My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Flying Machine Dark Prince Goblin Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Flying Machine Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Dark Prince
Giant Snowball
Bomber Flying Machine
Zap
Bomber Flying Machine Dark Prince Goblin Giant
Barbarian Barrel
Bomber Heal Spirit Dark Prince
The Log
Bomber Heal Spirit Dark Prince
Earthquake
Bomber
Arrows
Bomber Heal Spirit Flying Machine
Royal Delivery
Bomber Heal Spirit Flying Machine Dark Prince Mother Witch
Fireball
Bomber Flying Machine Mother Witch
Poison
Bomber Flying Machine Mother Witch
Lightning
Dark Prince Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Dark Prince Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bomber Arrows Flying Machine Dark Prince Mother Witch Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Bomber Arrows Flying Machine

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Heal Spirit Dark Prince Goblin Giant
Arrows
Dark Prince Lightning Goblin Giant Mother Witch
Heal Spirit
Bomber Dark Prince Goblin Giant
Flying Machine
Dark Prince Goblin Giant
Dark Prince
Bomber Arrows Heal Spirit Flying Machine Lightning Goblin Giant Mother Witch
Lightning
Arrows Dark Prince Goblin Giant
Goblin Giant
Bomber Arrows Heal Spirit Flying Machine Dark Prince Lightning Mother Witch
Mother Witch
Arrows Dark Prince Goblin Giant

Defense Synergies 0 6

Bomber
Dark Prince
Arrows
Dark Prince Lightning Mother Witch
Heal Spirit
Flying Machine
Dark Prince
Dark Prince
Bomber Arrows Flying Machine Mother Witch
Lightning
Arrows
Goblin Giant
Mother Witch
Arrows Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Flying Machine Goblin Giant
Flying Machine Dark Prince
Bomber Dark Prince Lightning
Dark Prince
Lightning Bomber Arrows Dark Prince
Arrows Bomber Flying Machine Dark Prince Mother Witch
Lightning Arrows Flying Machine
Lightning Arrows Flying Machine Goblin Giant
Bomber Dark Prince
Mother Witch Bomber Arrows Flying Machine Dark Prince Goblin Giant
Arrows Flying Machine
Bomber Flying Machine Dark Prince Lightning
Bomber Arrows Dark Prince
Lightning
Bomber Arrows Dark Prince
Arrows Bomber Flying Machine Dark Prince
Arrows Bomber Flying Machine Dark Prince Mother Witch
Bomber Dark Prince Arrows Flying Machine Goblin Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince
Bomber Arrows Flying Machine Lightning
Dark Prince Lightning Goblin Giant
Dark Prince Lightning Goblin Giant
Dark Prince Goblin Giant
Arrows Mother Witch Flying Machine Goblin Giant
Dark Prince Flying Machine Lightning Goblin Giant
Dark Prince Goblin Giant
Lightning Flying Machine Dark Prince
Goblin Giant
Flying Machine Dark Prince
Lightning Arrows Dark Prince Goblin Giant
Dark Prince Lightning Goblin Giant
Bomber Flying Machine
Bomber Flying Machine Dark Prince Lightning Goblin Giant
Arrows Bomber Flying Machine Dark Prince Mother Witch
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Flying Machine
Arrows Flying Machine
Lightning Arrows Flying Machine Goblin Giant
Lightning Arrows Flying Machine Dark Prince
Bomber Arrows Dark Prince
Arrows Mother Witch Flying Machine Goblin Giant
Bomber Arrows Flying Machine
Arrows Flying Machine Lightning
Arrows Flying Machine Lightning
Lightning
Lightning Arrows Flying Machine Dark Prince
Lightning Arrows Flying Machine
Flying Machine Lightning
Lightning Arrows Flying Machine
Lightning Arrows Flying Machine
Lightning Bomber Arrows Flying Machine
Lightning Arrows Flying Machine
Lightning Arrows
Bomber Lightning
Lightning Bomber Arrows Flying Machine Dark Prince
Lightning Bomber Arrows Flying Machine Mother Witch
Lightning
Lightning Arrows
Lightning
Lightning Arrows Flying Machine
Arrows Mother Witch Bomber Dark Prince
Arrows Flying Machine Lightning
Lightning Arrows Flying Machine
Lightning Arrows
Lightning Arrows Flying Machine Mother Witch
Lightning Flying Machine
Lightning
Lightning Bomber Arrows
Lightning Arrows
Arrows Lightning
Lightning Flying Machine Dark Prince
Lightning Arrows Flying Machine
Arrows
Lightning Flying Machine Dark Prince
Arrows Bomber Flying Machine Lightning
Lightning Arrows
Flying Machine Dark Prince
Flying Machine Lightning
Flying Machine Lightning
Lightning Flying Machine Dark Prince Goblin Giant
Lightning
Lightning

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