My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Valkyrie Wizard Balloon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Balloon
Giant Snowball
Bats Balloon
Zap
Bats Firecracker Balloon
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Wizard
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elixir Golem Valkyrie Wizard Balloon
Fireball
Firecracker Elixir Golem Wizard Balloon
Poison
Bats Firecracker Elixir Golem Wizard Balloon
Lightning
Valkyrie Wizard Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Firecracker Elixir Golem Valkyrie Golden Knight Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Firecracker Elixir Golem

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Firecracker Elixir Golem Rage
Firecracker
Elixir Golem Bats Valkyrie Balloon
Elixir Golem
Firecracker Rage Bats Wizard Balloon
Valkyrie
Bats Balloon Firecracker Wizard
Wizard
Elixir Golem Valkyrie Rage Balloon
Rage
Elixir Golem Balloon Bats Wizard Golden Knight
Balloon
Bats Valkyrie Rage Firecracker Elixir Golem Wizard Golden Knight
Golden Knight
Rage Balloon

Defense Synergies 1 6

Bats
Firecracker Valkyrie Golden Knight
Firecracker
Valkyrie Bats Golden Knight
Elixir Golem
Valkyrie
Firecracker Bats Wizard
Wizard
Valkyrie Golden Knight
Rage
Balloon
Golden Knight
Bats Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Golden Knight
Bats Firecracker Valkyrie
Bats Valkyrie
Bats Firecracker Valkyrie
Firecracker Valkyrie
Bats Firecracker Valkyrie
Bats Firecracker Wizard
Valkyrie Golden Knight
Firecracker Valkyrie
Bats Valkyrie Firecracker Wizard
Bats Firecracker Wizard
Bats Valkyrie Wizard
Valkyrie Wizard Bats Firecracker Golden Knight
Wizard Bats Firecracker Valkyrie
Valkyrie Bats Firecracker Wizard Golden Knight
Valkyrie Wizard Bats Firecracker
Valkyrie Wizard Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Firecracker Valkyrie Wizard
Bats Valkyrie Golden Knight
Valkyrie Bats
Valkyrie
Firecracker Wizard Bats
Bats Valkyrie
Valkyrie
Bats Firecracker Valkyrie
Bats Valkyrie Golden Knight
Valkyrie
Valkyrie Wizard Golden Knight
Wizard Firecracker Valkyrie
Bats Firecracker Valkyrie Golden Knight
Bats Valkyrie Firecracker Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Golden Knight
Firecracker Golden Knight
Firecracker Valkyrie
Wizard Firecracker Valkyrie
Firecracker Wizard Bats
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Golden Knight
Bats
Firecracker Valkyrie Wizard Golden Knight
Firecracker Wizard
Firecracker Golden Knight
Firecracker
Firecracker
Firecracker Wizard Golden Knight
Firecracker Wizard
Bats
Firecracker Wizard
Firecracker Valkyrie Wizard Golden Knight
Wizard
Firecracker Valkyrie Wizard
Firecracker Wizard Golden Knight
Wizard Golden Knight
Firecracker Golden Knight
Bats Firecracker Wizard
Bats Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Bats
Firecracker Wizard
Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker
Bats Firecracker Golden Knight
Firecracker Bats
Firecracker Golden Knight
Firecracker Wizard

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