My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Dobré
Versatility
Dobré
F2P skóre
Dobré

1 problems Prečo?

Karty chýbajúce v tvojej kolekcii

Fisherman

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons Knight Flying Machine Prince Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Hog Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Rocket

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Hog Rider Prince

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Rocket

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Knight Flying Machine Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Prince
Giant Snowball
Skeletons Flying Machine Hog Rider
Zap
Skeletons Flying Machine Prince
Barbarian Barrel
Skeletons Knight Electro Wizard
The Log
Skeletons Hog Rider Prince
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Flying Machine
Royal Delivery
Skeletons Knight Flying Machine Hog Rider Prince Electro Wizard
Fireball
Flying Machine Hog Rider Electro Wizard
Poison
Flying Machine Electro Wizard
Lightning
Knight Prince Electro Wizard
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Knight Rocket Prince

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Dobré

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Knight Flying Machine Hog Rider Electro Wizard Prince Rocket

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Knight Flying Machine

Attack Synergies 4 11

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Zap
Hog Rider Prince Electro Wizard Knight Flying Machine
Knight
Hog Rider Zap Flying Machine Prince Electro Wizard
Flying Machine
Zap Knight Hog Rider Prince
Hog Rider
Zap Knight Flying Machine Rocket Prince Electro Wizard
Rocket
Hog Rider
Prince
Zap Knight Flying Machine Hog Rider Electro Wizard
Electro Wizard
Zap Knight Hog Rider Prince

Defense Synergies 2 12

Skeletons
Zap Knight Flying Machine Prince Electro Wizard
Zap
Electro Wizard Skeletons Knight Flying Machine Prince
Knight
Electro Wizard Skeletons Zap Flying Machine
Flying Machine
Skeletons Zap Knight Prince Electro Wizard
Hog Rider
Rocket
Prince
Skeletons Zap Flying Machine Electro Wizard
Electro Wizard
Zap Knight Skeletons Flying Machine Prince

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Flying Machine Electro Wizard
Skeletons Zap Knight Flying Machine Prince Electro Wizard
Rocket Prince Skeletons Knight Electro Wizard
Prince Skeletons Knight Electro Wizard
Rocket Prince
Skeletons Zap Flying Machine Electro Wizard
Rocket Electro Wizard Zap Flying Machine
Rocket Zap Flying Machine Electro Wizard
Skeletons Prince
Knight Skeletons Prince Electro Wizard
Electro Wizard Skeletons Zap Knight Flying Machine
Zap Flying Machine Electro Wizard
Prince Skeletons Zap Knight Flying Machine Rocket Electro Wizard
Rocket Zap Prince Electro Wizard
Knight Prince Electro Wizard
Rocket Zap Prince Electro Wizard
Skeletons Knight Prince Electro Wizard
Zap Knight Flying Machine Prince Electro Wizard
Zap Knight Flying Machine Electro Wizard
Prince Electro Wizard
Knight Flying Machine Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Prince Electro Wizard
Electro Wizard Zap Knight Flying Machine Rocket Prince
Skeletons Zap Knight Rocket Prince Electro Wizard
Rocket Prince Zap Knight Electro Wizard
Skeletons Knight Prince
Rocket Skeletons Zap Flying Machine Electro Wizard
Rocket Prince Skeletons Knight Flying Machine Electro Wizard
Knight Prince
Zap Rocket Electro Wizard Skeletons Knight Flying Machine Prince
Skeletons
Knight Flying Machine Prince
Rocket Zap Prince Electro Wizard
Rocket Prince Skeletons Knight
Flying Machine
Electro Wizard Skeletons Zap Knight Flying Machine Rocket Prince
Zap Flying Machine Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine Rocket
Zap Flying Machine Electro Wizard
Rocket Flying Machine
Knight Flying Machine Rocket Prince
Rocket Zap
Zap Flying Machine Rocket
Flying Machine
Zap Flying Machine
Zap Flying Machine
Rocket Prince Electro Wizard
Rocket Zap Knight Flying Machine Prince Electro Wizard
Zap Flying Machine Rocket
Flying Machine Rocket Knight
Flying Machine Rocket
Zap Flying Machine Prince
Rocket Zap Flying Machine
Flying Machine Rocket
Rocket
Rocket
Rocket Zap Flying Machine Prince Electro Wizard
Rocket Zap Flying Machine
Rocket Prince
Rocket
Rocket Prince
Rocket Zap Flying Machine
Zap
Zap Flying Machine Electro Wizard
Zap Flying Machine Prince
Rocket Zap
Zap Flying Machine Electro Wizard
Zap Rocket Electro Wizard Flying Machine
Zap Rocket
Zap Rocket Electro Wizard
Prince
Rocket
Zap Electro Wizard Flying Machine Rocket Prince
Rocket Zap Flying Machine Electro Wizard
Knight Flying Machine Rocket Prince Electro Wizard
Zap Flying Machine
Rocket Zap
Flying Machine Prince
Zap Flying Machine Rocket Electro Wizard
Zap Flying Machine Rocket Electro Wizard
Zap Flying Machine Rocket Prince Electro Wizard

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