My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Mega Minion Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Skeleton Army Clone
Giant Snowball
Cannon Royal Recruits Mega Minion Skeleton Army Clone
Zap
Cannon Skeleton Army Clone
Barbarian Barrel
Cannon Royal Recruits Skeleton Army Clone
The Log
Cannon Royal Recruits Skeleton Army Clone
Earthquake
Cannon Skeleton Army Clone
Arrows
Royal Recruits Skeleton Army Clone
Royal Delivery
Royal Recruits Mega Minion Skeleton Army Clone Boss Bandit
Fireball
Cannon Mega Minion Skeleton Army Clone Boss Bandit
Poison
Cannon Royal Recruits Mega Minion Skeleton Army Clone Boss Bandit
Lightning
Cannon Mega Minion Boss Bandit
Rocket
Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mega Minion Skeleton Army Clone Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Mega Minion Skeleton Army Clone Void Boss Bandit Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Mega Minion Skeleton Army

Attack Synergies 1 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Royal Recruits
Clone
Mega Minion
Skeleton Army
Clone
Clone
Skeleton Army Royal Recruits
Void
The Log
Boss Bandit

Defense Synergies 1 9

Cannon
The Log Royal Recruits Mega Minion Skeleton Army
Royal Recruits
Cannon Mega Minion Skeleton Army The Log
Mega Minion
Cannon Royal Recruits Skeleton Army The Log
Skeleton Army
Cannon Royal Recruits Mega Minion The Log
Clone
Void
The Log
Cannon Royal Recruits Mega Minion Skeleton Army
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Royal Recruits Mega Minion Void The Log
Skeleton Army Cannon Royal Recruits Mega Minion The Log
Cannon Skeleton Army Royal Recruits Mega Minion Void
Cannon Royal Recruits Skeleton Army Mega Minion
Royal Recruits Skeleton Army The Log
Skeleton Army The Log Cannon Mega Minion
Mega Minion Cannon Void
Cannon Royal Recruits Void The Log
Cannon Royal Recruits Skeleton Army
Skeleton Army Cannon Royal Recruits
Skeleton Army Cannon Royal Recruits Mega Minion The Log
Mega Minion
Cannon Royal Recruits Skeleton Army The Log
Skeleton Army Cannon Royal Recruits Mega Minion The Log
Royal Recruits Skeleton Army Cannon
Skeleton Army Cannon Royal Recruits The Log
Cannon Royal Recruits Skeleton Army
Cannon Royal Recruits Mega Minion Skeleton Army The Log
The Log Cannon Royal Recruits Mega Minion
Cannon Royal Recruits
Royal Recruits Skeleton Army Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Void
Void Mega Minion The Log
Royal Recruits Skeleton Army The Log
Royal Recruits Skeleton Army The Log
Royal Recruits Cannon Skeleton Army
Royal Recruits Skeleton Army Mega Minion Void
Royal Recruits Skeleton Army
Royal Recruits Void Mega Minion Skeleton Army The Log
Royal Recruits Cannon Mega Minion Skeleton Army
Royal Recruits Mega Minion
Royal Recruits Skeleton Army Void The Log
Royal Recruits Skeleton Army Cannon
Royal Recruits Cannon Skeleton Army
Royal Recruits Skeleton Army Mega Minion The Log
Cannon Royal Recruits Mega Minion The Log
Cannon Void
Cannon Void
Cannon Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Royal Recruits The Log
Void The Log
Void The Log
Royal Recruits Void The Log
The Log
Mega Minion
The Log
The Log
Void The Log
Void
Void Royal Recruits The Log
Void
Void The Log
Void
The Log
The Log
Royal Recruits The Log
Void Mega Minion The Log
Void The Log
Void The Log
Void
Void The Log
Royal Recruits Void The Log
The Log
Mega Minion
Void The Log
Void The Log
Void The Log
Void
Mega Minion Void
Mega Minion Void
Void The Log
Void
The Log
Royal Recruits Skeleton Army Void
Mega Minion
The Log
Void Mega Minion
The Log
Void
Royal Recruits Mega Minion
Royal Recruits The Log
Void
Void Royal Recruits The Log
Void
Void

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