My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Battle Healer Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit Inferno Dragon
Giant Snowball
Skeletons Flying Machine Inferno Dragon
Zap
Skeletons Flying Machine Bandit Inferno Dragon
Barbarian Barrel
Skeletons Bandit
The Log
Skeletons Bandit
Earthquake
Skeletons
Arrows
Skeletons Flying Machine
Royal Delivery
Skeletons Flying Machine Battle Healer Bandit Inferno Dragon
Fireball
Flying Machine Battle Healer Bandit Inferno Dragon
Poison
Flying Machine Battle Healer
Lightning
Battle Healer Bandit Inferno Dragon
Rocket
Battle Healer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Rocket Tornado Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Tornado Bandit Flying Machine Battle Healer Inferno Dragon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Tornado Bandit Flying Machine

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Flying Machine
Battle Healer Mega Knight
Battle Healer
Inferno Dragon Flying Machine Tornado Bandit
Rocket
Tornado
Tornado
Rocket Battle Healer Mega Knight
Bandit
Battle Healer Mega Knight
Inferno Dragon
Battle Healer Mega Knight
Mega Knight
Inferno Dragon Flying Machine Tornado Bandit

Defense Synergies 2 14

Skeletons
Flying Machine Battle Healer Tornado Bandit Inferno Dragon
Flying Machine
Skeletons Battle Healer Bandit Mega Knight
Battle Healer
Inferno Dragon Skeletons Flying Machine Tornado Bandit
Rocket
Tornado
Tornado
Rocket Skeletons Battle Healer Inferno Dragon Mega Knight
Bandit
Skeletons Flying Machine Battle Healer Mega Knight
Inferno Dragon
Battle Healer Skeletons Tornado Mega Knight
Mega Knight
Flying Machine Tornado Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Flying Machine
Inferno Dragon Skeletons Flying Machine Battle Healer Bandit Mega Knight
Rocket Tornado Mega Knight Skeletons Bandit Inferno Dragon
Inferno Dragon Skeletons Bandit Mega Knight
Battle Healer Rocket Tornado Mega Knight
Tornado Skeletons Flying Machine Bandit Mega Knight
Rocket Tornado Inferno Dragon Flying Machine
Rocket Flying Machine Battle Healer Bandit Mega Knight
Inferno Dragon Skeletons Tornado
Tornado Skeletons Battle Healer Bandit Mega Knight
Skeletons Flying Machine Tornado Bandit Mega Knight
Inferno Dragon Flying Machine Tornado
Mega Knight Skeletons Flying Machine Battle Healer Rocket Bandit
Rocket Mega Knight Tornado
Inferno Dragon Bandit Mega Knight
Rocket Tornado Bandit Inferno Dragon Mega Knight
Mega Knight Skeletons Tornado
Mega Knight Flying Machine Battle Healer Tornado Bandit
Tornado Flying Machine Battle Healer Bandit Inferno Dragon Mega Knight
Tornado Inferno Dragon
Mega Knight Flying Machine Battle Healer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Battle Healer Bandit
Bandit Flying Machine Battle Healer Rocket Inferno Dragon Mega Knight
Bandit Mega Knight Skeletons Battle Healer Rocket
Rocket Mega Knight Battle Healer Tornado Bandit
Skeletons Battle Healer Bandit Inferno Dragon Mega Knight
Rocket Skeletons Flying Machine Tornado
Rocket Skeletons Flying Machine Battle Healer Bandit
Mega Knight Battle Healer Inferno Dragon
Rocket Mega Knight Skeletons Flying Machine Tornado Bandit Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mega Knight Flying Machine
Rocket Mega Knight Tornado
Rocket Mega Knight Skeletons Bandit
Flying Machine Mega Knight
Skeletons Flying Machine Battle Healer Rocket Tornado Inferno Dragon
Mega Knight Flying Machine Battle Healer Inferno Dragon
Tornado Mega Knight
Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket Bandit
Flying Machine Tornado Bandit
Rocket Flying Machine Bandit
Flying Machine Rocket
Rocket Mega Knight
Flying Machine Rocket Tornado
Flying Machine Tornado
Flying Machine Tornado
Flying Machine Tornado Bandit
Rocket Tornado
Rocket Flying Machine Tornado Bandit
Flying Machine Rocket Tornado
Flying Machine Rocket Bandit
Flying Machine Rocket Bandit
Flying Machine
Rocket Flying Machine Bandit
Flying Machine Rocket Bandit Mega Knight
Rocket Tornado
Rocket
Rocket Flying Machine Bandit Mega Knight
Rocket Flying Machine Tornado Mega Knight
Rocket Mega Knight
Rocket Tornado
Rocket Tornado
Rocket Flying Machine
Tornado Mega Knight
Inferno Dragon
Flying Machine Tornado Bandit
Flying Machine Tornado Bandit Mega Knight
Rocket Tornado Bandit
Flying Machine Tornado
Rocket Flying Machine
Rocket Bandit Mega Knight
Rocket
Mega Knight
Rocket
Flying Machine Rocket Bandit
Rocket Flying Machine Tornado
Flying Machine Rocket Mega Knight
Flying Machine
Rocket Tornado
Flying Machine Mega Knight
Flying Machine Rocket Tornado
Flying Machine Rocket Tornado
Flying Machine Rocket Tornado Bandit Mega Knight
Inferno Dragon
Rocket Mega Knight

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