My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Golem Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Elixir Golem
Giant Snowball
Skeletons Goblin Gang Electro Dragon
Zap
Skeletons Goblin Gang Firecracker
Barbarian Barrel
Skeletons Goblin Gang Firecracker Elixir Golem
The Log
Skeletons Goblin Gang Firecracker Elixir Golem
Earthquake
Skeletons Goblin Gang Firecracker Elixir Golem
Arrows
Skeletons Goblin Gang Firecracker
Royal Delivery
Skeletons Goblin Gang Firecracker Elixir Golem Electro Dragon
Fireball
Goblin Gang Firecracker Elixir Golem Electro Dragon
Poison
Goblin Gang Firecracker Elixir Golem Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Goblin Gang Firecracker Elixir Golem Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Arrows Goblin Gang

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elixir Golem Mega Knight
Goblin Gang
Firecracker Elixir Golem
Firecracker
Elixir Golem Goblin Gang Mega Knight
Elixir Golem
Firecracker Rage Arrows Goblin Gang Electro Dragon
Rage
Elixir Golem Electro Dragon
Electro Dragon
Elixir Golem Rage Mega Knight
Mega Knight
Arrows Firecracker Electro Dragon

Defense Synergies 1 5

Skeletons
Firecracker Electro Dragon
Arrows
Mega Knight
Goblin Gang
Firecracker
Firecracker
Skeletons Goblin Gang Electro Dragon Mega Knight
Elixir Golem
Rage
Electro Dragon
Skeletons Firecracker
Mega Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
Skeletons Goblin Gang Firecracker Electro Dragon Mega Knight
Goblin Gang Mega Knight Skeletons Electro Dragon
Skeletons Goblin Gang Firecracker Electro Dragon Mega Knight
Arrows Firecracker Mega Knight
Arrows Goblin Gang Skeletons Firecracker Electro Dragon Mega Knight
Arrows Goblin Gang Firecracker Electro Dragon
Arrows Electro Dragon Mega Knight
Skeletons Goblin Gang
Goblin Gang Skeletons Firecracker Mega Knight
Goblin Gang Skeletons Arrows Firecracker Electro Dragon Mega Knight
Arrows Goblin Gang Firecracker Electro Dragon
Mega Knight Skeletons Goblin Gang Electro Dragon
Mega Knight Arrows Goblin Gang Firecracker Electro Dragon
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Skeletons Arrows Goblin Gang Firecracker Electro Dragon
Arrows Mega Knight Goblin Gang Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Mega Knight
Goblin Gang Mega Knight Arrows Firecracker Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons
Arrows Goblin Gang Firecracker Electro Dragon Mega Knight
Goblin Gang Mega Knight Skeletons Electro Dragon
Goblin Gang Mega Knight
Skeletons Goblin Gang Mega Knight
Arrows Firecracker Skeletons Goblin Gang Electro Dragon
Goblin Gang Skeletons
Mega Knight
Electro Dragon Mega Knight Skeletons Firecracker
Skeletons Goblin Gang
Mega Knight Electro Dragon
Mega Knight Arrows
Mega Knight Skeletons Goblin Gang
Firecracker Electro Dragon Mega Knight
Goblin Gang Electro Dragon Skeletons Firecracker
Arrows Mega Knight Firecracker Electro Dragon
Arrows
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Goblin Gang Electro Dragon
Firecracker Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Mega Knight
Arrows
Arrows Firecracker Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon Mega Knight
Mega Knight
Arrows
Arrows Electro Dragon
Arrows Firecracker Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Firecracker
Arrows Firecracker Electro Dragon
Electro Dragon Firecracker
Arrows Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
Mega Knight
Arrows Firecracker
Goblin Gang Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Goblin Gang Firecracker Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon Mega Knight
Electro Dragon Goblin Gang Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker Mega Knight
Firecracker Electro Dragon Mega Knight

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