My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Balloon Lumberjack
Zap
Goblin Gang Firecracker Balloon
Barbarian Barrel
Goblin Gang Firecracker Electro Wizard Lumberjack
The Log
Goblin Gang Firecracker Lumberjack
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Balloon Electro Wizard Lumberjack
Fireball
Goblin Gang Firecracker Balloon Electro Wizard Lumberjack
Poison
Goblin Gang Firecracker Balloon Electro Wizard
Lightning
Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Firecracker Electro Wizard Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Firecracker

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Balloon Electro Wizard Lumberjack Mega Knight
Arrows
Zap Balloon Lumberjack Mega Knight
Goblin Gang
Firecracker Balloon
Firecracker
Zap Goblin Gang Balloon Lumberjack Mega Knight
Balloon
Zap Arrows Lumberjack Goblin Gang Firecracker Electro Wizard Mega Knight
Electro Wizard
Zap Balloon Lumberjack Mega Knight
Lumberjack
Balloon Zap Arrows Firecracker Electro Wizard Mega Knight
Mega Knight
Zap Arrows Firecracker Balloon Electro Wizard Lumberjack

Defense Synergies 3 13

Zap
Electro Wizard Mega Knight Arrows Goblin Gang Firecracker Lumberjack
Arrows
Mega Knight Zap Lumberjack
Goblin Gang
Zap Firecracker Electro Wizard Lumberjack
Firecracker
Zap Goblin Gang Electro Wizard Lumberjack Mega Knight
Balloon
Electro Wizard
Zap Goblin Gang Firecracker Lumberjack Mega Knight
Lumberjack
Zap Arrows Goblin Gang Firecracker Electro Wizard
Mega Knight
Zap Arrows Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Lumberjack Zap Goblin Gang Firecracker Electro Wizard Mega Knight
Goblin Gang Lumberjack Mega Knight Electro Wizard
Lumberjack Goblin Gang Firecracker Electro Wizard Mega Knight
Arrows Firecracker Lumberjack Mega Knight
Arrows Goblin Gang Zap Firecracker Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Arrows Goblin Gang Firecracker
Zap Arrows Electro Wizard Mega Knight
Goblin Gang Lumberjack
Goblin Gang Firecracker Electro Wizard Lumberjack Mega Knight
Goblin Gang Electro Wizard Zap Arrows Firecracker Lumberjack Mega Knight
Arrows Zap Goblin Gang Firecracker Electro Wizard
Lumberjack Mega Knight Zap Goblin Gang Electro Wizard
Mega Knight Zap Arrows Goblin Gang Firecracker Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack Mega Knight
Zap Goblin Gang Electro Wizard Lumberjack Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Electro Wizard Lumberjack
Arrows Mega Knight Zap Goblin Gang Firecracker Electro Wizard Lumberjack
Zap Arrows Firecracker Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Goblin Gang Mega Knight Arrows Firecracker Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Zap Electro Wizard
Electro Wizard Zap Arrows Goblin Gang Firecracker Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Zap Electro Wizard
Goblin Gang Lumberjack Mega Knight Zap Electro Wizard
Goblin Gang Lumberjack Mega Knight
Arrows Firecracker Zap Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Lumberjack
Mega Knight Lumberjack
Zap Electro Wizard Mega Knight Firecracker
Goblin Gang
Mega Knight Lumberjack
Mega Knight Zap Arrows Electro Wizard
Mega Knight Goblin Gang Lumberjack
Firecracker Mega Knight
Goblin Gang Electro Wizard Zap Firecracker Lumberjack
Arrows Mega Knight Zap Firecracker Electro Wizard
Zap Arrows Electro Wizard
Mega Knight
Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap Electro Wizard
Arrows
Arrows Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Goblin Gang Electro Wizard Lumberjack
Firecracker Zap Arrows Electro Wizard
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Zap Arrows Firecracker Electro Wizard Mega Knight
Zap Arrows Firecracker Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Electro Wizard
Zap Arrows Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Zap Arrows Mega Knight
Zap Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Zap Electro Wizard Goblin Gang
Zap Arrows Firecracker Electro Wizard
Arrows
Goblin Gang Firecracker Electro Wizard Lumberjack Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Mega Knight
Zap Goblin Gang Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight

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