My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Božský
Versatility
Božský
F2P skóre
Zlé

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Goblin Gang Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Musketeer Electro Wizard Mega Knight

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Hog Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Earthquake The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Goblin Gang Hog Rider Mega Knight

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Musketeer Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Musketeer Electro Wizard
The Log
Goblin Gang Musketeer Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Musketeer Hog Rider Electro Wizard
Fireball
Goblin Gang Musketeer Hog Rider Electro Wizard
Poison
Goblin Gang Musketeer Electro Wizard
Lightning
Musketeer Electro Wizard
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake The Log Mega Knight

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Mega Knight

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Goblin Gang Musketeer Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Zlé

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Earthquake Musketeer Hog Rider Electro Wizard Mega Knight

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Earthquake

Attack Synergies 7 11

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Zap
Earthquake Hog Rider Electro Wizard Musketeer The Log Mega Knight
Goblin Gang
Hog Rider
Earthquake
Zap Hog Rider The Log Mega Knight
Musketeer
Hog Rider Zap The Log Mega Knight
Hog Rider
Zap Goblin Gang Earthquake Musketeer The Log Electro Wizard Mega Knight
The Log
Hog Rider Zap Earthquake Musketeer Mega Knight
Electro Wizard
Zap Hog Rider Mega Knight
Mega Knight
Zap Earthquake Musketeer Hog Rider The Log Electro Wizard

Defense Synergies 4 13

Zap
Electro Wizard Mega Knight Goblin Gang Earthquake Musketeer The Log
Goblin Gang
Musketeer Zap The Log Electro Wizard
Earthquake
Zap The Log Mega Knight
Musketeer
Goblin Gang The Log Zap Electro Wizard Mega Knight
Hog Rider
The Log
Musketeer Zap Goblin Gang Earthquake Electro Wizard Mega Knight
Electro Wizard
Zap Goblin Gang Musketeer The Log Mega Knight
Mega Knight
Zap Earthquake Musketeer The Log Electro Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Musketeer The Log Electro Wizard
Zap Goblin Gang Musketeer The Log Electro Wizard Mega Knight
Goblin Gang Mega Knight Musketeer Electro Wizard
Goblin Gang Musketeer Electro Wizard Mega Knight
Earthquake The Log Mega Knight
Goblin Gang The Log Zap Earthquake Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard Zap Goblin Gang
Earthquake Zap Musketeer The Log Electro Wizard Mega Knight
Goblin Gang Musketeer
Goblin Gang Musketeer Electro Wizard Mega Knight
Goblin Gang Electro Wizard Zap Earthquake Musketeer The Log Mega Knight
Musketeer Zap Goblin Gang Electro Wizard
Mega Knight Zap Goblin Gang Earthquake Musketeer The Log Electro Wizard
Mega Knight Zap Goblin Gang Earthquake The Log Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Zap Goblin Gang The Log Electro Wizard Mega Knight
Mega Knight Goblin Gang Musketeer Electro Wizard
Mega Knight Zap Goblin Gang Musketeer The Log Electro Wizard
Zap Earthquake The Log Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard
Goblin Gang Mega Knight Earthquake Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Electro Wizard
Electro Wizard Zap Goblin Gang Musketeer The Log Mega Knight
Goblin Gang Mega Knight Zap Musketeer The Log Electro Wizard
Goblin Gang Mega Knight Zap Musketeer The Log Electro Wizard
Goblin Gang Musketeer Mega Knight
Zap Goblin Gang Musketeer Electro Wizard
Goblin Gang Musketeer Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight The Log
Goblin Gang Musketeer
Mega Knight Musketeer
Mega Knight Zap The Log Electro Wizard
Mega Knight Goblin Gang
Musketeer Mega Knight
Goblin Gang Electro Wizard Zap Musketeer The Log
Mega Knight Zap Earthquake Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer The Log
Zap Musketeer The Log Electro Wizard
Earthquake The Log
Earthquake Musketeer The Log
Zap Earthquake The Log Mega Knight
Zap Musketeer
Earthquake Musketeer The Log
Earthquake The Log Zap
The Log Zap
Goblin Gang Musketeer Electro Wizard
Zap Earthquake Musketeer The Log Electro Wizard
Zap Musketeer
Earthquake Musketeer The Log
Earthquake Musketeer
Earthquake Zap Musketeer The Log
Earthquake Zap Musketeer The Log
Earthquake Musketeer The Log Mega Knight
Earthquake
Zap Earthquake Musketeer The Log Electro Wizard Mega Knight
Zap Earthquake The Log Mega Knight
Earthquake Musketeer The Log Mega Knight
Musketeer The Log
Earthquake Zap Musketeer The Log
Zap Earthquake The Log Mega Knight
The Log Zap Earthquake Musketeer Electro Wizard
Zap Musketeer The Log Mega Knight
Zap Musketeer The Log
Zap Musketeer Electro Wizard
Zap Electro Wizard Musketeer
Zap Earthquake Musketeer The Log Mega Knight
Zap Electro Wizard
Mega Knight
Earthquake The Log
Zap Earthquake Electro Wizard Goblin Gang Musketeer
Zap Musketeer Electro Wizard
The Log
Goblin Gang Musketeer Electro Wizard Mega Knight
The Log Zap Earthquake Musketeer
Zap
Musketeer Mega Knight
Zap Goblin Gang Musketeer The Log Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer The Log Electro Wizard Mega Knight

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