My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Skvelé!
F2P skóre
RIP

2 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Nemáš ako reagovať na súperovu pumpu!

Keď súper zahrá Elixir collector, tak treba na to zareagovať. Ak ho necháš pumpovať, tak ťa potom prevalcuje.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Wizard Baby Dragon Bandit Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Hog Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Hog Rider Bandit

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Chýbajúce

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Hog Rider Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Bandit
Giant Snowball
Cannon Hog Rider Guards Baby Dragon
Zap
Cannon Guards Bandit
Barbarian Barrel
Cannon Wizard Guards Bandit Electro Wizard
The Log
Cannon Hog Rider Guards Bandit
Earthquake
Cannon Hog Rider Guards
Arrows
Guards
Royal Delivery
Hog Rider Wizard Guards Baby Dragon Bandit Electro Wizard
Fireball
Cannon Hog Rider Wizard Baby Dragon Bandit Electro Wizard
Poison
Cannon Wizard Guards Electro Wizard
Lightning
Cannon Wizard Baby Dragon Bandit Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Guards Baby Dragon

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Wizard Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Guards Bandit Hog Rider Baby Dragon Electro Wizard Wizard

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Guards Bandit

Attack Synergies 1 12

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Cannon
Hog Rider
The Log Wizard Guards Baby Dragon Bandit Electro Wizard
Wizard
Hog Rider Bandit
Guards
Hog Rider The Log Bandit
Baby Dragon
Hog Rider Bandit Electro Wizard
The Log
Hog Rider Guards Bandit
Bandit
Hog Rider Wizard Guards Baby Dragon The Log Electro Wizard
Electro Wizard
Hog Rider Baby Dragon Bandit

Defense Synergies 1 17

Cannon
The Log Wizard Guards Baby Dragon Bandit Electro Wizard
Hog Rider
Wizard
Cannon Guards The Log Bandit Electro Wizard
Guards
Cannon Wizard Baby Dragon The Log Electro Wizard
Baby Dragon
Cannon Guards The Log Bandit
The Log
Cannon Wizard Guards Baby Dragon Bandit Electro Wizard
Bandit
Cannon Wizard Baby Dragon The Log Electro Wizard
Electro Wizard
Cannon Wizard Guards The Log Bandit

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard Baby Dragon The Log Electro Wizard
Cannon The Log Bandit Electro Wizard
Cannon Bandit Electro Wizard
Cannon Guards Bandit Electro Wizard
The Log
The Log Cannon Guards Baby Dragon Bandit Electro Wizard
Electro Wizard Cannon Wizard Baby Dragon
Cannon Baby Dragon The Log Bandit Electro Wizard
Cannon
Guards Cannon Bandit Electro Wizard
Guards Electro Wizard Cannon Wizard Baby Dragon The Log Bandit
Wizard Baby Dragon Electro Wizard
Cannon Wizard Guards The Log Bandit Electro Wizard
Wizard Cannon Guards Baby Dragon The Log Electro Wizard
Cannon Bandit Electro Wizard
Cannon The Log Bandit Electro Wizard
Wizard Cannon Electro Wizard
Cannon Wizard Guards Baby Dragon The Log Bandit Electro Wizard
Wizard Baby Dragon The Log Cannon Guards Bandit Electro Wizard
Cannon Electro Wizard
Wizard Cannon Guards Baby Dragon The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bandit Electro Wizard
Bandit Electro Wizard Wizard Baby Dragon The Log
Guards Bandit The Log Electro Wizard
Guards The Log Bandit Electro Wizard
Cannon Guards Bandit
Wizard Baby Dragon Electro Wizard
Guards Bandit Electro Wizard
Electro Wizard Baby Dragon The Log Bandit
Cannon Guards
Guards
Guards The Log Electro Wizard
Cannon Wizard Guards Bandit
Wizard Cannon Baby Dragon
Guards Electro Wizard Baby Dragon The Log
Cannon Wizard Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon The Log Bandit
Baby Dragon The Log Bandit Electro Wizard
Baby Dragon The Log Bandit
Guards The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard Bandit
Guards Electro Wizard
Wizard The Log Bandit Electro Wizard
Wizard Baby Dragon
Baby Dragon The Log Bandit
Baby Dragon Bandit
Baby Dragon The Log
Wizard Baby Dragon The Log Bandit
Wizard Baby Dragon The Log Bandit
Wizard Baby Dragon The Log Bandit Electro Wizard
Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard Baby Dragon Bandit Electro Wizard
Wizard Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Wizard Baby Dragon Electro Wizard
Electro Wizard Wizard Guards
Wizard The Log Bandit
Electro Wizard
Wizard The Log
Electro Wizard Guards Bandit
Wizard Baby Dragon Electro Wizard
The Log
Wizard Baby Dragon Electro Wizard
The Log Wizard Baby Dragon
Guards Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Bandit Electro Wizard

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