My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Hunter Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Royal Giant Goblin Barrel
Barbarian Barrel
Ice Spirit Goblin Gang Goblin Barrel Hunter Electro Wizard
The Log
Ice Spirit Goblin Gang Royal Giant Goblin Barrel Hunter
Earthquake
Goblin Gang Goblin Barrel
Arrows
Ice Spirit Goblin Gang Goblin Barrel
Royal Delivery
Ice Spirit Goblin Gang Goblin Barrel Hunter Electro Wizard
Fireball
Goblin Gang Goblin Barrel Hunter Electro Wizard
Poison
Goblin Gang Hunter Electro Wizard
Lightning
Hunter Electro Wizard
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Goblin Gang Goblin Barrel Hunter Electro Wizard Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Goblin Gang Goblin Barrel

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Goblin Barrel Royal Giant Hunter
Goblin Gang
Goblin Barrel Royal Giant
Royal Giant
Ice Spirit Goblin Barrel Hunter Lightning Ice Spirit Goblin Gang The Log Electro Wizard
Goblin Barrel
Ice Spirit Goblin Gang Royal Giant
Hunter
Royal Giant Ice Spirit
Lightning
Royal Giant
The Log
Royal Giant
Electro Wizard
Royal Giant

Defense Synergies 1 9

Ice Spirit
Goblin Gang Hunter The Log Electro Wizard
Goblin Gang
Ice Spirit The Log Electro Wizard
Royal Giant
Goblin Barrel
Hunter
Ice Spirit The Log Electro Wizard
Lightning
The Log
The Log
Ice Spirit Goblin Gang Hunter Lightning Electro Wizard
Electro Wizard
Ice Spirit Goblin Gang Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning The Log Electro Wizard
Hunter Ice Spirit Goblin Gang The Log Electro Wizard
Goblin Gang Hunter Lightning Electro Wizard
Hunter Goblin Gang Electro Wizard
Lightning The Log
Goblin Gang The Log Hunter Electro Wizard
Hunter Lightning Electro Wizard Ice Spirit Goblin Gang
Lightning The Log Electro Wizard
Hunter Goblin Gang
Goblin Gang Ice Spirit Hunter Electro Wizard
Goblin Gang Electro Wizard Hunter The Log
Hunter Goblin Gang Electro Wizard
Hunter Ice Spirit Goblin Gang Lightning The Log Electro Wizard
Ice Spirit Goblin Gang Hunter The Log Electro Wizard
Goblin Gang Hunter Electro Wizard
Ice Spirit Goblin Gang Hunter Lightning The Log Electro Wizard
Goblin Gang Hunter Electro Wizard
Ice Spirit Goblin Gang Hunter The Log Electro Wizard
Hunter The Log Ice Spirit Electro Wizard
Hunter Electro Wizard
Goblin Gang Hunter The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Electro Wizard
Electro Wizard Goblin Gang Hunter Lightning The Log
Goblin Gang Ice Spirit Hunter Lightning The Log Electro Wizard
Goblin Gang Hunter Lightning The Log Electro Wizard
Goblin Gang Hunter
Ice Spirit Goblin Gang Hunter Electro Wizard
Goblin Gang Hunter Lightning Electro Wizard
Hunter
Lightning Electro Wizard Ice Spirit The Log
Goblin Gang
Hunter
Lightning The Log Electro Wizard
Lightning Goblin Gang Hunter
Goblin Gang Electro Wizard Ice Spirit Hunter Lightning The Log
Hunter The Log Electro Wizard
Electro Wizard
Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
The Log Electro Wizard
Lightning The Log
Lightning The Log
The Log
Ice Spirit Hunter
The Log
The Log Ice Spirit Hunter Lightning
The Log Lightning
Lightning Goblin Gang Electro Wizard
Lightning The Log Electro Wizard
Lightning
Lightning Hunter The Log
Lightning
Lightning The Log
Lightning Hunter The Log
Lightning The Log
Lightning
Lightning
Lightning Hunter The Log Electro Wizard
Lightning The Log
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
The Log Ice Spirit Hunter
The Log Hunter Lightning Electro Wizard
Lightning The Log
Lightning The Log
Lightning Hunter Electro Wizard
Lightning Electro Wizard Ice Spirit
Lightning
Lightning Hunter The Log
Lightning Ice Spirit Electro Wizard
Lightning The Log
Lightning Electro Wizard Ice Spirit Goblin Gang
Lightning Hunter Electro Wizard
The Log
Lightning Goblin Gang Hunter Electro Wizard
The Log Lightning
Lightning
Ice Spirit Goblin Gang Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning The Log Electro Wizard
Lightning
Lightning

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