My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Božský
F2P skóre
RIP

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Archers Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Archers Battle Ram Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Battle Ram

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Battle Ram

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Battle Ram Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Guards
Giant Snowball
Archers Battle Ram Guards Baby Dragon
Zap
Archers Battle Ram Guards
Barbarian Barrel
Archers Battle Ram Guards Electro Wizard
The Log
Archers Battle Ram Guards
Earthquake
Archers Guards
Arrows
Archers Guards
Royal Delivery
Archers Battle Ram Guards Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Archers Battle Ram Baby Dragon Electro Wizard
Poison
Archers Guards Electro Wizard
Lightning
Battle Ram Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Battle Ram Guards Baby Dragon P.E.K.K.A

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Guards Fireball Battle Ram Baby Dragon Electro Wizard P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Guards Fireball

Attack Synergies 2 14

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Archers
Battle Ram Baby Dragon P.E.K.K.A
Fireball
Battle Ram Baby Dragon The Log Electro Wizard
Battle Ram
The Log Archers Fireball Baby Dragon P.E.K.K.A Electro Wizard
Guards
The Log
Baby Dragon
Archers Fireball Battle Ram P.E.K.K.A Electro Wizard
P.E.K.K.A
Electro Wizard Archers Battle Ram Baby Dragon The Log
The Log
Battle Ram Fireball Guards P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball Battle Ram Baby Dragon

Defense Synergies 2 13

Archers
Guards Baby Dragon P.E.K.K.A The Log Electro Wizard
Fireball
The Log Electro Wizard
Battle Ram
Guards
Archers Baby Dragon The Log Electro Wizard
Baby Dragon
Archers Guards P.E.K.K.A The Log
P.E.K.K.A
The Log Archers Baby Dragon Electro Wizard
The Log
Fireball P.E.K.K.A Archers Guards Baby Dragon Electro Wizard
Electro Wizard
Archers Fireball Guards P.E.K.K.A The Log

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon The Log Electro Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Archers Electro Wizard
P.E.K.K.A Guards Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Archers Guards Baby Dragon Electro Wizard
Electro Wizard Archers Fireball Baby Dragon
Fireball Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Guards Archers Electro Wizard
Archers Guards Electro Wizard Fireball Baby Dragon The Log
Archers Fireball Baby Dragon Electro Wizard
P.E.K.K.A Fireball Guards The Log Electro Wizard
Fireball Guards Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A The Log Electro Wizard
Fireball P.E.K.K.A Electro Wizard
Fireball Archers Guards Baby Dragon The Log Electro Wizard
Baby Dragon The Log Archers Fireball Guards Electro Wizard
P.E.K.K.A Electro Wizard
Archers Fireball Guards Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Archers Baby Dragon The Log
Guards P.E.K.K.A The Log Electro Wizard
Guards P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Guards
Fireball Archers Baby Dragon Electro Wizard
Guards P.E.K.K.A Archers Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Fireball Baby Dragon The Log
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Fireball Guards The Log Electro Wizard
P.E.K.K.A Fireball Guards
Archers Fireball Baby Dragon
Guards Electro Wizard Archers Fireball Baby Dragon P.E.K.K.A The Log
Archers Fireball Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Baby Dragon The Log
Fireball Baby Dragon The Log Electro Wizard
Fireball Baby Dragon The Log
Fireball Guards The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon
Archers Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball Guards Electro Wizard
Fireball The Log Electro Wizard
Fireball Archers Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Archers Fireball Baby Dragon The Log Electro Wizard
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon
Fireball The Log Baby Dragon Electro Wizard
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Archers Fireball Baby Dragon Electro Wizard
Electro Wizard Fireball Guards
Fireball
Fireball The Log
Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Archers Fireball Guards
Fireball Archers Baby Dragon Electro Wizard
The Log Fireball
Fireball Baby Dragon Electro Wizard
The Log Fireball Baby Dragon
Fireball
P.E.K.K.A
Fireball Guards Baby Dragon The Log Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon The Log Electro Wizard

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