My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Dobré
Versatility
Božský
F2P skóre
RIP

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Bats P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Hog Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball Poison The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Hog Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball Poison

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Skeleton Army Electro Wizard
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Hog Rider Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Hog Rider Skeleton Army Electro Wizard
Poison
Bats Skeleton Army Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison The Log

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Bats Skeleton Army Poison P.E.K.K.A

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball Skeleton Army

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Fireball Hog Rider Poison Electro Wizard P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Skeleton Army Fireball

Attack Synergies 5 7

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Bats
Hog Rider P.E.K.K.A
Fireball
Hog Rider The Log Electro Wizard
Hog Rider
Bats Fireball The Log Poison Electro Wizard
Skeleton Army
Poison
P.E.K.K.A Hog Rider The Log
P.E.K.K.A
Poison Electro Wizard Bats The Log
The Log
Hog Rider Fireball Poison P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball Hog Rider

Defense Synergies 2 10

Bats
P.E.K.K.A The Log Electro Wizard
Fireball
The Log Electro Wizard
Hog Rider
Skeleton Army
The Log Electro Wizard
Poison
The Log Electro Wizard
P.E.K.K.A
The Log Bats Electro Wizard
The Log
Fireball P.E.K.K.A Bats Skeleton Army Poison Electro Wizard
Electro Wizard
Bats Fireball Skeleton Army Poison P.E.K.K.A The Log

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Skeleton Army P.E.K.K.A Bats The Log Electro Wizard
Skeleton Army P.E.K.K.A Bats Electro Wizard
Skeleton Army P.E.K.K.A Bats Electro Wizard
Fireball Skeleton Army Poison P.E.K.K.A The Log
Fireball Skeleton Army The Log Bats Electro Wizard
Bats Electro Wizard Fireball Poison
Fireball Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeleton Army
Skeleton Army Electro Wizard
Bats Skeleton Army Poison Electro Wizard Fireball The Log
Bats Fireball Poison Electro Wizard
Skeleton Army P.E.K.K.A Bats Fireball The Log Electro Wizard
Fireball Skeleton Army Bats Poison P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Fireball P.E.K.K.A The Log Electro Wizard
Bats Fireball Skeleton Army Poison P.E.K.K.A Electro Wizard
Fireball Bats Skeleton Army The Log Electro Wizard
Poison The Log Bats Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Skeleton Army Bats Fireball Poison P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball P.E.K.K.A Electro Wizard
Fireball Poison Electro Wizard The Log
Skeleton Army P.E.K.K.A Bats The Log Electro Wizard
Skeleton Army P.E.K.K.A Bats Fireball The Log Electro Wizard
P.E.K.K.A Skeleton Army
Fireball Poison Bats Electro Wizard
Skeleton Army P.E.K.K.A Bats Fireball Electro Wizard
P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Wizard Bats Fireball Skeleton Army Poison The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats
Skeleton Army P.E.K.K.A Fireball Poison The Log Electro Wizard
Skeleton Army P.E.K.K.A Fireball
Fireball Skeleton Army
Skeleton Army Electro Wizard Bats Fireball Poison P.E.K.K.A The Log
Bats Poison Fireball P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison The Log
Fireball Poison The Log Electro Wizard
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison Bats
Poison The Log
Fireball Poison The Log
Fireball Poison The Log
Bats Fireball Poison Electro Wizard
Poison Fireball The Log Electro Wizard
Fireball Poison
Poison Fireball The Log
Fireball Poison
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison
Bats
Fireball Poison The Log Electro Wizard
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison
The Log
Fireball Poison The Log
Poison The Log Fireball
Fireball Poison The Log Electro Wizard
Fireball Poison The Log
Fireball Poison The Log
Poison Bats Fireball Electro Wizard
Electro Wizard Bats Fireball Poison
Fireball
Poison Fireball The Log
Fireball Poison Electro Wizard
P.E.K.K.A
Fireball Poison The Log
Electro Wizard Bats Fireball Skeleton Army
Fireball Poison Electro Wizard
The Log Fireball
Fireball Poison Electro Wizard
The Log Fireball Poison
Fireball Poison
P.E.K.K.A
Bats Fireball Poison The Log Electro Wizard
Bats Fireball Poison Electro Wizard
Poison Fireball The Log Electro Wizard

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