My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Božský
F2P skóre
RIP

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Archers Baby Dragon Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Archers Giant Baby Dragon Witch Electro Wizard Magic Archer

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Giant

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Giant Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Archers Baby Dragon Witch
Zap
Archers Witch
Barbarian Barrel
Archers Witch Electro Wizard Magic Archer
The Log
Archers Witch
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Baby Dragon Witch Electro Wizard Magic Archer
Fireball
Archers Baby Dragon Witch Electro Wizard Magic Archer
Poison
Archers Witch Electro Wizard Magic Archer
Lightning
Baby Dragon Witch Electro Wizard Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log Magic Archer

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Baby Dragon

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Witch Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Fireball Baby Dragon Electro Wizard Magic Archer Giant Witch

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Archers Fireball Baby Dragon

Attack Synergies 0 16

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Archers
Giant Baby Dragon
Fireball
Giant Baby Dragon The Log Electro Wizard Magic Archer
Giant
Archers Fireball Baby Dragon Witch The Log Electro Wizard Magic Archer
Baby Dragon
Archers Fireball Giant Witch Electro Wizard
Witch
Giant Baby Dragon
The Log
Fireball Giant Magic Archer
Electro Wizard
Fireball Giant Baby Dragon Magic Archer
Magic Archer
Fireball Giant The Log Electro Wizard

Defense Synergies 1 12

Archers
Baby Dragon Witch The Log Electro Wizard
Fireball
The Log Electro Wizard
Giant
Baby Dragon
Archers Witch The Log
Witch
Archers Baby Dragon The Log Electro Wizard
The Log
Fireball Archers Baby Dragon Witch Electro Wizard Magic Archer
Electro Wizard
Archers Fireball Witch The Log Magic Archer
Magic Archer
The Log Electro Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon The Log Electro Wizard Magic Archer
Witch The Log Electro Wizard
Witch Archers Electro Wizard
Witch Electro Wizard
Fireball The Log
Fireball The Log Archers Baby Dragon Electro Wizard Magic Archer
Electro Wizard Archers Fireball Baby Dragon Witch Magic Archer
Fireball Baby Dragon The Log Electro Wizard Magic Archer
Witch
Archers Electro Wizard
Archers Witch Electro Wizard Fireball Baby Dragon The Log Magic Archer
Archers Fireball Baby Dragon Witch Electro Wizard Magic Archer
Fireball Witch The Log Electro Wizard
Fireball Baby Dragon Witch The Log Electro Wizard Magic Archer
Electro Wizard
Fireball The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Archers Baby Dragon Witch The Log Electro Wizard Magic Archer
Baby Dragon Witch The Log Archers Fireball Electro Wizard Magic Archer
Electro Wizard
Archers Fireball Baby Dragon Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Witch Electro Wizard
Fireball Electro Wizard Archers Baby Dragon The Log Magic Archer
Witch The Log Electro Wizard
Fireball The Log Electro Wizard
Witch
Fireball Archers Baby Dragon Witch Electro Wizard Magic Archer
Archers Fireball Witch Electro Wizard
Electro Wizard Fireball Baby Dragon Witch The Log Magic Archer
Witch
Witch
Fireball The Log Electro Wizard
Fireball Witch
Archers Fireball Baby Dragon Witch Magic Archer
Witch Electro Wizard Archers Fireball Baby Dragon The Log Magic Archer
Archers Fireball Baby Dragon Witch The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Baby Dragon The Log
Fireball Baby Dragon The Log Electro Wizard Magic Archer
Fireball Baby Dragon The Log Magic Archer
Fireball The Log
Fireball Baby Dragon The Log Magic Archer
Fireball Baby Dragon Witch Magic Archer
Archers Baby Dragon Witch The Log Magic Archer
Fireball The Log Baby Dragon Magic Archer
Fireball The Log
Fireball Electro Wizard
Fireball The Log Electro Wizard Magic Archer
Fireball Archers Baby Dragon Magic Archer
Fireball Baby Dragon The Log Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon The Log Magic Archer
Fireball Baby Dragon Witch The Log Magic Archer
Magic Archer Fireball Baby Dragon The Log
Fireball
Archers Fireball Baby Dragon The Log Electro Wizard Magic Archer
Fireball Baby Dragon Witch The Log Magic Archer
Fireball Baby Dragon The Log Magic Archer
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon Witch Magic Archer
Witch
Fireball The Log Baby Dragon Witch Electro Wizard Magic Archer
Fireball Baby Dragon Witch The Log Magic Archer
Fireball Baby Dragon The Log Magic Archer
Archers Fireball Baby Dragon Witch Electro Wizard Magic Archer
Electro Wizard Fireball Witch
Fireball
Fireball The Log Magic Archer
Fireball Electro Wizard Magic Archer
Fireball The Log Magic Archer
Electro Wizard Archers Fireball Witch Magic Archer
Fireball Archers Baby Dragon Witch Electro Wizard Magic Archer
The Log Fireball
Fireball Baby Dragon Electro Wizard Magic Archer
The Log Fireball Baby Dragon Magic Archer
Fireball
Fireball Baby Dragon Witch The Log Electro Wizard Magic Archer
Fireball Witch Electro Wizard Magic Archer
Fireball Baby Dragon Witch The Log Electro Wizard Magic Archer

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