My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Elixir Golem Goblin Cage Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Elixir Golem Skeleton Army
Giant Snowball
Bats Archers Skeleton Army
Zap
Bats Archers Skeleton Army
Barbarian Barrel
Archers Elixir Golem Goblin Cage Valkyrie Skeleton Army
The Log
Archers Elixir Golem Goblin Cage Skeleton Army
Earthquake
Archers Elixir Golem Goblin Cage Skeleton Army
Arrows
Bats Archers Skeleton Army
Royal Delivery
Bats Archers Elixir Golem Goblin Cage Valkyrie Skeleton Army P.E.K.K.A
Fireball
Archers Elixir Golem Goblin Cage Skeleton Army
Poison
Bats Archers Elixir Golem Goblin Cage Skeleton Army
Lightning
Goblin Cage Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Elixir Golem Skeleton Army Goblin Cage Valkyrie P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Elixir Golem

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Elixir Golem Goblin Cage P.E.K.K.A
Archers
Valkyrie Arrows Elixir Golem Goblin Cage P.E.K.K.A
Arrows
P.E.K.K.A Archers Elixir Golem
Elixir Golem
Bats Archers Arrows
Goblin Cage
Bats Archers
Valkyrie
Bats Archers P.E.K.K.A
Skeleton Army
P.E.K.K.A
Arrows Bats Archers Valkyrie

Defense Synergies 1 10

Bats
Goblin Cage Valkyrie P.E.K.K.A
Archers
Valkyrie Goblin Cage Skeleton Army P.E.K.K.A
Arrows
Valkyrie P.E.K.K.A
Elixir Golem
Goblin Cage
Bats Archers Skeleton Army
Valkyrie
Archers Bats Arrows P.E.K.K.A
Skeleton Army
Archers Goblin Cage
P.E.K.K.A
Bats Archers Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Valkyrie
Skeleton Army P.E.K.K.A Bats Goblin Cage Valkyrie
Goblin Cage Skeleton Army P.E.K.K.A Bats Archers Valkyrie
Goblin Cage Skeleton Army P.E.K.K.A Bats Valkyrie
Arrows Goblin Cage Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Bats Archers Valkyrie
Bats Archers Arrows Goblin Cage
Arrows Goblin Cage Valkyrie P.E.K.K.A
P.E.K.K.A Goblin Cage Skeleton Army
Skeleton Army Archers Valkyrie
Bats Archers Valkyrie Skeleton Army Arrows
Arrows Bats Archers
Goblin Cage Skeleton Army P.E.K.K.A Bats Valkyrie
Valkyrie Skeleton Army Bats Arrows Goblin Cage P.E.K.K.A
Skeleton Army P.E.K.K.A Goblin Cage
Skeleton Army Goblin Cage P.E.K.K.A
Bats Arrows Goblin Cage Valkyrie Skeleton Army P.E.K.K.A
Arrows Goblin Cage Valkyrie Bats Archers Skeleton Army
Arrows Goblin Cage Valkyrie Bats Archers
P.E.K.K.A Goblin Cage
Valkyrie Skeleton Army Bats Archers Arrows P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Goblin Cage P.E.K.K.A
Archers Arrows Valkyrie
Skeleton Army P.E.K.K.A Bats Goblin Cage Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Bats Goblin Cage
P.E.K.K.A Goblin Cage Valkyrie Skeleton Army
Arrows Bats Archers
Skeleton Army P.E.K.K.A Bats Archers Goblin Cage Valkyrie
P.E.K.K.A Goblin Cage Valkyrie Skeleton Army
Goblin Cage P.E.K.K.A Bats Valkyrie Skeleton Army
P.E.K.K.A Goblin Cage Skeleton Army
P.E.K.K.A Bats Goblin Cage Valkyrie
Skeleton Army P.E.K.K.A Arrows Goblin Cage Valkyrie
Skeleton Army P.E.K.K.A Goblin Cage Valkyrie
Archers Goblin Cage Valkyrie Skeleton Army
Skeleton Army Bats Archers Goblin Cage Valkyrie P.E.K.K.A
Bats Arrows Valkyrie Archers Goblin Cage P.E.K.K.A
Arrows Goblin Cage
P.E.K.K.A
P.E.K.K.A Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Bats
Archers Arrows
Arrows
Arrows
Bats
Arrows Valkyrie
Archers Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bats
Archers Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Bats Archers Arrows
Bats
Arrows
Arrows
P.E.K.K.A
Arrows
Bats Archers Skeleton Army
Archers Arrows
Arrows
Valkyrie
Arrows
Arrows
P.E.K.K.A
Bats
Bats
P.E.K.K.A

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