My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Royal Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Dart Goblin Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Giant
Giant Snowball
Skeletons Bats Dart Goblin
Zap
Skeletons Bats Royal Giant Dart Goblin
Barbarian Barrel
Skeletons Knight Dart Goblin
The Log
Skeletons Royal Giant Dart Goblin
Earthquake
Skeletons
Arrows
Skeletons Bats Dart Goblin
Royal Delivery
Skeletons Bats Knight Dart Goblin
Fireball
Dart Goblin
Poison
Bats Dart Goblin
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Arrows Knight Dart Goblin Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Arrows

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Royal Giant Mega Knight Zap
Zap
Arrows Bats Knight Royal Giant Dart Goblin Mega Knight
Arrows
Zap Royal Giant Knight Mega Knight
Knight
Bats Dart Goblin Zap Arrows
Royal Giant
Bats Arrows Dart Goblin Zap
Dart Goblin
Knight Royal Giant Zap Mega Knight
Mega Knight
Bats Zap Arrows Dart Goblin

Defense Synergies 5 11

Skeletons
Dart Goblin Bats Zap Knight
Bats
Knight Skeletons Zap Dart Goblin Mega Knight
Zap
Mega Knight Skeletons Bats Arrows Knight Dart Goblin
Arrows
Mega Knight Zap Knight
Knight
Bats Dart Goblin Skeletons Zap Arrows
Royal Giant
Dart Goblin
Skeletons Knight Bats Zap Mega Knight
Mega Knight
Zap Arrows Bats Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin
Skeletons Bats Zap Knight Dart Goblin Mega Knight
Mega Knight Skeletons Bats Knight Dart Goblin
Skeletons Bats Knight Dart Goblin Mega Knight
Arrows Mega Knight
Arrows Skeletons Bats Zap Dart Goblin Mega Knight
Bats Dart Goblin Zap Arrows
Zap Arrows Dart Goblin Mega Knight
Skeletons
Knight Skeletons Dart Goblin Mega Knight
Bats Dart Goblin Skeletons Zap Arrows Knight Mega Knight
Arrows Bats Zap Dart Goblin
Mega Knight Skeletons Bats Zap Knight
Mega Knight Bats Zap Arrows Dart Goblin
Knight Mega Knight
Zap Mega Knight
Mega Knight Skeletons Bats Arrows Knight
Arrows Mega Knight Bats Zap Knight Dart Goblin
Zap Arrows Bats Knight Dart Goblin Mega Knight
Dart Goblin
Mega Knight Bats Arrows Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Zap
Zap Arrows Knight Mega Knight
Mega Knight Skeletons Bats Zap Knight
Mega Knight Bats Zap Knight
Skeletons Knight Mega Knight
Arrows Skeletons Bats Zap Dart Goblin
Skeletons Bats Knight Dart Goblin
Mega Knight Knight
Zap Mega Knight Skeletons Bats Knight
Skeletons Dart Goblin
Mega Knight Bats Knight Dart Goblin
Mega Knight Zap Arrows
Mega Knight Skeletons Knight
Dart Goblin Mega Knight
Skeletons Bats Zap Knight Dart Goblin
Bats Arrows Mega Knight Zap Dart Goblin
Zap Arrows
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin
Zap Arrows Mega Knight
Arrows Bats Zap Dart Goblin
Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Zap Dart Goblin
Bats
Zap Arrows Knight Dart Goblin
Zap Arrows Dart Goblin
Knight Dart Goblin
Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Bats
Zap Arrows Dart Goblin Mega Knight
Zap Arrows Dart Goblin Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Mega Knight
Arrows Zap Dart Goblin
Zap Arrows Mega Knight
Zap Arrows Dart Goblin
Bats Zap Arrows Dart Goblin
Zap Bats Dart Goblin
Zap Arrows Dart Goblin Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Bats Dart Goblin
Zap Arrows Dart Goblin
Arrows
Knight Dart Goblin Mega Knight
Arrows Zap Dart Goblin
Zap Arrows
Dart Goblin Mega Knight
Zap Bats Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin Mega Knight
Dart Goblin Mega Knight

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