My Best Clash Royale Deck

Deck Check Rating

Útok
Božský
Obrana
Božský
Synergie
Dobré
Versatility
Skvelé!
F2P skóre
RIP

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Hog Rider Miner

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Hog Rider Miner

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball Miner

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Giant Skeleton Miner
Giant Snowball
Hog Rider Skeleton Army Miner
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Inferno Tower Skeleton Army Giant Skeleton Electro Wizard
The Log
Hog Rider Skeleton Army Giant Skeleton
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Hog Rider Skeleton Army Giant Skeleton Miner Electro Wizard
Fireball
Hog Rider Inferno Tower Skeleton Army Electro Wizard
Poison
Inferno Tower Skeleton Army Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Inferno Tower Skeleton Army Giant Skeleton Miner

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball Skeleton Army

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Miner Fireball Hog Rider Electro Wizard Inferno Tower Giant Skeleton

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Miner Fireball

Attack Synergies 2 10

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Fireball
Hog Rider The Log Miner Electro Wizard
Hog Rider
Fireball The Log Giant Skeleton Electro Wizard
Inferno Tower
Skeleton Army
Giant Skeleton
Hog Rider The Log Miner Electro Wizard
The Log
Hog Rider Fireball Giant Skeleton Miner
Miner
Fireball Giant Skeleton The Log Electro Wizard
Electro Wizard
Fireball Hog Rider Giant Skeleton Miner

Defense Synergies 4 10

Fireball
The Log Inferno Tower Miner Electro Wizard
Hog Rider
Inferno Tower
Skeleton Army The Log Electro Wizard Fireball
Skeleton Army
Inferno Tower Giant Skeleton The Log Electro Wizard
Giant Skeleton
Skeleton Army The Log Electro Wizard
The Log
Fireball Inferno Tower Skeleton Army Giant Skeleton Miner Electro Wizard
Miner
Fireball The Log
Electro Wizard
Inferno Tower Fireball Skeleton Army Giant Skeleton The Log

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army The Log Electro Wizard
Inferno Tower Skeleton Army Giant Skeleton Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Fireball Skeleton Army Giant Skeleton The Log
Fireball Skeleton Army The Log Electro Wizard
Inferno Tower Electro Wizard Fireball
Fireball Inferno Tower Giant Skeleton The Log Electro Wizard
Inferno Tower Skeleton Army
Skeleton Army Inferno Tower Giant Skeleton Miner Electro Wizard
Skeleton Army Electro Wizard Fireball Giant Skeleton The Log
Inferno Tower Fireball Electro Wizard
Inferno Tower Skeleton Army Fireball Giant Skeleton The Log Electro Wizard
Fireball Skeleton Army The Log Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Fireball The Log Electro Wizard
Fireball Inferno Tower Skeleton Army Electro Wizard
Fireball Skeleton Army The Log Electro Wizard
The Log Fireball Giant Skeleton Electro Wizard
Inferno Tower Electro Wizard
Skeleton Army Fireball Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Inferno Tower Giant Skeleton Electro Wizard
Fireball Electro Wizard The Log Miner
Skeleton Army Giant Skeleton Inferno Tower The Log Electro Wizard
Skeleton Army Giant Skeleton Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Giant Skeleton Skeleton Army
Fireball Electro Wizard
Skeleton Army Fireball Inferno Tower Giant Skeleton Electro Wizard
Inferno Tower Giant Skeleton Skeleton Army
Giant Skeleton Electro Wizard Fireball Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Inferno Tower Giant Skeleton
Skeleton Army Fireball Giant Skeleton The Log Electro Wizard
Skeleton Army Giant Skeleton Fireball Inferno Tower
Fireball Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Fireball Giant Skeleton The Log
Fireball Inferno Tower Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball The Log Miner Electro Wizard
Fireball Giant Skeleton The Log Miner
Fireball Giant Skeleton The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Fireball The Log Miner
Fireball Electro Wizard
Miner Fireball The Log Electro Wizard
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log Electro Wizard
Fireball The Log Miner
Fireball Giant Skeleton The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Miner Electro Wizard
Fireball The Log Miner
Fireball Miner The Log
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log Miner
Fireball Electro Wizard
Giant Skeleton
Fireball The Log
Electro Wizard Fireball Skeleton Army
Fireball Electro Wizard
The Log Fireball
Fireball Miner Electro Wizard
The Log Fireball
Fireball Giant Skeleton
Fireball Giant Skeleton The Log Electro Wizard
Fireball Electro Wizard
Fireball Giant Skeleton The Log Miner Electro Wizard

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