My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Goblin Curse Skeleton King
Giant Snowball
Skeletons Goblin Curse Witch Skeleton King
Zap
Skeletons Goblin Curse Witch Skeleton King
Barbarian Barrel
Skeletons Elixir Golem Goblin Curse Witch Skeleton King
The Log
Skeletons Elixir Golem Goblin Curse Witch Skeleton King
Earthquake
Skeletons Elixir Golem Witch Skeleton King
Arrows
Skeletons Goblin Curse Witch Skeleton King
Royal Delivery
Skeletons Elixir Golem Witch Skeleton King
Fireball
Elixir Golem Witch Skeleton King
Poison
Elixir Golem Goblin Curse Witch Skeleton King
Lightning
Witch Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Machine Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Goblin Curse Rage Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Curse Rage Arrows Elixir Golem Skeleton King Witch Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblin Curse Rage Arrows

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Goblin Curse Elixir Golem
Elixir Golem
Rage Arrows Witch
Goblin Curse
Arrows Goblin Machine
Rage
Elixir Golem Witch Goblin Machine
Witch
Rage Elixir Golem Skeleton King
Goblin Machine
Goblin Curse Rage
Skeleton King
Witch

Defense Synergies 0 2

Skeletons
Witch
Arrows
Elixir Golem
Goblin Curse
Goblin Machine
Rage
Witch
Skeletons
Goblin Machine
Goblin Curse
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeletons Goblin Curse Witch
Witch Skeletons Goblin Curse
Witch Skeletons Goblin Curse Skeleton King
Arrows
Arrows Skeletons
Arrows Goblin Curse Witch
Arrows
Witch Skeletons Goblin Curse Skeleton King
Skeletons
Goblin Curse Witch Skeletons Arrows Skeleton King
Arrows Goblin Curse Witch
Skeletons Goblin Curse Witch
Arrows Goblin Curse Witch Skeleton King
Goblin Curse Skeleton King
Goblin Curse
Skeletons Arrows Witch
Arrows Witch
Arrows Witch Goblin Curse
Goblin Curse
Arrows Goblin Curse Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Witch
Arrows
Skeletons Witch
Skeletons Goblin Curse Witch
Arrows Skeletons Goblin Curse Witch
Skeletons Witch
Goblin Curse
Skeletons Witch
Witch Skeletons Goblin Curse
Witch
Arrows
Skeletons Goblin Curse Witch Skeleton King
Goblin Curse Witch
Witch Skeletons Skeleton King
Arrows Goblin Curse Witch Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Goblin Curse
Arrows
Arrows
Arrows Goblin Curse
Arrows Goblin Curse Witch Goblin Machine
Arrows Witch
Arrows Goblin Curse
Arrows
Arrows Goblin Machine
Arrows Goblin Curse
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Arrows Goblin Machine
Arrows Goblin Curse Witch Goblin Machine
Arrows
Arrows
Arrows Goblin Curse Witch Goblin Machine
Witch
Arrows Witch
Arrows Witch
Arrows Goblin Curse
Arrows Goblin Curse Witch
Witch
Arrows
Arrows
Arrows Goblin Curse
Witch
Arrows Goblin Curse Witch
Arrows
Arrows Skeleton King
Arrows
Witch Skeleton King
Witch
Witch

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