barbarians Valkyrie Prince Ram Rider
Valkyrie Prince P.E.K.K.A Elite Barbarians Ram Rider
P.E.K.K.A Elite Barbarians Valkyrie Prince Ram Rider
Arrows Firecracker Wizard Ram Rider
Prince P.E.K.K.A Elite Barbarians Valkyrie Ram Rider
P.E.K.K.A Elite Barbarians Valkyrie Prince
P.E.K.K.A Firecracker Elite Barbarians Valkyrie Prince
P.E.K.K.A
P.E.K.K.A Elite Barbarians Valkyrie Prince
P.E.K.K.A Arrows Elite Barbarians Valkyrie Prince
Elite Barbarians Prince P.E.K.K.A Valkyrie Wizard Ram Rider
Wizard Firecracker Valkyrie
Elite Barbarians Firecracker Valkyrie Prince P.E.K.K.A
Arrows Valkyrie Firecracker Elite Barbarians Wizard P.E.K.K.A
Arrows
P.E.K.K.A
P.E.K.K.A Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Ram Rider
Arrows
Arrows Firecracker Valkyrie Prince
Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Wizard Ram Rider
Arrows Firecracker Wizard
Arrows Firecracker Wizard Ram Rider
Arrows Firecracker Wizard Ram Rider
Elite Barbarians Prince
Firecracker Arrows Valkyrie Wizard Prince Ram Rider
Arrows Firecracker Wizard
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians Prince
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard Prince
Arrows Firecracker Valkyrie Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Firecracker Valkyrie Wizard
Arrows Firecracker Wizard Ram Rider
Arrows Wizard Prince Ram Rider
Arrows Firecracker
Elite Barbarians Arrows Firecracker Wizard
Firecracker Wizard
Elite Barbarians
Arrows Wizard
Arrows Firecracker
P.E.K.K.A Prince
Arrows Firecracker Wizard
Prince
Arrows Firecracker Wizard Ram Rider
Arrows
Firecracker Valkyrie Wizard Prince
Arrows Firecracker Wizard
Arrows
Firecracker Elite Barbarians Prince P.E.K.K.A
Firecracker Elite Barbarians
Firecracker
Firecracker Prince
Prince P.E.K.K.A
Firecracker Wizard

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