My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions
Zap
Minions Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Electro Wizard
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Elite Barbarians Valkyrie Electro Wizard
Fireball
Minions Firecracker Elite Barbarians Electro Wizard
Poison
Minions Firecracker Electro Wizard
Lightning
Elite Barbarians Valkyrie Electro Wizard
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Firecracker Valkyrie Electro Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Firecracker

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Electro Wizard Minions Valkyrie The Log Mega Knight
Minions
Mega Knight Zap Firecracker Elite Barbarians Valkyrie
Firecracker
Zap Minions Elite Barbarians Valkyrie Mega Knight
Elite Barbarians
Zap Valkyrie Minions Firecracker The Log Mega Knight
Valkyrie
Elite Barbarians Zap Minions Firecracker Electro Wizard
The Log
Zap Elite Barbarians Mega Knight
Electro Wizard
Zap Valkyrie Mega Knight
Mega Knight
Minions Zap Firecracker Elite Barbarians The Log Electro Wizard

Defense Synergies 6 18

Zap
Electro Wizard Mega Knight Minions Firecracker Elite Barbarians Valkyrie The Log
Minions
Valkyrie Zap Firecracker The Log Electro Wizard Mega Knight
Firecracker
Valkyrie The Log Zap Minions Electro Wizard Mega Knight
Elite Barbarians
Valkyrie Zap The Log Mega Knight
Valkyrie
Minions Firecracker Elite Barbarians Zap The Log Electro Wizard
The Log
Firecracker Zap Minions Elite Barbarians Valkyrie Electro Wizard Mega Knight
Electro Wizard
Zap Minions Firecracker Valkyrie The Log Mega Knight
Mega Knight
Zap Minions Firecracker Elite Barbarians The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Valkyrie The Log Electro Wizard
Elite Barbarians Zap Minions Firecracker Valkyrie The Log Electro Wizard Mega Knight
Mega Knight Minions Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Minions Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker Elite Barbarians Valkyrie The Log Mega Knight
The Log Zap Minions Firecracker Valkyrie Electro Wizard Mega Knight
Minions Electro Wizard Zap Firecracker
Zap Valkyrie The Log Electro Wizard Mega Knight
Minions Elite Barbarians
Elite Barbarians Firecracker Valkyrie Electro Wizard Mega Knight
Minions Valkyrie Electro Wizard Zap Firecracker The Log Mega Knight
Minions Zap Firecracker Electro Wizard
Mega Knight Zap Minions Elite Barbarians Valkyrie The Log Electro Wizard
Valkyrie Mega Knight Zap Minions Firecracker The Log Electro Wizard
Elite Barbarians Electro Wizard Mega Knight
Zap Elite Barbarians The Log Electro Wizard Mega Knight
Mega Knight Minions Firecracker Elite Barbarians Valkyrie Electro Wizard
Valkyrie Mega Knight Zap Minions Firecracker Elite Barbarians The Log Electro Wizard
Zap Valkyrie The Log Minions Firecracker Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Valkyrie Mega Knight Minions Firecracker Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Firecracker Elite Barbarians Valkyrie The Log Mega Knight
Mega Knight Zap Minions Elite Barbarians Valkyrie The Log Electro Wizard
Valkyrie Mega Knight Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Valkyrie Mega Knight
Firecracker Zap Minions Electro Wizard
Minions Elite Barbarians Valkyrie Electro Wizard
Mega Knight Elite Barbarians Valkyrie
Zap Electro Wizard Mega Knight Minions Firecracker Elite Barbarians Valkyrie The Log
Mega Knight Minions Elite Barbarians Valkyrie
Mega Knight Zap Elite Barbarians Valkyrie The Log Electro Wizard
Elite Barbarians Mega Knight Valkyrie
Firecracker Valkyrie Mega Knight
Elite Barbarians Electro Wizard Zap Minions Firecracker Valkyrie The Log
Minions Valkyrie Mega Knight Zap Firecracker Elite Barbarians The Log Electro Wizard
Zap Electro Wizard
Mega Knight
Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker Zap The Log Electro Wizard
The Log
Firecracker Valkyrie The Log
Zap Firecracker Valkyrie The Log Mega Knight
Firecracker Zap Minions
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Minions Elite Barbarians Electro Wizard
Firecracker Zap Valkyrie The Log Electro Wizard
Zap Firecracker
Firecracker Elite Barbarians The Log
Minions Firecracker
Zap Firecracker Elite Barbarians The Log
Zap Firecracker The Log
Firecracker The Log Mega Knight
Minions
Zap Firecracker The Log Electro Wizard Mega Knight
Zap Firecracker Valkyrie The Log Mega Knight
Minions The Log Mega Knight
The Log
Zap The Log
Zap Firecracker The Log Valkyrie Mega Knight
Firecracker The Log Zap Electro Wizard
Zap The Log Mega Knight
Zap Firecracker The Log
Elite Barbarians Zap Firecracker Electro Wizard
Zap Electro Wizard Minions Firecracker
Elite Barbarians
Zap The Log Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Zap Electro Wizard Minions
Zap Firecracker Electro Wizard
The Log
Firecracker Valkyrie Electro Wizard Mega Knight
The Log Zap Firecracker
Zap
Firecracker Elite Barbarians Mega Knight
Zap Minions Firecracker Elite Barbarians The Log Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker The Log Electro Wizard Mega Knight
Firecracker Mega Knight

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