My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Skvelé!
Versatility
Božský
F2P skóre
Zlé

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Battle Ram Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Battle Ram

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Fireball Tornado The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Battle Ram

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Battle Ram
Barbarian Barrel
Battle Ram Wizard Electro Wizard
The Log
Battle Ram
Earthquake
Arrows
Royal Delivery
Battle Ram Wizard P.E.K.K.A Electro Wizard
Fireball
Battle Ram Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Battle Ram Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Battle Ram Tornado P.E.K.K.A

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Wizard Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Zlé

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Fireball Battle Ram Electro Wizard Wizard P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tornado Fireball

Attack Synergies 10 10

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Zap
Fireball Battle Ram Tornado P.E.K.K.A Electro Wizard The Log
Fireball
Zap Tornado Battle Ram The Log Electro Wizard
Battle Ram
Zap The Log Fireball Tornado P.E.K.K.A Electro Wizard
Wizard
Tornado P.E.K.K.A
Tornado
Zap Fireball Wizard P.E.K.K.A Battle Ram The Log
P.E.K.K.A
Zap Tornado Electro Wizard Battle Ram Wizard The Log
The Log
Battle Ram Zap Fireball Tornado P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Fireball Battle Ram

Defense Synergies 7 11

Zap
Fireball Electro Wizard Tornado P.E.K.K.A The Log
Fireball
Zap Tornado The Log Electro Wizard
Battle Ram
Wizard
Tornado P.E.K.K.A The Log Electro Wizard
Tornado
Fireball Wizard P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A
Tornado The Log Zap Wizard Electro Wizard
The Log
Fireball P.E.K.K.A Zap Wizard Tornado Electro Wizard
Electro Wizard
Zap Fireball Wizard Tornado P.E.K.K.A The Log

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log Electro Wizard
P.E.K.K.A Zap The Log Electro Wizard
Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Fireball Tornado P.E.K.K.A The Log
Fireball Tornado The Log Zap Electro Wizard
Tornado Electro Wizard Zap Fireball Wizard
Zap Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tornado
Tornado Electro Wizard
Electro Wizard Zap Fireball Wizard Tornado The Log
Zap Fireball Wizard Tornado Electro Wizard
P.E.K.K.A Zap Fireball Wizard The Log Electro Wizard
Fireball Wizard Zap Tornado P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Zap Fireball P.E.K.K.A The Log Electro Wizard
Wizard Fireball Tornado P.E.K.K.A Electro Wizard
Fireball Zap Wizard Tornado The Log Electro Wizard
Zap Wizard Tornado The Log Fireball Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Wizard Fireball P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Wizard The Log
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Zap Fireball Tornado The Log Electro Wizard
P.E.K.K.A
Fireball Wizard Zap Tornado Electro Wizard
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Fireball Tornado The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Fireball Tornado The Log Electro Wizard
P.E.K.K.A Fireball Wizard
Wizard Fireball
Electro Wizard Zap Fireball Tornado P.E.K.K.A The Log
Zap Fireball Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Tornado The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap Tornado
Wizard Tornado The Log
Fireball The Log Zap Wizard Tornado
Fireball The Log Zap Wizard Tornado
Fireball Tornado Electro Wizard
Zap Fireball Wizard Tornado The Log Electro Wizard
Fireball Zap Wizard Tornado
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball Tornado
Zap Fireball Wizard The Log Electro Wizard
Zap Fireball Wizard Tornado The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Zap Fireball The Log
Zap Tornado The Log Fireball Wizard
Fireball The Log Zap Wizard Tornado Electro Wizard
Fireball Zap Wizard Tornado The Log
Fireball Zap Tornado The Log
Zap Fireball Wizard Tornado Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball
Zap Fireball Wizard The Log
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard The Log
Zap Electro Wizard Fireball
Fireball Zap Wizard Tornado Electro Wizard
The Log Fireball
Fireball Wizard Electro Wizard
The Log Zap Fireball Wizard
Zap Fireball Tornado
P.E.K.K.A
Zap Fireball Tornado The Log Electro Wizard
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado The Log Electro Wizard

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