My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Valkyrie Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Dark Prince
Giant Snowball
Mega Minion Musketeer Skeleton Army Witch
Zap
Skeleton Army Dark Prince Witch
Barbarian Barrel
Elite Barbarians Musketeer Valkyrie Skeleton Army Dark Prince Witch
The Log
Elite Barbarians Musketeer Skeleton Army Dark Prince Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elite Barbarians Mega Minion Musketeer Valkyrie Skeleton Army Dark Prince Witch
Fireball
Elite Barbarians Mega Minion Musketeer Skeleton Army Witch
Poison
Mega Minion Musketeer Skeleton Army Witch
Lightning
Elite Barbarians Mega Minion Musketeer Valkyrie Dark Prince Witch
Rocket
Elite Barbarians Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Skeleton Army Musketeer Valkyrie Dark Prince Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Skeleton Army Musketeer

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Musketeer Valkyrie Dark Prince Witch
Elite Barbarians
Zap Valkyrie
Mega Minion
Zap Valkyrie
Musketeer
Valkyrie Zap Dark Prince
Valkyrie
Elite Barbarians Musketeer Zap Mega Minion Dark Prince Witch
Skeleton Army
Dark Prince
Zap Musketeer Valkyrie Witch
Witch
Zap Valkyrie Dark Prince

Defense Synergies 4 16

Zap
Mega Minion Elite Barbarians Musketeer Valkyrie Skeleton Army Dark Prince Witch
Elite Barbarians
Valkyrie Dark Prince Zap Mega Minion
Mega Minion
Zap Elite Barbarians Musketeer Valkyrie Skeleton Army Dark Prince Witch
Musketeer
Valkyrie Zap Mega Minion Skeleton Army Dark Prince
Valkyrie
Elite Barbarians Musketeer Zap Mega Minion Witch
Skeleton Army
Zap Mega Minion Musketeer
Dark Prince
Elite Barbarians Zap Mega Minion Musketeer Witch
Witch
Zap Mega Minion Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Musketeer Valkyrie
Elite Barbarians Skeleton Army Zap Mega Minion Musketeer Valkyrie Dark Prince Witch
Skeleton Army Witch Elite Barbarians Mega Minion Musketeer Valkyrie Dark Prince
Elite Barbarians Skeleton Army Witch Mega Minion Musketeer Valkyrie Dark Prince
Elite Barbarians Valkyrie Skeleton Army Dark Prince
Skeleton Army Zap Mega Minion Musketeer Valkyrie Dark Prince
Mega Minion Musketeer Zap Witch
Zap Musketeer Valkyrie
Witch Elite Barbarians Musketeer Skeleton Army
Elite Barbarians Skeleton Army Musketeer Valkyrie Dark Prince
Valkyrie Skeleton Army Witch Zap Mega Minion Musketeer Dark Prince
Mega Minion Musketeer Zap Witch
Skeleton Army Zap Elite Barbarians Musketeer Valkyrie Dark Prince Witch
Valkyrie Skeleton Army Zap Mega Minion Dark Prince Witch
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians
Elite Barbarians Musketeer Valkyrie Skeleton Army Dark Prince Witch
Valkyrie Zap Elite Barbarians Mega Minion Musketeer Skeleton Army Dark Prince Witch
Zap Valkyrie Witch Mega Minion Musketeer Dark Prince
Elite Barbarians Musketeer
Valkyrie Skeleton Army Dark Prince Elite Barbarians Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Elite Barbarians Dark Prince Witch
Zap Elite Barbarians Mega Minion Musketeer Valkyrie
Skeleton Army Zap Elite Barbarians Musketeer Valkyrie Dark Prince Witch
Valkyrie Skeleton Army Dark Prince Zap Elite Barbarians Musketeer
Elite Barbarians Musketeer Valkyrie Skeleton Army Dark Prince Witch
Zap Musketeer Witch
Skeleton Army Dark Prince Elite Barbarians Mega Minion Musketeer Valkyrie Witch
Elite Barbarians Valkyrie Skeleton Army Dark Prince
Zap Elite Barbarians Mega Minion Valkyrie Skeleton Army Dark Prince Witch
Witch Mega Minion Musketeer Skeleton Army
Elite Barbarians Mega Minion Musketeer Valkyrie Dark Prince Witch
Skeleton Army Zap Elite Barbarians Valkyrie Dark Prince
Elite Barbarians Skeleton Army Dark Prince Valkyrie Witch
Musketeer Valkyrie Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Zap Mega Minion Musketeer Valkyrie Dark Prince
Valkyrie Zap Elite Barbarians Mega Minion Musketeer Dark Prince Witch
Zap
Elite Barbarians Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Zap Musketeer
Musketeer Valkyrie Dark Prince
Zap Valkyrie Dark Prince
Zap Mega Minion Musketeer Witch
Musketeer Witch
Zap
Zap
Elite Barbarians Musketeer
Zap Musketeer Valkyrie Dark Prince
Zap Musketeer
Elite Barbarians Musketeer
Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer Witch
Musketeer
Zap Mega Minion Musketeer Dark Prince
Zap Valkyrie Witch
Musketeer
Musketeer
Zap Musketeer
Zap Valkyrie Dark Prince Witch
Mega Minion Witch
Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer
Elite Barbarians Zap Musketeer Witch
Zap Mega Minion Musketeer Witch
Elite Barbarians Mega Minion
Zap Musketeer
Zap
Zap Musketeer Skeleton Army Dark Prince Witch
Zap Mega Minion Musketeer Witch
Mega Minion Musketeer Valkyrie Dark Prince
Zap Musketeer
Zap
Elite Barbarians Mega Minion Musketeer Dark Prince
Zap Elite Barbarians Musketeer Witch
Zap Musketeer Witch
Zap Musketeer Dark Prince Witch

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