My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Dark Prince Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Dark Prince
Giant Snowball
Skeletons Bats Lumberjack
Zap
Skeletons Bats Firecracker Dark Prince
Barbarian Barrel
Skeletons Firecracker Dark Prince Electro Wizard Lumberjack
The Log
Skeletons Firecracker Dark Prince Lumberjack
Earthquake
Skeletons Firecracker
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Dark Prince Electro Wizard Lumberjack
Fireball
Firecracker Electro Wizard Lumberjack
Poison
Bats Firecracker Electro Wizard
Lightning
Dark Prince Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Firecracker Dark Prince Electro Wizard Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Firecracker

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Firecracker Dark Prince Lumberjack
Firecracker
Bats Dark Prince Lumberjack Mega Knight
Dark Prince
Bats Firecracker Electro Wizard Lumberjack
The Log
Lumberjack Mega Knight
Electro Wizard
Dark Prince Lumberjack Mega Knight
Lumberjack
Bats Firecracker Dark Prince The Log Electro Wizard Mega Knight
Mega Knight
Bats Firecracker The Log Electro Wizard Lumberjack

Defense Synergies 1 23

Skeletons
Bats Firecracker Dark Prince The Log Electro Wizard Lumberjack
Bats
Skeletons Firecracker Dark Prince The Log Electro Wizard Lumberjack Mega Knight
Firecracker
The Log Skeletons Bats Dark Prince Electro Wizard Lumberjack Mega Knight
Dark Prince
Skeletons Bats Firecracker The Log Electro Wizard
The Log
Firecracker Skeletons Bats Dark Prince Electro Wizard Lumberjack Mega Knight
Electro Wizard
Skeletons Bats Firecracker Dark Prince The Log Lumberjack Mega Knight
Lumberjack
Skeletons Bats Firecracker The Log Electro Wizard
Mega Knight
Bats Firecracker The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
Lumberjack Skeletons Bats Firecracker Dark Prince The Log Electro Wizard Mega Knight
Lumberjack Mega Knight Skeletons Bats Dark Prince Electro Wizard
Lumberjack Skeletons Bats Firecracker Dark Prince Electro Wizard Mega Knight
Firecracker Dark Prince The Log Lumberjack Mega Knight
The Log Skeletons Bats Firecracker Dark Prince Electro Wizard Lumberjack Mega Knight
Bats Electro Wizard Firecracker
The Log Electro Wizard Mega Knight
Skeletons Lumberjack
Skeletons Firecracker Dark Prince Electro Wizard Lumberjack Mega Knight
Bats Electro Wizard Skeletons Firecracker Dark Prince The Log Lumberjack Mega Knight
Bats Firecracker Electro Wizard
Lumberjack Mega Knight Skeletons Bats Dark Prince The Log Electro Wizard
Mega Knight Bats Firecracker Dark Prince The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
The Log Electro Wizard Lumberjack Mega Knight
Mega Knight Skeletons Bats Firecracker Dark Prince Electro Wizard Lumberjack
Mega Knight Bats Firecracker Dark Prince The Log Electro Wizard Lumberjack
The Log Bats Firecracker Dark Prince Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Dark Prince Mega Knight Bats Firecracker The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Skeletons Dark Prince Electro Wizard
Electro Wizard Firecracker The Log Lumberjack Mega Knight
Lumberjack Mega Knight Skeletons Bats Dark Prince The Log Electro Wizard
Dark Prince Lumberjack Mega Knight Bats The Log Electro Wizard
Skeletons Dark Prince Lumberjack Mega Knight
Firecracker Skeletons Bats Electro Wizard
Dark Prince Skeletons Bats Electro Wizard Lumberjack
Mega Knight Dark Prince Lumberjack
Electro Wizard Mega Knight Skeletons Bats Firecracker Dark Prince The Log
Skeletons
Mega Knight Bats Dark Prince Lumberjack
Mega Knight Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Skeletons Lumberjack
Firecracker Mega Knight
Electro Wizard Skeletons Bats Firecracker Dark Prince The Log Lumberjack
Bats Mega Knight Firecracker Dark Prince The Log Electro Wizard
Electro Wizard
Mega Knight
Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Dark Prince The Log
Firecracker Dark Prince The Log Mega Knight
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Electro Wizard Lumberjack
Firecracker Dark Prince The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Bats
Firecracker Dark Prince The Log Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Dark Prince Mega Knight
Firecracker The Log Electro Wizard
The Log Mega Knight
Firecracker The Log
Bats Firecracker Electro Wizard
Electro Wizard Bats Firecracker
The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Bats Dark Prince
Firecracker Electro Wizard
The Log
Firecracker Dark Prince Electro Wizard Lumberjack Mega Knight
The Log Firecracker
Firecracker Dark Prince Mega Knight
Bats Firecracker The Log Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Dark Prince The Log Electro Wizard Mega Knight
Firecracker Mega Knight

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