My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Božský
F2P skóre
Podpriemer

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Goblin Gang Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Giant Bowler Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Fireball The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Goblin Gang Giant

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Inferno Dragon
Giant Snowball
Goblin Gang Inferno Dragon
Zap
Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Bowler Electro Wizard Inferno Dragon
Fireball
Goblin Gang Bowler Electro Wizard Inferno Dragon
Poison
Goblin Gang Electro Wizard
Lightning
Bowler Electro Wizard Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bowler The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Bowler Inferno Dragon

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Goblin Gang Fireball Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Fireball Electro Wizard Inferno Dragon Giant Bowler

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Fireball

Attack Synergies 3 12

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Zap
Fireball Giant Electro Wizard Bowler The Log
Goblin Gang
Giant Bowler
Fireball
Zap Giant The Log Electro Wizard
Giant
Zap Goblin Gang Fireball Bowler The Log Electro Wizard
Bowler
Zap Goblin Gang Giant The Log Electro Wizard
The Log
Zap Fireball Giant Bowler
Electro Wizard
Zap Fireball Giant Bowler
Inferno Dragon

Defense Synergies 4 12

Zap
Fireball Electro Wizard Goblin Gang Bowler The Log Inferno Dragon
Goblin Gang
Zap The Log Electro Wizard Inferno Dragon
Fireball
Zap The Log Electro Wizard
Giant
Bowler
The Log Zap Electro Wizard
The Log
Fireball Bowler Zap Goblin Gang Electro Wizard Inferno Dragon
Electro Wizard
Zap Goblin Gang Fireball Bowler The Log Inferno Dragon
Inferno Dragon
Zap Goblin Gang The Log Electro Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball The Log Electro Wizard
Inferno Dragon Zap Goblin Gang The Log Electro Wizard
Goblin Gang Bowler Electro Wizard Inferno Dragon
Inferno Dragon Goblin Gang Bowler Electro Wizard
Fireball Bowler The Log
Goblin Gang Fireball Bowler The Log Zap Electro Wizard
Electro Wizard Inferno Dragon Zap Goblin Gang Fireball
Bowler Zap Fireball The Log Electro Wizard
Inferno Dragon Goblin Gang
Goblin Gang Bowler Electro Wizard
Goblin Gang Electro Wizard Zap Fireball Bowler The Log
Inferno Dragon Zap Goblin Gang Fireball Electro Wizard
Bowler Zap Goblin Gang Fireball The Log Electro Wizard
Fireball Bowler Zap Goblin Gang The Log Electro Wizard
Inferno Dragon Goblin Gang Electro Wizard
Zap Goblin Gang Fireball Bowler The Log Electro Wizard Inferno Dragon
Goblin Gang Fireball Bowler Electro Wizard
Fireball Zap Goblin Gang Bowler The Log Electro Wizard
Zap The Log Fireball Bowler Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Goblin Gang Bowler Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Bowler Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Bowler The Log Inferno Dragon
Goblin Gang Zap Bowler The Log Electro Wizard
Goblin Gang Bowler Zap Fireball The Log Electro Wizard
Goblin Gang Bowler Inferno Dragon
Fireball Zap Goblin Gang Electro Wizard
Goblin Gang Fireball Bowler Electro Wizard
Inferno Dragon
Zap Electro Wizard Fireball The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bowler
Zap Fireball Bowler The Log Electro Wizard
Bowler Goblin Gang Fireball
Fireball Bowler
Goblin Gang Electro Wizard Zap Fireball Bowler The Log Inferno Dragon
Bowler Zap Fireball The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Bowler The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Zap Bowler The Log
Fireball Zap
Bowler The Log
Fireball The Log Zap Bowler
Fireball The Log Zap
Goblin Gang Fireball Bowler Electro Wizard
Zap Fireball Bowler The Log Electro Wizard
Fireball Zap
Fireball Bowler The Log
Fireball
Zap Fireball The Log
Zap Fireball Bowler The Log
Fireball Bowler The Log
Fireball
Zap Fireball Bowler The Log Electro Wizard
Zap Fireball Bowler The Log
Fireball Bowler The Log
Fireball
Bowler The Log
Zap Fireball The Log
Zap The Log Fireball Bowler
Inferno Dragon
Fireball The Log Zap Bowler Electro Wizard
Fireball Zap Bowler The Log
Fireball Zap The Log
Zap Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball Bowler
Zap Fireball The Log
Zap Fireball Electro Wizard
Fireball Bowler The Log
Zap Electro Wizard Goblin Gang Fireball
Fireball Zap Electro Wizard
The Log Fireball
Fireball Goblin Gang Bowler Electro Wizard
The Log Zap Fireball Bowler
Zap Fireball
Zap Goblin Gang Fireball Bowler The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Bowler The Log Electro Wizard

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