My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Royal Hogs Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Royal Hogs Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Bandit
Giant Snowball
Minions Royal Hogs Witch
Zap
Minions Royal Hogs Witch Bandit
Barbarian Barrel
Valkyrie Wizard Royal Hogs Witch Bandit Magic Archer
The Log
Mini P.E.K.K.A Royal Hogs Witch Bandit
Earthquake
Royal Hogs Witch
Arrows
Minions Royal Hogs Witch
Royal Delivery
Minions Mini P.E.K.K.A Valkyrie Wizard Royal Hogs Witch Bandit Magic Archer
Fireball
Minions Wizard Royal Hogs Witch Bandit Magic Archer
Poison
Minions Wizard Royal Hogs Witch Magic Archer
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch Bandit Magic Archer
Rocket
Valkyrie Wizard Royal Hogs Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Bandit Mini P.E.K.K.A Valkyrie Magic Archer Wizard Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Bandit Mini P.E.K.K.A Valkyrie

Attack Synergies 0 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mini P.E.K.K.A Valkyrie Royal Hogs Bandit
Mini P.E.K.K.A
Minions Valkyrie Wizard Royal Hogs Magic Archer
Valkyrie
Minions Mini P.E.K.K.A Wizard Royal Hogs Witch Bandit Magic Archer
Wizard
Mini P.E.K.K.A Valkyrie Royal Hogs Bandit
Royal Hogs
Minions Mini P.E.K.K.A Valkyrie Wizard Bandit Magic Archer
Witch
Valkyrie Bandit
Bandit
Minions Valkyrie Wizard Royal Hogs Witch Magic Archer
Magic Archer
Mini P.E.K.K.A Valkyrie Royal Hogs Bandit

Defense Synergies 1 12

Minions
Valkyrie Bandit
Mini P.E.K.K.A
Valkyrie Wizard Witch Magic Archer
Valkyrie
Minions Mini P.E.K.K.A Wizard Witch Bandit Magic Archer
Wizard
Mini P.E.K.K.A Valkyrie Bandit
Royal Hogs
Witch
Mini P.E.K.K.A Valkyrie Bandit
Bandit
Minions Valkyrie Wizard Witch Magic Archer
Magic Archer
Mini P.E.K.K.A Valkyrie Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard Magic Archer
Mini P.E.K.K.A Minions Valkyrie Witch Bandit
Mini P.E.K.K.A Witch Minions Valkyrie Bandit
Mini P.E.K.K.A Witch Minions Valkyrie Bandit
Mini P.E.K.K.A Valkyrie
Minions Valkyrie Bandit Magic Archer
Minions Wizard Witch Magic Archer
Valkyrie Bandit Magic Archer
Mini P.E.K.K.A Witch Minions
Mini P.E.K.K.A Valkyrie Bandit
Minions Valkyrie Witch Wizard Bandit Magic Archer
Minions Wizard Witch Magic Archer
Mini P.E.K.K.A Minions Valkyrie Wizard Witch Bandit
Valkyrie Wizard Minions Mini P.E.K.K.A Witch Magic Archer
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A Bandit
Wizard Minions Mini P.E.K.K.A Valkyrie Witch
Valkyrie Minions Wizard Witch Bandit Magic Archer
Valkyrie Wizard Witch Minions Bandit Magic Archer
Mini P.E.K.K.A
Valkyrie Wizard Minions Mini P.E.K.K.A Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch Bandit
Bandit Mini P.E.K.K.A Valkyrie Wizard Magic Archer
Bandit Minions Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Bandit
Mini P.E.K.K.A Valkyrie Witch Bandit
Wizard Minions Witch Magic Archer
Mini P.E.K.K.A Minions Valkyrie Witch Bandit
Mini P.E.K.K.A Valkyrie
Minions Mini P.E.K.K.A Valkyrie Witch Bandit Magic Archer
Witch
Minions Mini P.E.K.K.A Valkyrie Witch
Valkyrie
Mini P.E.K.K.A Valkyrie Wizard Witch Bandit
Wizard Valkyrie Witch Magic Archer
Witch Minions Mini P.E.K.K.A Valkyrie Magic Archer
Minions Valkyrie Mini P.E.K.K.A Wizard Witch Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Bandit
Bandit Magic Archer
Bandit Magic Archer
Valkyrie
Wizard Valkyrie Magic Archer
Wizard Minions Witch Magic Archer
Wizard Witch Magic Archer
Wizard Magic Archer
Wizard Bandit
Minions Mini P.E.K.K.A
Valkyrie Wizard Bandit Magic Archer
Wizard Magic Archer
Bandit Magic Archer
Minions Bandit Magic Archer
Magic Archer
Wizard Witch Bandit Magic Archer
Magic Archer Wizard Bandit
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Bandit Magic Archer
Valkyrie Wizard Witch Magic Archer
Minions Magic Archer
Wizard
Valkyrie Wizard Witch Magic Archer
Witch
Wizard Witch Bandit Magic Archer
Wizard Witch Bandit Magic Archer
Bandit Magic Archer
Wizard Witch Magic Archer
Minions Wizard Witch
Mini P.E.K.K.A
Wizard Bandit Magic Archer
Magic Archer
Wizard Magic Archer
Minions Witch Bandit Magic Archer
Wizard Witch Magic Archer
Mini P.E.K.K.A Valkyrie Wizard Magic Archer
Wizard Magic Archer
Minions Witch Magic Archer
Witch Magic Archer
Witch Bandit Magic Archer
Wizard

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