My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Barbarian Barrel
Elixir Golem Bomb Tower Wizard
The Log
Elixir Golem Mini P.E.K.K.A Hog Rider
Earthquake
Elixir Golem Bomb Tower Hog Rider
Arrows
Royal Delivery
Elixir Golem Mini P.E.K.K.A Hog Rider Wizard Baby Dragon
Fireball
Elixir Golem Bomb Tower Hog Rider Wizard Baby Dragon
Poison
Elixir Golem Bomb Tower Wizard
Lightning
Mini P.E.K.K.A Bomb Tower Wizard Baby Dragon
Rocket
Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Fireball Mini P.E.K.K.A Bomb Tower Hog Rider Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Elixir Golem Fireball Mini P.E.K.K.A

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Fireball Mini P.E.K.K.A Hog Rider Wizard Baby Dragon The Log
Fireball
Hog Rider Elixir Golem Baby Dragon The Log
Mini P.E.K.K.A
Elixir Golem Hog Rider Wizard Baby Dragon The Log
Bomb Tower
Hog Rider
Fireball The Log Elixir Golem Mini P.E.K.K.A Wizard Baby Dragon
Wizard
Elixir Golem Mini P.E.K.K.A Hog Rider
Baby Dragon
Elixir Golem Fireball Mini P.E.K.K.A Hog Rider
The Log
Hog Rider Elixir Golem Fireball Mini P.E.K.K.A

Defense Synergies 3 8

Elixir Golem
Fireball
The Log Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A
The Log Fireball Bomb Tower Wizard Baby Dragon
Bomb Tower
The Log Fireball Mini P.E.K.K.A Baby Dragon
Hog Rider
Wizard
Mini P.E.K.K.A The Log
Baby Dragon
Mini P.E.K.K.A Bomb Tower The Log
The Log
Fireball Mini P.E.K.K.A Bomb Tower Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon The Log
Mini P.E.K.K.A Bomb Tower The Log
Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Bomb Tower
Fireball Mini P.E.K.K.A Bomb Tower The Log
Fireball The Log Bomb Tower Baby Dragon
Fireball Bomb Tower Wizard Baby Dragon
Fireball Bomb Tower Baby Dragon The Log
Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A
Fireball Bomb Tower Wizard Baby Dragon The Log
Fireball Wizard Baby Dragon
Mini P.E.K.K.A Bomb Tower Fireball Wizard The Log
Fireball Bomb Tower Wizard Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A Bomb Tower
Bomb Tower Fireball Mini P.E.K.K.A The Log
Bomb Tower Wizard Fireball Mini P.E.K.K.A
Fireball Bomb Tower Wizard Baby Dragon The Log
Bomb Tower Wizard Baby Dragon The Log Fireball
Mini P.E.K.K.A Bomb Tower
Wizard Fireball Mini P.E.K.K.A Bomb Tower Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball
Fireball Mini P.E.K.K.A Bomb Tower Wizard Baby Dragon The Log
Mini P.E.K.K.A Bomb Tower The Log
Mini P.E.K.K.A Fireball The Log
Mini P.E.K.K.A
Fireball Wizard Bomb Tower Baby Dragon
Mini P.E.K.K.A Fireball Bomb Tower
Mini P.E.K.K.A Bomb Tower
Fireball Mini P.E.K.K.A Bomb Tower Baby Dragon The Log
Mini P.E.K.K.A Bomb Tower
Fireball The Log
Mini P.E.K.K.A Fireball Bomb Tower Wizard
Wizard Fireball Bomb Tower Baby Dragon
Fireball Mini P.E.K.K.A Bomb Tower Baby Dragon The Log
Fireball Mini P.E.K.K.A Bomb Tower Wizard Baby Dragon The Log
Fireball Bomb Tower
Mini P.E.K.K.A
Mini P.E.K.K.A Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball The Log
Fireball Wizard Baby Dragon The Log
Fireball Wizard Baby Dragon
Wizard Baby Dragon The Log
Fireball The Log Wizard Baby Dragon
Fireball The Log Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Fireball Wizard Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Wizard Baby Dragon The Log
Fireball Wizard Baby Dragon The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Baby Dragon The Log
Fireball Wizard Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Wizard
The Log
Fireball Baby Dragon The Log
The Log Fireball Wizard Baby Dragon
Fireball The Log Wizard Baby Dragon
Fireball Wizard Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard Baby Dragon
The Log Fireball
Fireball Mini P.E.K.K.A Wizard Baby Dragon
The Log Fireball Wizard Baby Dragon
Fireball
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log
Fireball Wizard

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