My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Božský
Synergie
Zlé
Versatility
Božský
F2P skóre
Dobré

1 problems 1 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna čistá win kondícia!

Aby ste mohli hru ľahšie vyhrať, je dobré mať aspoň jednu kartu ktorá silno poškodzuje nepriateľské veže. No ty v decku žiadnu takú kartu nemáš. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Nemáš žiaden spôsob potrestania súpera za míňanie elixíru.

Ak tvoj súper zahrá drahú jednotku (6 alebo viac) vzadu, musíš ho potrestať. Najlepšie zaútočiť na druhú vežu preto aby nepostavil na tej jednej až tak veľký push.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Bats Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Bats Knight Musketeer P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Chýbajúce

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Arrows Rocket The Log

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Rocket

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Musketeer
Zap
Bats
Barbarian Barrel
Knight Musketeer Electro Wizard
The Log
Musketeer
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Musketeer P.E.K.K.A Electro Wizard
Fireball
Musketeer Electro Wizard
Poison
Bats Musketeer Electro Wizard
Lightning
Knight Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Bats Arrows Knight Rocket P.E.K.K.A

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Musketeer Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Dobré

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Knight Musketeer Electro Wizard Rocket P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Knight

Attack Synergies 4 7

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Bats
Knight P.E.K.K.A
Arrows
P.E.K.K.A Knight
Knight
Bats Musketeer Arrows The Log Electro Wizard
Musketeer
Knight P.E.K.K.A The Log
Rocket
P.E.K.K.A
Arrows Electro Wizard Bats Musketeer The Log
The Log
Knight Musketeer P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight

Defense Synergies 5 12

Bats
Knight Musketeer P.E.K.K.A The Log Electro Wizard
Arrows
Knight P.E.K.K.A
Knight
Bats Musketeer Electro Wizard Arrows The Log
Musketeer
Knight The Log Bats P.E.K.K.A Electro Wizard
Rocket
The Log
P.E.K.K.A
The Log Bats Arrows Musketeer Electro Wizard
The Log
Musketeer P.E.K.K.A Bats Knight Rocket Electro Wizard
Electro Wizard
Knight Bats Musketeer P.E.K.K.A The Log

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Musketeer The Log Electro Wizard
P.E.K.K.A Bats Knight Musketeer The Log Electro Wizard
Rocket P.E.K.K.A Bats Knight Musketeer Electro Wizard
P.E.K.K.A Bats Knight Musketeer Electro Wizard
Arrows Rocket P.E.K.K.A The Log
Arrows The Log Bats Musketeer Electro Wizard
Bats Musketeer Rocket Electro Wizard Arrows
Rocket Arrows Musketeer P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Musketeer
Knight Musketeer Electro Wizard
Bats Electro Wizard Arrows Knight Musketeer The Log
Arrows Musketeer Bats Electro Wizard
P.E.K.K.A Bats Knight Musketeer Rocket The Log Electro Wizard
Rocket Bats Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Electro Wizard
Rocket P.E.K.K.A The Log Electro Wizard
Bats Arrows Knight Musketeer P.E.K.K.A Electro Wizard
Arrows Bats Knight Musketeer The Log Electro Wizard
Arrows The Log Bats Knight Musketeer Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Bats Arrows Knight Musketeer P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Musketeer Rocket The Log
P.E.K.K.A Bats Knight Musketeer Rocket The Log Electro Wizard
Rocket P.E.K.K.A Bats Knight Musketeer The Log Electro Wizard
P.E.K.K.A Knight Musketeer
Arrows Rocket Bats Musketeer Electro Wizard
Rocket P.E.K.K.A Bats Knight Musketeer Electro Wizard
P.E.K.K.A Knight
Rocket P.E.K.K.A Electro Wizard Bats Knight The Log
P.E.K.K.A Musketeer
P.E.K.K.A Bats Knight Musketeer
Rocket P.E.K.K.A Arrows The Log Electro Wizard
Rocket P.E.K.K.A Knight
Musketeer
Electro Wizard Bats Knight Musketeer Rocket P.E.K.K.A The Log
Bats Arrows Musketeer P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Rocket The Log
Arrows Musketeer The Log Electro Wizard
Rocket Arrows The Log
Arrows Knight Musketeer Rocket The Log
Rocket Arrows The Log
Arrows Bats Musketeer Rocket
Arrows Musketeer The Log
Arrows The Log
Arrows The Log
Rocket Bats Musketeer Electro Wizard
Rocket Arrows Knight Musketeer The Log Electro Wizard
Arrows Musketeer Rocket
Rocket Knight Musketeer The Log
Arrows Musketeer Rocket
Arrows Musketeer The Log
Rocket Arrows Musketeer The Log
Arrows Musketeer Rocket The Log
Arrows Rocket
Bats Rocket
Rocket Arrows Musketeer The Log Electro Wizard
Rocket Arrows The Log
Rocket Musketeer The Log
Rocket Arrows
Rocket Musketeer The Log
Rocket Arrows Musketeer The Log
Arrows The Log
Arrows The Log Musketeer Electro Wizard
Arrows Musketeer The Log
Rocket Arrows Musketeer The Log
Bats Arrows Musketeer Electro Wizard
Rocket Electro Wizard Bats Musketeer
Arrows Musketeer Rocket The Log
Rocket Arrows Electro Wizard
P.E.K.K.A
Rocket Arrows The Log
Electro Wizard Bats Musketeer Rocket
Rocket Arrows Musketeer Electro Wizard
Arrows The Log
Knight Musketeer Rocket Electro Wizard
Arrows The Log Musketeer
Rocket Arrows
Musketeer P.E.K.K.A
Bats Musketeer Rocket The Log Electro Wizard
Bats Musketeer Rocket Electro Wizard
Musketeer Rocket The Log Electro Wizard

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