My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons P.E.K.K.A Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Dart Goblin P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Dart Goblin
Zap
Skeletons Mortar Dart Goblin
Barbarian Barrel
Skeletons Mortar Dart Goblin Royal Ghost Magic Archer
The Log
Skeletons Dart Goblin
Earthquake
Skeletons Mortar
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Dart Goblin P.E.K.K.A Royal Ghost Magic Archer
Fireball
Mortar Dart Goblin Magic Archer
Poison
Mortar Dart Goblin Magic Archer
Lightning
Mortar Magic Archer
Rocket
Mortar Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Dart Goblin Royal Ghost Mortar Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Arrows Dart Goblin

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Mortar
Mortar
Arrows Dart Goblin
Dart Goblin
Mortar P.E.K.K.A
Rage
P.E.K.K.A
Arrows Magic Archer Dart Goblin
Royal Ghost
Magic Archer
Magic Archer
P.E.K.K.A Royal Ghost

Defense Synergies 1 9

Skeletons
Dart Goblin Mortar P.E.K.K.A Royal Ghost Magic Archer
Arrows
Mortar P.E.K.K.A
Mortar
Skeletons Arrows Dart Goblin
Dart Goblin
Skeletons Mortar P.E.K.K.A Magic Archer
Rage
P.E.K.K.A
Skeletons Arrows Dart Goblin
Royal Ghost
Skeletons
Magic Archer
Skeletons Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Dart Goblin Magic Archer
P.E.K.K.A Skeletons Mortar Dart Goblin
Mortar P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Skeletons Mortar Dart Goblin
Arrows P.E.K.K.A
Arrows Skeletons Dart Goblin Royal Ghost Magic Archer
Dart Goblin Arrows Mortar Magic Archer
Arrows Dart Goblin P.E.K.K.A Magic Archer
P.E.K.K.A Skeletons Mortar
Skeletons Dart Goblin Royal Ghost
Dart Goblin Skeletons Arrows Royal Ghost Magic Archer
Arrows Dart Goblin Magic Archer
Mortar P.E.K.K.A Skeletons
Arrows Mortar Dart Goblin P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A Mortar
Mortar P.E.K.K.A
Skeletons Arrows Mortar P.E.K.K.A
Arrows Mortar Dart Goblin Royal Ghost Magic Archer
Arrows Mortar Dart Goblin Royal Ghost Magic Archer
P.E.K.K.A Mortar Dart Goblin
Royal Ghost Arrows Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Royal Ghost
Arrows Mortar Royal Ghost Magic Archer
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Skeletons
Arrows Skeletons Dart Goblin Magic Archer
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A
P.E.K.K.A Skeletons Mortar Magic Archer
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Arrows
P.E.K.K.A Skeletons
Dart Goblin Magic Archer
Skeletons Mortar Dart Goblin P.E.K.K.A Magic Archer
Arrows Dart Goblin P.E.K.K.A Royal Ghost Magic Archer
Arrows Mortar
P.E.K.K.A
P.E.K.K.A Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Mortar Dart Goblin Royal Ghost
Arrows Mortar Dart Goblin Royal Ghost Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin
Arrows Mortar Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Mortar Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Mortar Dart Goblin
Arrows Mortar Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Mortar Dart Goblin Magic Archer
Arrows Mortar Dart Goblin Magic Archer
Arrows Mortar Dart Goblin Magic Archer
Arrows Mortar Dart Goblin Magic Archer
Magic Archer Arrows Mortar Dart Goblin
Arrows Mortar
Arrows Mortar Dart Goblin Magic Archer
Arrows Mortar Dart Goblin Magic Archer
Magic Archer
Arrows
Arrows Mortar
Arrows Mortar Magic Archer
Arrows Mortar Dart Goblin Royal Ghost Magic Archer
Arrows Mortar Magic Archer
Arrows Mortar Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Dart Goblin
Arrows Mortar Dart Goblin Magic Archer
Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer
Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows
Dart Goblin Magic Archer
Arrows Mortar Dart Goblin Magic Archer
Arrows
Dart Goblin P.E.K.K.A
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Mortar Dart Goblin Royal Ghost Magic Archer
P.E.K.K.A
Mortar Dart Goblin

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