My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Goblin Cage Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Ram Rider
Zap
Firecracker Guards Ram Rider
Barbarian Barrel
Ice Spirit Firecracker Goblin Cage Guards Electro Wizard
The Log
Ice Spirit Firecracker Goblin Cage Guards Ram Rider
Earthquake
Firecracker Goblin Cage Guards
Arrows
Ice Spirit Firecracker Guards
Royal Delivery
Ice Spirit Firecracker Goblin Cage Guards Electro Wizard Ram Rider
Fireball
Firecracker Goblin Cage Electro Wizard Ram Rider
Poison
Firecracker Goblin Cage Guards Electro Wizard
Lightning
Goblin Cage Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Firecracker Guards Goblin Cage Electro Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Firecracker Guards

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Cage Firecracker Guards Ram Rider Mega Knight
Firecracker
Ice Spirit Goblin Cage Ram Rider Mega Knight
Goblin Cage
Ice Spirit Firecracker The Log Ram Rider
Guards
Ice Spirit The Log Ram Rider
The Log
Goblin Cage Guards Ram Rider Mega Knight
Electro Wizard
Ram Rider Mega Knight
Ram Rider
Ice Spirit Firecracker Goblin Cage Guards The Log Electro Wizard Mega Knight
Mega Knight
Ice Spirit Firecracker The Log Electro Wizard Ram Rider

Defense Synergies 2 20

Ice Spirit
Goblin Cage Firecracker Guards The Log Electro Wizard Ram Rider Mega Knight
Firecracker
The Log Ice Spirit Goblin Cage Guards Electro Wizard Mega Knight
Goblin Cage
Ice Spirit Firecracker Guards The Log Electro Wizard
Guards
Ice Spirit Firecracker Goblin Cage The Log Electro Wizard
The Log
Firecracker Ice Spirit Goblin Cage Guards Electro Wizard Ram Rider Mega Knight
Electro Wizard
Ice Spirit Firecracker Goblin Cage Guards The Log Ram Rider Mega Knight
Ram Rider
Ice Spirit The Log Electro Wizard
Mega Knight
Ice Spirit Firecracker The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage The Log Electro Wizard Ram Rider
Ice Spirit Firecracker Goblin Cage The Log Electro Wizard Ram Rider Mega Knight
Goblin Cage Ram Rider Mega Knight Electro Wizard
Goblin Cage Firecracker Guards Electro Wizard Ram Rider Mega Knight
Firecracker Goblin Cage The Log Mega Knight
The Log Firecracker Guards Electro Wizard Mega Knight
Electro Wizard Ram Rider Ice Spirit Firecracker Goblin Cage
Goblin Cage The Log Electro Wizard Ram Rider Mega Knight
Goblin Cage
Guards Ice Spirit Firecracker Electro Wizard Mega Knight
Guards Electro Wizard Firecracker The Log Ram Rider Mega Knight
Firecracker Electro Wizard Ram Rider
Goblin Cage Mega Knight Ice Spirit Guards The Log Electro Wizard Ram Rider
Mega Knight Ice Spirit Firecracker Goblin Cage Guards The Log Electro Wizard
Goblin Cage Electro Wizard Ram Rider Mega Knight
Ice Spirit Goblin Cage The Log Electro Wizard Ram Rider Mega Knight
Mega Knight Firecracker Goblin Cage Electro Wizard
Ice Spirit Goblin Cage Mega Knight Firecracker Guards The Log Electro Wizard Ram Rider
Goblin Cage The Log Ice Spirit Firecracker Guards Electro Wizard Ram Rider Mega Knight
Goblin Cage Electro Wizard Ram Rider
Mega Knight Firecracker Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Goblin Cage Electro Wizard
Electro Wizard Firecracker The Log Mega Knight
Guards Mega Knight Ice Spirit Goblin Cage The Log Electro Wizard Ram Rider
Guards Mega Knight Goblin Cage The Log Electro Wizard Ram Rider
Goblin Cage Guards Ram Rider Mega Knight
Firecracker Ice Spirit Electro Wizard Ram Rider
Guards Goblin Cage Electro Wizard Ram Rider
Mega Knight Goblin Cage
Goblin Cage Electro Wizard Mega Knight Ice Spirit Firecracker The Log
Goblin Cage Guards
Mega Knight Goblin Cage Guards
Mega Knight Goblin Cage Guards The Log Electro Wizard
Mega Knight Goblin Cage Guards Ram Rider
Firecracker Goblin Cage Mega Knight
Guards Electro Wizard Ice Spirit Firecracker Goblin Cage The Log
Mega Knight Firecracker Goblin Cage The Log Electro Wizard
Goblin Cage Electro Wizard
Mega Knight
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker The Log Electro Wizard Ram Rider
The Log
Firecracker Guards The Log
Firecracker The Log Mega Knight
Firecracker Ice Spirit Ram Rider
Firecracker The Log
The Log Ice Spirit Firecracker Ram Rider
The Log Firecracker Ram Rider
Guards Electro Wizard
Firecracker The Log Electro Wizard Ram Rider
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker The Log Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Ice Spirit Mega Knight
Firecracker The Log Electro Wizard Ram Rider
The Log Ram Rider Mega Knight
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Ice Spirit Firecracker Guards
The Log Mega Knight
Ice Spirit Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Ice Spirit Guards
Firecracker Electro Wizard Ram Rider
The Log
Firecracker Electro Wizard Mega Knight
The Log Firecracker
Firecracker Mega Knight
Ice Spirit Firecracker Guards The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard Mega Knight
Firecracker Mega Knight

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