My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Barrel
Giant Snowball
Skeletons Cannon Goblin Gang Goblin Barrel
Zap
Skeletons Cannon Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Ice Spirit Cannon Goblin Gang Firecracker Goblin Barrel
The Log
Skeletons Ice Spirit Cannon Goblin Gang Firecracker Goblin Barrel
Earthquake
Skeletons Cannon Goblin Gang Firecracker Goblin Barrel
Arrows
Skeletons Ice Spirit Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Skeletons Ice Spirit Goblin Gang Firecracker Goblin Barrel Boss Bandit
Fireball
Cannon Goblin Gang Firecracker Goblin Barrel Boss Bandit
Poison
Cannon Goblin Gang Firecracker Boss Bandit
Lightning
Cannon Boss Bandit
Rocket
Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Cannon Goblin Gang Firecracker Goblin Barrel Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Cannon

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblin Barrel Firecracker
Arrows
Goblin Barrel
Cannon
Goblin Gang
Goblin Barrel Firecracker
Firecracker
Ice Spirit Goblin Gang Goblin Barrel
Goblin Barrel
Ice Spirit Goblin Gang Arrows Firecracker
Boss Bandit

Defense Synergies 2 8

Skeletons
Cannon Ice Spirit Firecracker
Ice Spirit
Goblin Gang Skeletons Cannon Firecracker
Arrows
Cannon
Cannon
Skeletons Ice Spirit Arrows Goblin Gang Firecracker
Goblin Gang
Ice Spirit Cannon Firecracker
Firecracker
Skeletons Ice Spirit Cannon Goblin Gang
Goblin Barrel
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Skeletons Ice Spirit Cannon Goblin Gang Firecracker
Cannon Goblin Gang Skeletons
Cannon Skeletons Goblin Gang Firecracker
Arrows Firecracker
Arrows Goblin Gang Skeletons Cannon Firecracker
Ice Spirit Arrows Cannon Goblin Gang Firecracker
Arrows Cannon
Cannon Skeletons Goblin Gang
Goblin Gang Skeletons Ice Spirit Cannon Firecracker
Goblin Gang Skeletons Arrows Cannon Firecracker
Arrows Goblin Gang Firecracker
Cannon Skeletons Ice Spirit Goblin Gang
Ice Spirit Arrows Cannon Goblin Gang Firecracker
Cannon Goblin Gang
Ice Spirit Cannon Goblin Gang
Skeletons Arrows Cannon Goblin Gang Firecracker
Ice Spirit Arrows Cannon Goblin Gang Firecracker
Arrows Ice Spirit Cannon Firecracker
Cannon
Goblin Gang Arrows Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons
Arrows Goblin Gang Firecracker
Goblin Gang Skeletons Ice Spirit
Goblin Gang
Skeletons Cannon Goblin Gang
Arrows Firecracker Skeletons Ice Spirit Goblin Gang
Goblin Gang Skeletons
Skeletons Ice Spirit Firecracker
Skeletons Cannon Goblin Gang
Arrows
Skeletons Cannon Goblin Gang
Cannon Firecracker
Goblin Gang Skeletons Ice Spirit Firecracker
Arrows Cannon Firecracker
Arrows Cannon
Cannon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Goblin Gang
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Ice Spirit Firecracker
Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit Goblin Gang
Arrows Firecracker
Arrows
Goblin Gang Firecracker
Arrows Firecracker
Arrows
Firecracker
Ice Spirit Goblin Gang Firecracker
Firecracker
Firecracker
Firecracker

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