My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Goblin Barrel Poison Lightning

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Electro Dragon
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Firecracker Goblin Barrel
The Log
Firecracker Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Goblin Barrel Electro Dragon
Fireball
Firecracker Goblin Barrel Electro Dragon
Poison
Firecracker Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Rocket Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Rocket Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Goblin Barrel Fireball Poison Electro Dragon Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Goblin Barrel Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Goblin Barrel
Fireball
Mirror
Rocket
Mirror
Mirror
Fireball Goblin Barrel Firecracker Rocket Poison Lightning
Goblin Barrel
Mirror Firecracker
Poison
Mirror Electro Dragon
Electro Dragon
Poison
Lightning
Mirror

Defense Synergies 1 4

Firecracker
Mirror Electro Dragon
Fireball
Mirror
Rocket
Mirror
Fireball Firecracker Poison Electro Dragon
Goblin Barrel
Poison
Mirror
Electro Dragon
Firecracker Mirror
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Firecracker Fireball Electro Dragon
Firecracker Electro Dragon
Rocket Electro Dragon Lightning
Firecracker Electro Dragon
Lightning Firecracker Fireball Rocket Poison
Fireball Firecracker Electro Dragon
Rocket Lightning Firecracker Fireball Poison Electro Dragon
Rocket Lightning Fireball Poison Electro Dragon
Firecracker
Poison Firecracker Fireball Electro Dragon
Firecracker Fireball Poison Electro Dragon
Fireball Rocket Electro Dragon Lightning
Fireball Rocket Firecracker Poison Electro Dragon
Rocket Fireball Lightning
Firecracker Fireball Poison Electro Dragon
Fireball Firecracker Electro Dragon
Poison Firecracker Fireball Electro Dragon
Firecracker Fireball Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Poison Firecracker Rocket Electro Dragon Lightning
Rocket Electro Dragon Lightning
Rocket Lightning Fireball
Firecracker Fireball Rocket Poison Electro Dragon
Rocket Fireball Lightning
Rocket Electro Dragon Lightning Firecracker Fireball Poison
Electro Dragon
Rocket Lightning Fireball Poison
Rocket Lightning Fireball
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Fireball Rocket Poison Lightning
Poison Firecracker Fireball Electro Dragon
Fireball
Poison

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Lightning Firecracker Rocket Electro Dragon
Firecracker Fireball Poison Electro Dragon
Rocket Lightning Fireball Poison Electro Dragon
Lightning Firecracker Fireball Rocket Poison
Fireball Rocket Poison Firecracker
Firecracker Fireball Poison Rocket Electro Dragon
Firecracker Poison
Fireball Poison Firecracker Electro Dragon Lightning
Fireball Poison Firecracker Electro Dragon Lightning
Rocket Lightning Fireball Poison Electro Dragon
Firecracker Rocket Poison Lightning Fireball Electro Dragon
Fireball Poison Lightning Firecracker Rocket Electro Dragon
Rocket Poison Lightning Firecracker Fireball
Lightning Firecracker Fireball Rocket Poison Electro Dragon
Lightning Firecracker Fireball Poison
Rocket Lightning Firecracker Fireball Poison Electro Dragon
Lightning Firecracker Fireball Rocket Poison Electro Dragon
Lightning Fireball Rocket Poison
Rocket Lightning
Rocket Lightning Firecracker Fireball Poison Electro Dragon
Rocket Lightning Firecracker Fireball Poison Electro Dragon
Rocket Lightning Fireball Poison
Rocket Lightning Fireball Poison
Rocket Lightning
Rocket Lightning Fireball Poison Electro Dragon
Firecracker Poison Fireball Electro Dragon
Firecracker Fireball Poison Electro Dragon Lightning
Fireball Lightning Poison Electro Dragon
Fireball Rocket Poison Lightning Firecracker
Poison Lightning Firecracker Fireball Electro Dragon
Rocket Electro Dragon Lightning Firecracker Fireball Poison
Lightning Fireball
Poison Lightning Fireball Rocket Electro Dragon
Rocket Lightning Firecracker Fireball Poison Electro Dragon
Rocket Firecracker Fireball Poison Lightning
Lightning Fireball Rocket Electro Dragon
Fireball Rocket Poison Lightning Firecracker Electro Dragon
Fireball
Fireball Poison Lightning Firecracker Rocket Electro Dragon
Firecracker Fireball Poison Electro Dragon Lightning
Rocket Lightning Fireball Poison
Firecracker Electro Dragon
Electro Dragon Firecracker Fireball Rocket Poison Lightning
Firecracker Fireball Rocket Poison Electro Dragon Lightning
Poison Electro Dragon Lightning Firecracker Fireball Rocket
Fireball Lightning Firecracker Rocket Electro Dragon
Poison Lightning

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