My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Dobré
Versatility
Skvelé!
F2P skóre
Zlé

1 problems Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Goblin Gang Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Battle Ram Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Battle Ram

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Lightning The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Goblin Gang Battle Ram

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Lightning

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Goblin Gang Battle Ram Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Battle Ram Baby Dragon
Zap
Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Battle Ram Electro Wizard
The Log
Goblin Gang Battle Ram
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Battle Ram Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Battle Ram Baby Dragon Electro Wizard
Poison
Goblin Gang Electro Wizard
Lightning
Battle Ram Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Battle Ram Baby Dragon P.E.K.K.A

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Goblin Gang Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Zlé

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Battle Ram Baby Dragon Electro Wizard Lightning P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Battle Ram

Attack Synergies 5 13

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Zap
Battle Ram P.E.K.K.A Electro Wizard Baby Dragon The Log
Goblin Gang
Battle Ram Baby Dragon P.E.K.K.A
Battle Ram
Zap The Log Goblin Gang Baby Dragon Lightning P.E.K.K.A Electro Wizard
Baby Dragon
Zap Goblin Gang Battle Ram Lightning P.E.K.K.A Electro Wizard
Lightning
Battle Ram Baby Dragon
P.E.K.K.A
Zap Electro Wizard Goblin Gang Battle Ram Baby Dragon The Log
The Log
Battle Ram Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Battle Ram Baby Dragon

Defense Synergies 2 12

Zap
Electro Wizard Goblin Gang Baby Dragon P.E.K.K.A The Log
Goblin Gang
Zap P.E.K.K.A The Log Electro Wizard
Battle Ram
Baby Dragon
Zap P.E.K.K.A The Log
Lightning
The Log
P.E.K.K.A
The Log Zap Goblin Gang Baby Dragon Electro Wizard
The Log
P.E.K.K.A Zap Goblin Gang Baby Dragon Lightning Electro Wizard
Electro Wizard
Zap Goblin Gang P.E.K.K.A The Log

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Baby Dragon The Log Electro Wizard
P.E.K.K.A Zap Goblin Gang The Log Electro Wizard
Goblin Gang P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Lightning P.E.K.K.A The Log
Goblin Gang The Log Zap Baby Dragon Electro Wizard
Lightning Electro Wizard Zap Goblin Gang Baby Dragon
Lightning Zap Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Zap Baby Dragon The Log
Zap Goblin Gang Baby Dragon Electro Wizard
P.E.K.K.A Zap Goblin Gang Lightning The Log Electro Wizard
Zap Goblin Gang Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang Lightning P.E.K.K.A The Log Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
Zap Goblin Gang Baby Dragon The Log Electro Wizard
Zap Baby Dragon The Log Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Goblin Gang Baby Dragon Lightning The Log
Goblin Gang P.E.K.K.A Zap Lightning The Log Electro Wizard
Goblin Gang Lightning P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Goblin Gang
Zap Goblin Gang Baby Dragon Electro Wizard
Goblin Gang P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Wizard Baby Dragon The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A
Lightning P.E.K.K.A Zap The Log Electro Wizard
Lightning P.E.K.K.A Goblin Gang
Baby Dragon
Goblin Gang Electro Wizard Zap Baby Dragon Lightning P.E.K.K.A The Log
Zap Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon The Log
Zap Baby Dragon The Log Electro Wizard
Lightning Baby Dragon The Log
Lightning The Log
Zap Baby Dragon The Log
Zap Baby Dragon
Baby Dragon The Log
The Log Zap Baby Dragon Lightning
The Log Zap Lightning
Lightning Goblin Gang Electro Wizard
Lightning Zap The Log Electro Wizard
Lightning Zap Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon
Lightning Zap Baby Dragon The Log
Lightning Zap Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning
Lightning
Lightning Zap Baby Dragon The Log Electro Wizard
Lightning Zap Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning
Lightning The Log
Lightning Zap Baby Dragon The Log
Zap The Log Baby Dragon
The Log Zap Baby Dragon Lightning Electro Wizard
Lightning Zap Baby Dragon The Log
Lightning Zap Baby Dragon The Log
Lightning Zap Baby Dragon Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap The Log
Zap Lightning Electro Wizard
P.E.K.K.A
Lightning The Log
Zap Lightning Electro Wizard Goblin Gang
Lightning Zap Baby Dragon Electro Wizard
The Log
Lightning Goblin Gang Baby Dragon Electro Wizard
The Log Zap Baby Dragon Lightning
Lightning Zap
P.E.K.K.A
Zap Goblin Gang Baby Dragon Lightning The Log Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Baby Dragon The Log Electro Wizard

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