My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Dark Prince X-Bow Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince X-Bow Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Miner Inferno Dragon
Giant Snowball
Miner Inferno Dragon
Zap
Firecracker Dark Prince X-Bow Inferno Dragon
Barbarian Barrel
Firecracker Wizard Dark Prince X-Bow
The Log
Firecracker Dark Prince X-Bow
Earthquake
Firecracker X-Bow
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Dark Prince Miner Inferno Dragon
Fireball
Firecracker Wizard X-Bow Inferno Dragon
Poison
Firecracker Wizard X-Bow
Lightning
Wizard Dark Prince X-Bow Inferno Dragon
Rocket
Wizard X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Miner Dark Prince Inferno Dragon Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Miner

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince X-Bow Miner
Firecracker
Miner Dark Prince X-Bow Inferno Dragon
Wizard
Dark Prince Miner
Dark Prince
Arrows Firecracker Wizard X-Bow Miner
X-Bow
The Log Arrows Firecracker Dark Prince
The Log
X-Bow Miner
Miner
Firecracker Arrows Wizard Dark Prince The Log Inferno Dragon
Inferno Dragon
Firecracker Miner

Defense Synergies 2 8

Arrows
Dark Prince
Firecracker
The Log Dark Prince X-Bow
Wizard
Dark Prince The Log
Dark Prince
Arrows Firecracker Wizard The Log
X-Bow
The Log Firecracker
The Log
Firecracker X-Bow Wizard Dark Prince Miner Inferno Dragon
Miner
The Log
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard X-Bow The Log
Inferno Dragon Firecracker Dark Prince X-Bow The Log
Dark Prince Inferno Dragon
Inferno Dragon Firecracker Dark Prince
Arrows Firecracker Dark Prince X-Bow The Log
Arrows The Log Firecracker Dark Prince X-Bow
Inferno Dragon Arrows Firecracker Wizard X-Bow
Arrows X-Bow The Log
Inferno Dragon X-Bow
Firecracker Dark Prince Miner
Arrows Firecracker Wizard Dark Prince X-Bow The Log
Arrows Inferno Dragon Firecracker Wizard
Wizard Dark Prince X-Bow The Log
Wizard Arrows Firecracker Dark Prince X-Bow The Log
Inferno Dragon X-Bow
X-Bow The Log Inferno Dragon
Wizard Arrows Firecracker Dark Prince X-Bow
Arrows Firecracker Wizard Dark Prince X-Bow The Log
Arrows Wizard The Log Firecracker Dark Prince Inferno Dragon
Inferno Dragon
Wizard Dark Prince Arrows Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince X-Bow
Arrows Firecracker Wizard X-Bow The Log Miner Inferno Dragon
Dark Prince The Log
Dark Prince X-Bow The Log
Dark Prince Inferno Dragon
Arrows Firecracker Wizard
Dark Prince
Dark Prince Inferno Dragon
Firecracker Dark Prince X-Bow The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Dark Prince
Arrows Dark Prince The Log
Dark Prince Wizard
Wizard Firecracker
Firecracker Dark Prince X-Bow The Log Inferno Dragon
Arrows Firecracker Wizard Dark Prince The Log Inferno Dragon
Arrows
Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker X-Bow The Log
Arrows Firecracker X-Bow The Log Miner
Arrows X-Bow The Log Miner
Arrows Firecracker Dark Prince The Log
Wizard Arrows Firecracker Dark Prince The Log
Arrows Firecracker Wizard
Arrows Firecracker Wizard The Log
Arrows X-Bow The Log Firecracker Wizard
Arrows The Log Miner Firecracker Wizard X-Bow
X-Bow
Firecracker Miner Arrows Wizard Dark Prince X-Bow The Log
Arrows Firecracker Wizard
Firecracker The Log Miner
Arrows Firecracker X-Bow
Arrows Firecracker X-Bow The Log
X-Bow Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard X-Bow The Log
Arrows
Arrows Firecracker Wizard Dark Prince X-Bow The Log
Arrows Firecracker Wizard X-Bow The Log Miner
X-Bow The Log
Arrows Wizard
X-Bow The Log
Arrows X-Bow The Log
Arrows Firecracker The Log Wizard Dark Prince
Inferno Dragon
Arrows Firecracker X-Bow The Log Miner Wizard
Arrows Wizard X-Bow The Log Miner
Miner Arrows Firecracker X-Bow The Log
Arrows Firecracker Wizard X-Bow
Firecracker Wizard
Arrows Wizard X-Bow The Log Miner
Arrows Firecracker
Arrows Firecracker Wizard The Log
Dark Prince X-Bow
Arrows Firecracker Wizard
Arrows The Log
Miner Firecracker Wizard Dark Prince
Arrows The Log Firecracker Wizard
Arrows
Firecracker Dark Prince
Firecracker The Log
Firecracker
Firecracker Dark Prince X-Bow The Log Miner
Inferno Dragon
Firecracker Wizard

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