My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Musketeer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Musketeer Hog Rider Skeleton Army Little Prince
Zap
Skeleton Army Little Prince
Barbarian Barrel
Electro Spirit Knight Tesla Musketeer Skeleton Army Little Prince
The Log
Electro Spirit Musketeer Hog Rider Skeleton Army Little Prince
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Electro Spirit Skeleton Army Little Prince
Royal Delivery
Electro Spirit Knight Musketeer Hog Rider Skeleton Army Little Prince
Fireball
Tesla Musketeer Hog Rider Skeleton Army Little Prince
Poison
Musketeer Skeleton Army Little Prince
Lightning
Knight Tesla Musketeer Little Prince
Rocket
Musketeer Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Knight Skeleton Army Little Prince Tesla Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Knight Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Knight
Musketeer Hog Rider The Log Little Prince
Tesla
Musketeer
Knight Hog Rider The Log
Hog Rider
Knight Musketeer The Log Electro Spirit Little Prince
Skeleton Army
The Log
Hog Rider Knight Musketeer Little Prince
Little Prince
Knight Hog Rider The Log

Defense Synergies 6 9

Electro Spirit
The Log Little Prince
Knight
Tesla Musketeer Little Prince Skeleton Army The Log
Tesla
Knight Musketeer The Log Skeleton Army Little Prince
Musketeer
Knight Tesla The Log Skeleton Army
Hog Rider
Skeleton Army
Knight Tesla Musketeer The Log
The Log
Tesla Musketeer Electro Spirit Knight Skeleton Army Little Prince
Little Prince
Knight Electro Spirit Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Musketeer The Log
Skeleton Army Knight Tesla Musketeer The Log
Tesla Skeleton Army Knight Musketeer
Tesla Skeleton Army Knight Musketeer
Skeleton Army The Log
Skeleton Army The Log Electro Spirit Tesla Musketeer
Tesla Musketeer Electro Spirit Little Prince
Electro Spirit Tesla Musketeer The Log
Tesla Musketeer Skeleton Army
Knight Skeleton Army Tesla Musketeer Little Prince
Skeleton Army Electro Spirit Knight Tesla Musketeer The Log
Tesla Musketeer
Tesla Skeleton Army Knight Musketeer The Log
Skeleton Army Electro Spirit Tesla The Log
Skeleton Army Knight Tesla
Skeleton Army Tesla The Log
Tesla Knight Musketeer Skeleton Army
Tesla Electro Spirit Knight Musketeer Skeleton Army The Log Little Prince
The Log Electro Spirit Knight Tesla Musketeer Little Prince
Tesla Musketeer
Skeleton Army Electro Spirit Knight Tesla Musketeer The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Tesla
Knight Tesla Musketeer The Log
Skeleton Army Knight Musketeer The Log
Skeleton Army Knight Tesla Musketeer The Log
Knight Tesla Musketeer Skeleton Army
Electro Spirit Tesla Musketeer
Skeleton Army Knight Tesla Musketeer
Knight Tesla Skeleton Army
Electro Spirit Knight Skeleton Army The Log
Tesla Musketeer Skeleton Army
Knight Tesla Musketeer
Skeleton Army The Log
Skeleton Army Knight Tesla
Tesla Musketeer Skeleton Army
Tesla Skeleton Army Electro Spirit Knight Musketeer The Log Little Prince
Electro Spirit Tesla Musketeer The Log
Electro Spirit
Tesla
Tesla Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Musketeer The Log
The Log
Knight Musketeer The Log
The Log
Electro Spirit Musketeer
Musketeer The Log
The Log
The Log
Musketeer
Knight Musketeer The Log
Musketeer
Knight Musketeer The Log
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Little Prince
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Electro Spirit Little Prince
The Log Musketeer
Musketeer The Log
Musketeer The Log
Musketeer Little Prince
Electro Spirit Musketeer
Musketeer The Log
Electro Spirit
The Log
Electro Spirit Musketeer Skeleton Army
Musketeer
The Log
Knight Musketeer
The Log Musketeer
Musketeer
Electro Spirit Musketeer The Log
Musketeer
Musketeer The Log Little Prince

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