My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Firecracker Valkyrie P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Sparky
Giant Snowball
Bats Archers Hog Rider
Zap
Bats Archers Firecracker Sparky
Barbarian Barrel
Archers Firecracker Valkyrie Sparky
The Log
Archers Firecracker Hog Rider Sparky
Earthquake
Archers Firecracker Hog Rider
Arrows
Bats Archers Firecracker
Royal Delivery
Bats Archers Firecracker Valkyrie Hog Rider P.E.K.K.A Sparky
Fireball
Archers Firecracker Hog Rider Sparky
Poison
Bats Archers Firecracker Sparky
Lightning
Valkyrie Sparky
Rocket
Valkyrie Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie P.E.K.K.A Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Firecracker Valkyrie Hog Rider Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Firecracker

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Firecracker P.E.K.K.A Sparky
Archers
Valkyrie Arrows Hog Rider P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Sparky Archers
Firecracker
Hog Rider Bats Valkyrie P.E.K.K.A Sparky
Valkyrie
Bats Archers Hog Rider Firecracker P.E.K.K.A Sparky
Hog Rider
Bats Arrows Firecracker Valkyrie Archers
P.E.K.K.A
Arrows Bats Archers Firecracker Valkyrie
Sparky
Arrows Bats Firecracker Valkyrie

Defense Synergies 2 12

Bats
Firecracker Valkyrie P.E.K.K.A Sparky
Archers
Valkyrie Firecracker P.E.K.K.A
Arrows
Valkyrie P.E.K.K.A Sparky
Firecracker
Valkyrie Bats Archers P.E.K.K.A
Valkyrie
Archers Firecracker Bats Arrows P.E.K.K.A Sparky
Hog Rider
P.E.K.K.A
Bats Archers Arrows Firecracker Valkyrie
Sparky
Bats Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Sparky
P.E.K.K.A Sparky Bats Firecracker Valkyrie
P.E.K.K.A Sparky Bats Archers Valkyrie
P.E.K.K.A Sparky Bats Firecracker Valkyrie
Arrows Firecracker Valkyrie P.E.K.K.A Sparky
Arrows Bats Archers Firecracker Valkyrie
Bats Archers Arrows Firecracker
Arrows Valkyrie P.E.K.K.A Sparky
P.E.K.K.A Sparky
Archers Firecracker Valkyrie Sparky
Bats Archers Valkyrie Arrows Firecracker
Arrows Bats Archers Firecracker
P.E.K.K.A Sparky Bats Valkyrie
Valkyrie Sparky Bats Arrows Firecracker P.E.K.K.A
P.E.K.K.A Sparky
P.E.K.K.A Sparky
Sparky Bats Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Valkyrie Bats Archers Firecracker
Arrows Valkyrie Bats Archers Firecracker
P.E.K.K.A Sparky
Valkyrie Bats Archers Arrows Firecracker P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers P.E.K.K.A Sparky
Archers Arrows Firecracker Valkyrie
P.E.K.K.A Bats Valkyrie Sparky
Valkyrie P.E.K.K.A Bats Sparky
P.E.K.K.A Valkyrie Sparky
Arrows Firecracker Bats Archers
P.E.K.K.A Sparky Bats Archers Valkyrie
P.E.K.K.A Valkyrie Sparky
P.E.K.K.A Bats Firecracker Valkyrie Sparky
P.E.K.K.A Sparky
P.E.K.K.A Bats Valkyrie Sparky
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Valkyrie Sparky
Archers Firecracker Valkyrie Sparky
Sparky Bats Archers Firecracker Valkyrie P.E.K.K.A
Bats Arrows Valkyrie Archers Firecracker P.E.K.K.A Sparky
Arrows
P.E.K.K.A
P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Sparky
Arrows Firecracker
Arrows Sparky
Arrows Firecracker Valkyrie Sparky
Arrows Firecracker Valkyrie Sparky
Arrows Firecracker Bats
Archers Arrows Firecracker Sparky
Arrows Firecracker
Arrows Firecracker
Bats Sparky
Firecracker Arrows Valkyrie Sparky
Archers Arrows Firecracker
Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Sparky
Bats Sparky
Archers Arrows Firecracker Sparky
Arrows Firecracker Valkyrie
Sparky
Arrows
Sparky
Arrows
Arrows Firecracker Valkyrie Sparky
Arrows Firecracker Sparky
Arrows Sparky
Arrows Firecracker Sparky
Bats Archers Arrows Firecracker Sparky
Bats Firecracker
Sparky
Arrows Sparky
Arrows Firecracker Sparky
P.E.K.K.A Sparky
Arrows Firecracker Sparky
Bats Archers
Archers Arrows Firecracker
Arrows
Firecracker Valkyrie Sparky
Arrows Firecracker
Arrows Sparky
Firecracker P.E.K.K.A Sparky
Bats Firecracker Sparky
Firecracker Bats
Firecracker Sparky
P.E.K.K.A Sparky
Firecracker Sparky

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