My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Hog Rider
Zap
Minions Goblin Gang Firecracker Inferno Tower
Barbarian Barrel
Knight Goblin Gang Firecracker Inferno Tower
The Log
Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider Inferno Tower
Arrows
Minions Goblin Gang Firecracker
Royal Delivery
Knight Minions Goblin Gang Firecracker Hog Rider
Fireball
Minions Goblin Gang Firecracker Hog Rider Inferno Tower
Poison
Minions Goblin Gang Firecracker Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Goblin Gang Firecracker Earthquake Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Goblin Gang

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Firecracker Hog Rider Earthquake The Log
Minions
Knight Hog Rider Firecracker
Goblin Gang
Knight Hog Rider Firecracker
Firecracker
Knight Hog Rider Minions Goblin Gang Earthquake
Earthquake
Hog Rider Knight Firecracker The Log
Hog Rider
Knight Minions Goblin Gang Firecracker Earthquake The Log
Inferno Tower
The Log
Hog Rider Knight Earthquake

Defense Synergies 7 11

Knight
Minions Goblin Gang Firecracker Inferno Tower Earthquake The Log
Minions
Knight Firecracker Inferno Tower The Log
Goblin Gang
Knight Inferno Tower Firecracker The Log
Firecracker
Knight The Log Minions Goblin Gang Earthquake Inferno Tower
Earthquake
Knight Firecracker Inferno Tower The Log
Hog Rider
Inferno Tower
Knight Goblin Gang The Log Minions Firecracker Earthquake
The Log
Firecracker Inferno Tower Knight Minions Goblin Gang Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Minions Firecracker Inferno Tower The Log
Inferno Tower Knight Minions Goblin Gang Firecracker The Log
Goblin Gang Inferno Tower Knight Minions
Inferno Tower Knight Minions Goblin Gang Firecracker
Firecracker Earthquake The Log
Goblin Gang The Log Minions Firecracker Earthquake
Minions Inferno Tower Goblin Gang Firecracker
Earthquake Inferno Tower The Log
Inferno Tower Minions Goblin Gang
Knight Goblin Gang Firecracker Inferno Tower
Minions Goblin Gang Knight Firecracker Earthquake The Log
Minions Inferno Tower Goblin Gang Firecracker
Inferno Tower Knight Minions Goblin Gang Earthquake The Log
Minions Goblin Gang Firecracker Earthquake The Log
Inferno Tower Knight Goblin Gang
Inferno Tower Goblin Gang The Log
Knight Minions Goblin Gang Firecracker Inferno Tower
Knight Minions Goblin Gang Firecracker The Log
Earthquake The Log Knight Minions Firecracker
Inferno Tower
Goblin Gang Knight Minions Firecracker Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Inferno Tower
Knight Goblin Gang Firecracker The Log
Goblin Gang Knight Minions Inferno Tower The Log
Goblin Gang Knight Inferno Tower The Log
Inferno Tower Knight Goblin Gang
Firecracker Minions Goblin Gang
Goblin Gang Knight Minions Inferno Tower
Inferno Tower Knight
Knight Minions Firecracker Inferno Tower The Log
Inferno Tower Goblin Gang
Knight Minions Inferno Tower
The Log
Knight Goblin Gang Inferno Tower
Firecracker
Goblin Gang Inferno Tower Knight Minions Firecracker The Log
Minions Firecracker Earthquake Inferno Tower The Log
Inferno Tower
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker The Log
Firecracker The Log
Earthquake The Log
Earthquake Knight Firecracker The Log
Firecracker Earthquake The Log
Firecracker Minions
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Minions Goblin Gang
Firecracker Knight Earthquake The Log
Firecracker
Earthquake Knight Firecracker The Log
Earthquake Minions Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Minions
Firecracker Earthquake The Log
Firecracker Earthquake The Log
Minions Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log
Firecracker The Log Earthquake
The Log
Firecracker The Log
Firecracker
Minions Firecracker
Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake Minions Goblin Gang
Firecracker
The Log
Knight Goblin Gang Firecracker
The Log Firecracker Earthquake
Firecracker
Minions Goblin Gang Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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