My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Musketeer Elixir Collector X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Musketeer
Zap
Skeletons X-Bow
Barbarian Barrel
Skeletons Knight Tesla Musketeer X-Bow
The Log
Skeletons Musketeer X-Bow
Earthquake
Skeletons Tesla Elixir Collector X-Bow
Arrows
Skeletons
Royal Delivery
Skeletons Knight Musketeer
Fireball
Tesla Musketeer Elixir Collector X-Bow
Poison
Musketeer Elixir Collector X-Bow
Lightning
Knight Tesla Musketeer Elixir Collector X-Bow
Rocket
Musketeer Elixir Collector X-Bow

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Giant Snowball Knight Musketeer Tesla Elixir Collector X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons The Log Giant Snowball Knight

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer X-Bow The Log Giant Snowball
The Log
X-Bow Knight Musketeer Giant Snowball
Musketeer
Knight The Log Giant Snowball X-Bow
Elixir Collector
Skeletons
Giant Snowball
X-Bow Knight The Log Musketeer
Tesla
X-Bow
Knight The Log Giant Snowball Musketeer

Defense Synergies 11 9

Knight
Musketeer Tesla X-Bow The Log Skeletons Giant Snowball
The Log
Musketeer Tesla X-Bow Knight Skeletons Giant Snowball
Musketeer
Knight The Log Skeletons Tesla Giant Snowball
Elixir Collector
Skeletons
Musketeer Tesla X-Bow Knight The Log Giant Snowball
Giant Snowball
Knight The Log Musketeer Skeletons Tesla X-Bow
Tesla
Knight The Log Musketeer Skeletons X-Bow Giant Snowball
X-Bow
Knight The Log Skeletons Tesla Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Musketeer Tesla X-Bow
Knight The Log Musketeer Skeletons Tesla X-Bow
Tesla Knight Musketeer Skeletons Giant Snowball
Tesla Knight Musketeer Skeletons
The Log X-Bow
The Log Musketeer Skeletons Giant Snowball Tesla X-Bow
Musketeer Giant Snowball Tesla X-Bow
The Log Musketeer Tesla X-Bow
Tesla Musketeer Skeletons X-Bow
Knight Musketeer Skeletons Giant Snowball Tesla
Knight The Log Musketeer Skeletons Giant Snowball Tesla X-Bow
Musketeer Tesla Giant Snowball
Tesla Knight The Log Musketeer Skeletons Giant Snowball X-Bow
The Log Giant Snowball Tesla X-Bow
Knight Tesla X-Bow
The Log Giant Snowball Tesla X-Bow
Tesla Knight Musketeer Skeletons X-Bow
Tesla Knight The Log Musketeer Giant Snowball X-Bow
The Log Giant Snowball Knight Musketeer Tesla
Musketeer Tesla
Knight The Log Musketeer Giant Snowball Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Giant Snowball Tesla X-Bow
Knight The Log Musketeer Giant Snowball Tesla X-Bow
Knight The Log Musketeer Skeletons
Knight The Log Musketeer Tesla X-Bow
Knight Musketeer Skeletons Tesla
Musketeer Skeletons Giant Snowball Tesla
Knight Musketeer Skeletons Tesla
Knight Tesla
Knight The Log Skeletons Giant Snowball X-Bow
Musketeer Skeletons Tesla
Knight Musketeer Tesla
The Log Giant Snowball
Knight Skeletons Tesla
Musketeer Tesla
Tesla Knight The Log Musketeer Skeletons X-Bow
The Log Musketeer Giant Snowball Tesla
Giant Snowball
Tesla
Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Musketeer X-Bow
The Log Musketeer Giant Snowball X-Bow
The Log X-Bow
Knight The Log Musketeer
The Log Giant Snowball
Musketeer Giant Snowball
The Log Musketeer
The Log X-Bow Giant Snowball
The Log Giant Snowball X-Bow
Musketeer Giant Snowball X-Bow
Knight The Log Musketeer X-Bow
Musketeer Giant Snowball
Knight The Log Musketeer Giant Snowball
Musketeer X-Bow
The Log Musketeer Giant Snowball X-Bow
X-Bow The Log Musketeer Giant Snowball
The Log Musketeer X-Bow
Giant Snowball
The Log Musketeer Giant Snowball X-Bow
The Log Giant Snowball X-Bow
The Log Musketeer X-Bow
Giant Snowball
The Log Musketeer X-Bow
The Log Musketeer Giant Snowball X-Bow
The Log Giant Snowball
The Log X-Bow Musketeer Giant Snowball
The Log Musketeer Giant Snowball X-Bow
The Log Musketeer X-Bow
Musketeer Giant Snowball X-Bow
Musketeer Giant Snowball
Giant Snowball
The Log Musketeer Giant Snowball X-Bow
Giant Snowball
The Log Giant Snowball
Musketeer X-Bow
Musketeer Giant Snowball
The Log
Knight Musketeer
The Log Musketeer Giant Snowball
Giant Snowball
Musketeer
The Log Musketeer Giant Snowball
Musketeer Giant Snowball
The Log Musketeer Giant Snowball X-Bow

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