My Best Clash Royale Deck

Deck Check Rating

Útok
Božský
Obrana
Božský
Synergie
Podpriemer
Versatility
Skvelé!
F2P skóre
RIP

1 problems Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Prince P.E.K.K.A Royal Ghost Electro Wizard Magic Archer

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Royal Hogs

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Earthquake

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Royal Hogs Prince Royal Ghost

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Royal Hogs Prince P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Prince
Giant Snowball
Royal Hogs
Zap
Royal Hogs Prince
Barbarian Barrel
Royal Hogs Royal Ghost Electro Wizard Magic Archer
The Log
Royal Hogs Prince
Earthquake
Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Royal Hogs Prince P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
Fireball
Royal Hogs Electro Wizard Magic Archer
Poison
Royal Hogs Electro Wizard Magic Archer
Lightning
Prince Electro Wizard Magic Archer
Rocket
Royal Hogs Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Royal Ghost Magic Archer

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Prince P.E.K.K.A Royal Ghost

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Earthquake Royal Ghost Electro Wizard Magic Archer Royal Hogs Prince P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Earthquake Royal Ghost Electro Wizard

Attack Synergies 7 13

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Zap
Earthquake Prince P.E.K.K.A Electro Wizard Royal Hogs Royal Ghost Magic Archer
Earthquake
Zap Royal Hogs Prince P.E.K.K.A
Royal Hogs
Earthquake Zap Electro Wizard Magic Archer
Prince
Zap Earthquake Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A
Zap Electro Wizard Magic Archer Earthquake
Royal Ghost
Zap Prince Electro Wizard Magic Archer
Electro Wizard
Zap P.E.K.K.A Royal Hogs Prince Royal Ghost Magic Archer
Magic Archer
P.E.K.K.A Zap Royal Hogs Prince Royal Ghost Electro Wizard

Defense Synergies 1 10

Zap
Electro Wizard Earthquake Prince P.E.K.K.A Royal Ghost Magic Archer
Earthquake
Zap
Royal Hogs
Prince
Zap Electro Wizard Magic Archer
P.E.K.K.A
Zap Electro Wizard
Royal Ghost
Zap Electro Wizard
Electro Wizard
Zap Prince P.E.K.K.A Royal Ghost Magic Archer
Magic Archer
Zap Prince Electro Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Electro Wizard Magic Archer
P.E.K.K.A Zap Prince Electro Wizard
Prince P.E.K.K.A Electro Wizard
Prince P.E.K.K.A Electro Wizard
Earthquake Prince P.E.K.K.A
Zap Earthquake Royal Ghost Electro Wizard Magic Archer
Electro Wizard Zap Magic Archer
Earthquake Zap P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Prince
Prince Royal Ghost Electro Wizard
Electro Wizard Zap Earthquake Royal Ghost Magic Archer
Zap Electro Wizard Magic Archer
Prince P.E.K.K.A Zap Earthquake Electro Wizard
Zap Earthquake Prince P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Prince Electro Wizard
Zap Prince P.E.K.K.A Electro Wizard
Prince P.E.K.K.A Electro Wizard
Zap Prince Royal Ghost Electro Wizard Magic Archer
Zap Earthquake Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Prince Electro Wizard
Royal Ghost Earthquake Prince P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Zap Prince Royal Ghost Magic Archer
P.E.K.K.A Zap Prince Electro Wizard
Prince P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Prince
Zap Electro Wizard Magic Archer
Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Prince
Zap P.E.K.K.A Electro Wizard Prince Magic Archer
P.E.K.K.A
P.E.K.K.A Prince
P.E.K.K.A Zap Prince Electro Wizard
Prince P.E.K.K.A
Magic Archer
Electro Wizard Zap Prince P.E.K.K.A Magic Archer
Zap Earthquake P.E.K.K.A Royal Ghost Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Royal Ghost
Zap Royal Ghost Electro Wizard Magic Archer
Earthquake Magic Archer
Earthquake Prince
Zap Earthquake Magic Archer
Zap Magic Archer
Earthquake Magic Archer
Earthquake Zap Magic Archer
Zap
Prince Electro Wizard
Zap Earthquake Prince Electro Wizard Magic Archer
Zap Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Zap Prince Magic Archer
Earthquake Zap Magic Archer
Earthquake Magic Archer
Earthquake
Zap Earthquake Prince Electro Wizard Magic Archer
Zap Earthquake Magic Archer
Earthquake Prince Magic Archer
Prince
Earthquake Zap
Zap Earthquake Magic Archer
Zap Earthquake Royal Ghost Electro Wizard Magic Archer
Zap Prince Magic Archer
Zap Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard
Zap Earthquake Magic Archer
Zap Electro Wizard Magic Archer
P.E.K.K.A Prince
Earthquake Magic Archer
Zap Earthquake Electro Wizard Prince Magic Archer
Zap Electro Wizard Magic Archer
Prince Electro Wizard Magic Archer
Zap Earthquake Magic Archer
Zap
Prince P.E.K.K.A
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Prince Royal Ghost Electro Wizard Magic Archer

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