My Best Clash Royale Deck

Deck Check Rating

Útok
Skvelé!
Obrana
Skvelé!
Synergie
Dobré
Versatility
Dobré
F2P skóre
RIP

1 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Žiadne karty ktoré môžu resetovať/retargetovať niektorých útočníkov.

Sú karty ktoré sú veľmi nebezpečné ak ich necháš nabiť sa. Alebo ak sa zamerajú na vežu a nemáš spôsob na odlákanie. Ako napríklad tieto:

Aby bolo možné lepšie bojovať proti nim, je dobré mať kartu, ktorá môže resetovať útok. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Dart Goblin Baby Dragon Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Giant Baby Dragon Ice Wizard Ram Rider

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Giant Ram Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Earthquake The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Giant Ram Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Dart Goblin Giant Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Ram Rider
Giant Snowball
Dart Goblin Guards Baby Dragon Ram Rider
Zap
Dart Goblin Guards Ram Rider
Barbarian Barrel
Dart Goblin Guards Ice Wizard
The Log
Dart Goblin Guards Ram Rider
Earthquake
Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Guards Baby Dragon Ice Wizard Ram Rider
Fireball
Dart Goblin Baby Dragon Ice Wizard Ram Rider
Poison
Dart Goblin Guards Ice Wizard
Lightning
Baby Dragon Ice Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Baby Dragon The Log Ice Wizard

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Guards Baby Dragon Ice Wizard

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Dart Goblin Ice Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Earthquake Guards Ice Wizard Baby Dragon Giant Ram Rider

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Dart Goblin Earthquake Guards

Attack Synergies 1 16

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Dart Goblin
Giant Baby Dragon The Log Ram Rider
Earthquake
Giant The Log Ram Rider
Giant
Earthquake Dart Goblin Guards Baby Dragon The Log Ice Wizard
Guards
Giant The Log Ram Rider
Baby Dragon
Dart Goblin Giant Ice Wizard Ram Rider
The Log
Dart Goblin Earthquake Giant Guards Ram Rider
Ice Wizard
Giant Baby Dragon Ram Rider
Ram Rider
Dart Goblin Earthquake Guards Baby Dragon The Log Ice Wizard

Defense Synergies 1 13

Dart Goblin
Guards Baby Dragon The Log Ice Wizard Ram Rider
Earthquake
The Log Ice Wizard
Giant
Guards
Dart Goblin Baby Dragon The Log Ice Wizard
Baby Dragon
Ice Wizard Dart Goblin Guards The Log
The Log
Dart Goblin Earthquake Guards Baby Dragon Ice Wizard Ram Rider
Ice Wizard
Baby Dragon Dart Goblin Earthquake Guards The Log
Ram Rider
Dart Goblin The Log

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Dart Goblin Baby Dragon The Log Ram Rider
Dart Goblin The Log Ice Wizard Ram Rider
Ram Rider Dart Goblin Ice Wizard
Dart Goblin Guards Ice Wizard Ram Rider
Earthquake The Log
The Log Dart Goblin Earthquake Guards Baby Dragon Ice Wizard
Dart Goblin Ram Rider Baby Dragon Ice Wizard
Earthquake Dart Goblin Baby Dragon The Log Ram Rider
Ice Wizard
Guards Dart Goblin Ice Wizard
Dart Goblin Guards Ice Wizard Earthquake Baby Dragon The Log Ram Rider
Dart Goblin Baby Dragon Ice Wizard Ram Rider
Earthquake Guards The Log Ice Wizard Ram Rider
Dart Goblin Earthquake Guards Baby Dragon The Log
Ram Rider
The Log Ram Rider
Dart Goblin Guards Baby Dragon The Log Ice Wizard Ram Rider
Earthquake Baby Dragon The Log Dart Goblin Guards Ice Wizard Ram Rider
Dart Goblin Ram Rider
Dart Goblin Earthquake Guards Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Baby Dragon The Log
Guards The Log Ram Rider
Guards The Log Ram Rider
Guards Ram Rider
Dart Goblin Baby Dragon Ice Wizard Ram Rider
Guards Dart Goblin Ice Wizard Ram Rider
Baby Dragon The Log
Dart Goblin Guards
Dart Goblin Guards
Guards The Log
Guards Ram Rider
Dart Goblin Baby Dragon
Guards Dart Goblin Baby Dragon The Log
Dart Goblin Earthquake Baby Dragon The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Dart Goblin Guards Baby Dragon The Log
Dart Goblin Baby Dragon The Log Ice Wizard Ram Rider
Earthquake Dart Goblin Baby Dragon The Log
Earthquake Dart Goblin Guards The Log
Earthquake Baby Dragon The Log
Dart Goblin Baby Dragon Ice Wizard Ram Rider
Dart Goblin Earthquake Baby Dragon The Log
Earthquake The Log Dart Goblin Baby Dragon Ice Wizard Ram Rider
The Log Dart Goblin Ram Rider
Guards
Dart Goblin Earthquake The Log Ram Rider
Dart Goblin Baby Dragon
Earthquake Dart Goblin Baby Dragon The Log
Earthquake Dart Goblin Baby Dragon
Earthquake Dart Goblin Baby Dragon The Log
Earthquake Dart Goblin Baby Dragon The Log
Earthquake Dart Goblin Baby Dragon The Log
Earthquake
Dart Goblin Earthquake Baby Dragon The Log
Dart Goblin Earthquake Baby Dragon The Log
Earthquake Baby Dragon The Log
The Log
Earthquake Baby Dragon The Log
Earthquake The Log Baby Dragon Ice Wizard
The Log Dart Goblin Earthquake Baby Dragon Ice Wizard Ram Rider
Baby Dragon The Log Ram Rider
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon Ice Wizard
Dart Goblin Guards
Dart Goblin Earthquake The Log
Earthquake The Log
Earthquake Dart Goblin Guards
Dart Goblin Baby Dragon Ice Wizard Ram Rider
The Log
Dart Goblin Baby Dragon
The Log Dart Goblin Earthquake Baby Dragon
Dart Goblin
Dart Goblin Guards Baby Dragon The Log
Dart Goblin
Dart Goblin Baby Dragon The Log

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