My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Skvelé!
Versatility
Božský
F2P skóre
Dobré

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Goblin Gang Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Musketeer Prince Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Hog Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Fireball

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Goblin Gang Hog Rider Prince

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Goblin Gang Barbarians Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Prince
Giant Snowball
Goblin Gang Barbarians Musketeer Hog Rider
Zap
Goblin Gang Prince
Barbarian Barrel
Goblin Gang Barbarians Musketeer Electro Wizard
The Log
Goblin Gang Barbarians Musketeer Hog Rider Prince
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Musketeer Hog Rider Prince Electro Wizard
Fireball
Goblin Gang Barbarians Musketeer Hog Rider Electro Wizard
Poison
Goblin Gang Barbarians Musketeer Electro Wizard
Lightning
Musketeer Prince Electro Wizard
Rocket
Barbarians Musketeer Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Prince

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Goblin Gang Barbarians Fireball Musketeer Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Dobré

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Musketeer Hog Rider Electro Wizard Barbarians Prince

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Musketeer

Attack Synergies 7 8

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Zap
Fireball Hog Rider Prince Electro Wizard Musketeer
Goblin Gang
Hog Rider Prince
Barbarians
Hog Rider
Fireball
Zap Hog Rider Electro Wizard
Musketeer
Hog Rider Zap Prince
Hog Rider
Zap Goblin Gang Fireball Musketeer Barbarians Prince Electro Wizard
Prince
Zap Goblin Gang Musketeer Hog Rider Electro Wizard
Electro Wizard
Zap Fireball Hog Rider Prince

Defense Synergies 3 11

Zap
Fireball Electro Wizard Goblin Gang Barbarians Musketeer Prince
Goblin Gang
Musketeer Zap Barbarians Prince Electro Wizard
Barbarians
Zap Goblin Gang
Fireball
Zap Musketeer Electro Wizard
Musketeer
Goblin Gang Zap Fireball Electro Wizard
Hog Rider
Prince
Zap Goblin Gang Electro Wizard
Electro Wizard
Zap Goblin Gang Fireball Musketeer Prince

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Electro Wizard
Barbarians Zap Goblin Gang Musketeer Prince Electro Wizard
Goblin Gang Barbarians Prince Musketeer Electro Wizard
Barbarians Prince Goblin Gang Musketeer Electro Wizard
Barbarians Fireball Prince
Goblin Gang Fireball Zap Musketeer Electro Wizard
Musketeer Electro Wizard Zap Goblin Gang Fireball
Zap Barbarians Fireball Musketeer Electro Wizard
Barbarians Goblin Gang Musketeer Prince
Goblin Gang Barbarians Musketeer Prince Electro Wizard
Goblin Gang Barbarians Electro Wizard Zap Fireball Musketeer
Musketeer Zap Goblin Gang Fireball Electro Wizard
Barbarians Prince Zap Goblin Gang Fireball Musketeer Electro Wizard
Fireball Zap Goblin Gang Barbarians Prince Electro Wizard
Barbarians Goblin Gang Prince Electro Wizard
Barbarians Zap Goblin Gang Fireball Prince Electro Wizard
Barbarians Goblin Gang Fireball Musketeer Prince Electro Wizard
Fireball Zap Goblin Gang Barbarians Musketeer Prince Electro Wizard
Zap Barbarians Fireball Musketeer Electro Wizard
Barbarians Musketeer Prince Electro Wizard
Goblin Gang Barbarians Fireball Musketeer Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Fireball Prince Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Musketeer Prince
Goblin Gang Barbarians Zap Musketeer Prince Electro Wizard
Goblin Gang Prince Zap Barbarians Fireball Musketeer Electro Wizard
Barbarians Goblin Gang Musketeer Prince
Fireball Zap Goblin Gang Musketeer Electro Wizard
Goblin Gang Prince Barbarians Fireball Musketeer Electro Wizard
Barbarians Prince
Zap Electro Wizard Barbarians Fireball Prince
Goblin Gang Barbarians Musketeer
Barbarians Musketeer Prince
Zap Barbarians Fireball Prince Electro Wizard
Barbarians Prince Goblin Gang Fireball
Barbarians Fireball Musketeer
Goblin Gang Barbarians Electro Wizard Zap Fireball Musketeer Prince
Zap Barbarians Fireball Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Electro Wizard
Fireball
Barbarians Fireball Musketeer Prince
Fireball Zap
Fireball Zap Musketeer
Musketeer
Fireball Zap
Fireball Zap
Goblin Gang Fireball Musketeer Prince Electro Wizard
Zap Fireball Musketeer Prince Electro Wizard
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer Prince
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Zap Fireball Musketeer Prince Electro Wizard
Zap Fireball
Fireball Musketeer Prince
Fireball
Musketeer Prince
Zap Barbarians Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer Electro Wizard
Fireball Zap Musketeer Prince
Fireball Zap Musketeer
Zap Fireball Musketeer Electro Wizard
Zap Electro Wizard Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball Electro Wizard
Prince
Fireball
Zap Electro Wizard Goblin Gang Barbarians Fireball Musketeer Prince
Fireball Zap Musketeer Electro Wizard
Fireball
Fireball Goblin Gang Musketeer Prince Electro Wizard
Zap Fireball Musketeer
Zap Fireball
Musketeer Prince
Zap Goblin Gang Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Prince Electro Wizard

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