My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Flying Machine Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider
Giant Snowball
Skeletons Goblin Gang Flying Machine Hog Rider
Zap
Skeletons Goblin Gang Flying Machine
Barbarian Barrel
Skeletons Goblin Gang Tesla Electro Wizard
The Log
Skeletons Goblin Gang Hog Rider
Earthquake
Skeletons Goblin Gang Tesla Hog Rider
Arrows
Skeletons Goblin Gang Flying Machine
Royal Delivery
Skeletons Goblin Gang Flying Machine Hog Rider Electro Wizard
Fireball
Goblin Gang Tesla Flying Machine Hog Rider Electro Wizard
Poison
Goblin Gang Flying Machine Electro Wizard
Lightning
Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Gang Tesla Fireball Flying Machine Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Goblin Gang Tesla

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Hog Rider
Goblin Gang
Hog Rider
Tesla
Fireball
Arrows Hog Rider Electro Wizard
Flying Machine
Hog Rider
Hog Rider
Arrows Goblin Gang Fireball Flying Machine Electro Wizard
Electro Wizard
Fireball Hog Rider

Defense Synergies 2 10

Skeletons
Tesla Flying Machine Electro Wizard
Arrows
Tesla Fireball
Goblin Gang
Tesla Flying Machine Electro Wizard
Tesla
Skeletons Goblin Gang Arrows Fireball Electro Wizard
Fireball
Arrows Tesla Electro Wizard
Flying Machine
Skeletons Goblin Gang Electro Wizard
Hog Rider
Electro Wizard
Skeletons Goblin Gang Tesla Fireball Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Flying Machine Electro Wizard
Skeletons Goblin Gang Tesla Flying Machine Electro Wizard
Goblin Gang Tesla Skeletons Electro Wizard
Tesla Skeletons Goblin Gang Electro Wizard
Arrows Fireball
Arrows Goblin Gang Fireball Skeletons Tesla Flying Machine Electro Wizard
Tesla Electro Wizard Arrows Goblin Gang Fireball Flying Machine
Arrows Tesla Fireball Flying Machine Electro Wizard
Tesla Skeletons Goblin Gang
Goblin Gang Skeletons Tesla Electro Wizard
Goblin Gang Electro Wizard Skeletons Arrows Tesla Fireball Flying Machine
Arrows Tesla Goblin Gang Fireball Flying Machine Electro Wizard
Tesla Skeletons Goblin Gang Fireball Flying Machine Electro Wizard
Fireball Arrows Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Fireball Electro Wizard
Tesla Skeletons Arrows Goblin Gang Fireball Electro Wizard
Arrows Tesla Fireball Goblin Gang Flying Machine Electro Wizard
Arrows Tesla Fireball Flying Machine Electro Wizard
Tesla Electro Wizard
Goblin Gang Arrows Tesla Fireball Flying Machine Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Tesla Fireball Electro Wizard
Fireball Electro Wizard Arrows Goblin Gang Tesla Flying Machine
Goblin Gang Skeletons Electro Wizard
Goblin Gang Tesla Fireball Electro Wizard
Skeletons Goblin Gang Tesla
Arrows Fireball Skeletons Goblin Gang Tesla Flying Machine Electro Wizard
Goblin Gang Skeletons Tesla Fireball Flying Machine Electro Wizard
Tesla
Electro Wizard Skeletons Fireball Flying Machine
Skeletons Goblin Gang Tesla
Tesla Flying Machine
Arrows Fireball Electro Wizard
Skeletons Goblin Gang Tesla Fireball
Tesla Fireball Flying Machine
Goblin Gang Tesla Electro Wizard Skeletons Fireball Flying Machine
Arrows Tesla Fireball Flying Machine Electro Wizard
Arrows Fireball Electro Wizard
Tesla
Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Flying Machine
Arrows Fireball Flying Machine Electro Wizard
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Fireball Arrows
Arrows Fireball Flying Machine
Arrows Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Goblin Gang Fireball Electro Wizard
Arrows Fireball Flying Machine Electro Wizard
Fireball Arrows Flying Machine
Flying Machine Fireball
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball
Arrows Fireball Flying Machine Electro Wizard
Arrows Fireball Flying Machine
Fireball
Arrows Fireball
Arrows Fireball Flying Machine
Arrows Fireball
Arrows Fireball Flying Machine Electro Wizard
Fireball Arrows Flying Machine
Fireball Arrows
Arrows Fireball Flying Machine Electro Wizard
Electro Wizard Fireball Flying Machine
Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Goblin Gang Fireball Flying Machine
Fireball Arrows Flying Machine Electro Wizard
Arrows Fireball
Fireball Goblin Gang Flying Machine Electro Wizard
Arrows Fireball Flying Machine
Arrows Fireball
Flying Machine
Goblin Gang Fireball Flying Machine Electro Wizard
Fireball Flying Machine Electro Wizard
Fireball Flying Machine Electro Wizard
Fireball

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