My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Skvelé!
F2P skóre
RIP

2 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Nemáš ako reagovať na súperovu pumpu!

Keď súper zahrá Elixir collector, tak treba na to zareagovať. Ak ho necháš pumpovať, tak ťa potom prevalcuje.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Baby Dragon Hunter Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Baby Dragon Hunter Electro Wizard Ram Rider

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Wall Breakers Ram Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Wall Breakers Ram Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Chýbajúce

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Barbarians Battle Healer Wall Breakers Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Ram Rider
Giant Snowball
Barbarians Wall Breakers Baby Dragon Ram Rider
Zap
Wall Breakers Ram Rider
Barbarian Barrel
Barbarians Wall Breakers Hunter Electro Wizard
The Log
Barbarians Wall Breakers Hunter Ram Rider
Earthquake
Barbarians
Arrows
Wall Breakers
Royal Delivery
Barbarians Battle Healer Wall Breakers Baby Dragon Hunter Electro Wizard Ram Rider
Fireball
Barbarians Battle Healer Wall Breakers Baby Dragon Hunter Electro Wizard Ram Rider
Poison
Barbarians Battle Healer Hunter Electro Wizard
Lightning
Battle Healer Baby Dragon Hunter Electro Wizard Ram Rider
Rocket
Barbarians Battle Healer Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Hunter The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Battle Healer Baby Dragon

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Barbarians Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Battle Healer Baby Dragon Hunter Electro Wizard Barbarians Ram Rider

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers The Log Battle Healer Baby Dragon

Attack Synergies 1 12

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Barbarians
Battle Healer
Battle Healer
Baby Dragon Barbarians Hunter Electro Wizard Ram Rider
Wall Breakers
Baby Dragon The Log Electro Wizard
Baby Dragon
Battle Healer Wall Breakers Electro Wizard Ram Rider
Hunter
Battle Healer Ram Rider
The Log
Wall Breakers Ram Rider
Electro Wizard
Battle Healer Wall Breakers Baby Dragon Ram Rider
Ram Rider
Battle Healer Baby Dragon Hunter The Log Electro Wizard

Defense Synergies 1 10

Barbarians
Battle Healer
Baby Dragon Hunter The Log Electro Wizard
Wall Breakers
Baby Dragon
Battle Healer The Log
Hunter
Battle Healer The Log Electro Wizard Ram Rider
The Log
Battle Healer Baby Dragon Hunter Electro Wizard Ram Rider
Electro Wizard
Battle Healer Hunter The Log Ram Rider
Ram Rider
Hunter The Log Electro Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard Ram Rider
Barbarians Hunter Battle Healer The Log Electro Wizard Ram Rider
Barbarians Hunter Ram Rider Electro Wizard
Barbarians Hunter Electro Wizard Ram Rider
Barbarians Battle Healer The Log
The Log Baby Dragon Hunter Electro Wizard
Hunter Electro Wizard Ram Rider Baby Dragon
Barbarians Battle Healer Baby Dragon The Log Electro Wizard Ram Rider
Barbarians Hunter
Barbarians Battle Healer Hunter Electro Wizard
Barbarians Electro Wizard Baby Dragon Hunter The Log Ram Rider
Hunter Baby Dragon Electro Wizard Ram Rider
Barbarians Hunter Battle Healer The Log Electro Wizard Ram Rider
Barbarians Baby Dragon Hunter The Log Electro Wizard
Barbarians Hunter Electro Wizard Ram Rider
Barbarians Hunter The Log Electro Wizard Ram Rider
Barbarians Hunter Electro Wizard
Barbarians Battle Healer Baby Dragon Hunter The Log Electro Wizard Ram Rider
Baby Dragon Hunter The Log Barbarians Battle Healer Electro Wizard Ram Rider
Barbarians Hunter Electro Wizard Ram Rider
Barbarians Battle Healer Baby Dragon Hunter The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Battle Healer Electro Wizard
Electro Wizard Battle Healer Baby Dragon Hunter The Log
Barbarians Battle Healer Hunter The Log Electro Wizard Ram Rider
Hunter Barbarians Battle Healer The Log Electro Wizard Ram Rider
Barbarians Battle Healer Hunter Ram Rider
Baby Dragon Hunter Electro Wizard Ram Rider
Barbarians Battle Healer Hunter Electro Wizard Ram Rider
Barbarians Battle Healer Hunter
Electro Wizard Barbarians Baby Dragon The Log
Barbarians
Barbarians Hunter
Barbarians The Log Electro Wizard
Barbarians Hunter Ram Rider
Barbarians Baby Dragon
Barbarians Electro Wizard Battle Healer Baby Dragon Hunter The Log
Barbarians Battle Healer Baby Dragon Hunter The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Electro Wizard Ram Rider
Baby Dragon The Log
Barbarians The Log
Baby Dragon The Log
Baby Dragon Hunter Ram Rider
Baby Dragon The Log
The Log Baby Dragon Hunter Ram Rider
The Log Ram Rider
Electro Wizard
The Log Electro Wizard Ram Rider
Baby Dragon
Baby Dragon Hunter The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon Hunter The Log
Baby Dragon The Log
Baby Dragon Hunter The Log Electro Wizard
Baby Dragon The Log
Baby Dragon The Log
The Log
Barbarians Baby Dragon The Log
The Log Baby Dragon Hunter
The Log Baby Dragon Hunter Electro Wizard Ram Rider
Baby Dragon The Log Ram Rider
Baby Dragon The Log
Baby Dragon Hunter Electro Wizard
Electro Wizard
Hunter The Log
Electro Wizard
The Log
Electro Wizard Barbarians
Baby Dragon Hunter Electro Wizard Ram Rider
The Log
Baby Dragon Hunter Electro Wizard
The Log Baby Dragon
Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Electro Wizard

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