My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Tesla Valkyrie Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Ram Rider
Giant Snowball
Skeletons Bats Ram Rider
Zap
Skeletons Bats Firecracker Ram Rider
Barbarian Barrel
Skeletons Firecracker Tesla Valkyrie
The Log
Skeletons Firecracker Ram Rider
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Valkyrie Ram Rider
Fireball
Firecracker Tesla Ram Rider
Poison
Bats Firecracker
Lightning
Tesla Valkyrie Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Firecracker Tesla Valkyrie Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Firecracker

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Mega Knight Firecracker Ram Rider
Arrows
Ram Rider Mega Knight
Firecracker
Bats Valkyrie Ram Rider Mega Knight
Tesla
Valkyrie
Bats Firecracker Ram Rider
Ram Rider
Bats Arrows Firecracker Valkyrie Mega Knight
Mega Knight
Bats Arrows Firecracker Ram Rider

Defense Synergies 3 12

Skeletons
Tesla Bats Firecracker Ram Rider
Bats
Skeletons Firecracker Tesla Valkyrie Mega Knight
Arrows
Mega Knight Tesla Valkyrie
Firecracker
Valkyrie Skeletons Bats Tesla Mega Knight
Tesla
Skeletons Bats Arrows Firecracker Valkyrie
Valkyrie
Firecracker Bats Arrows Tesla
Ram Rider
Skeletons
Mega Knight
Arrows Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie Ram Rider
Skeletons Bats Firecracker Tesla Valkyrie Ram Rider Mega Knight
Tesla Ram Rider Mega Knight Skeletons Bats Valkyrie
Tesla Skeletons Bats Firecracker Valkyrie Ram Rider Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Skeletons Bats Firecracker Tesla Valkyrie Mega Knight
Bats Tesla Ram Rider Arrows Firecracker
Arrows Tesla Valkyrie Ram Rider Mega Knight
Tesla Skeletons
Skeletons Firecracker Tesla Valkyrie Mega Knight
Bats Valkyrie Skeletons Arrows Firecracker Tesla Ram Rider Mega Knight
Arrows Tesla Bats Firecracker Ram Rider
Tesla Mega Knight Skeletons Bats Valkyrie Ram Rider
Valkyrie Mega Knight Bats Arrows Firecracker Tesla
Tesla Ram Rider Mega Knight
Tesla Ram Rider Mega Knight
Tesla Mega Knight Skeletons Bats Arrows Firecracker Valkyrie
Arrows Tesla Valkyrie Mega Knight Bats Firecracker Ram Rider
Arrows Valkyrie Bats Firecracker Tesla Ram Rider Mega Knight
Tesla Ram Rider
Valkyrie Mega Knight Bats Arrows Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Tesla
Arrows Firecracker Tesla Valkyrie Mega Knight
Mega Knight Skeletons Bats Valkyrie Ram Rider
Valkyrie Mega Knight Bats Tesla Ram Rider
Skeletons Tesla Valkyrie Ram Rider Mega Knight
Arrows Firecracker Skeletons Bats Tesla Ram Rider
Skeletons Bats Tesla Valkyrie Ram Rider
Mega Knight Tesla Valkyrie
Mega Knight Skeletons Bats Firecracker Valkyrie
Skeletons Tesla
Mega Knight Bats Tesla Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Skeletons Tesla Valkyrie Ram Rider
Firecracker Tesla Valkyrie Mega Knight
Tesla Skeletons Bats Firecracker Valkyrie
Bats Arrows Valkyrie Mega Knight Firecracker Tesla
Arrows
Tesla Mega Knight
Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Ram Rider
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Bats Ram Rider
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider
Bats
Firecracker Arrows Valkyrie Ram Rider
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Ram Rider
Arrows Ram Rider Mega Knight
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats
Arrows Firecracker Ram Rider
Arrows
Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Mega Knight
Firecracker Mega Knight

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